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Published: 2011-01-10 21:48:30 +0000 UTC; Views: 6444; Favourites: 40; Downloads: 125
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Description
UPDATE:As requested, now you can hold down the mouse button to fill several tiles
And added a glow to better ilustrate what tile you are going to fill. And changed the mouse pointer
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This is a working version of the mock up I posted before.
It is pretty much out of beta, just gotta figure out some little things.
It saves an XML file, with a collision map, and a visual map, based on the loaded pallete.
In this version the palette is loaded with the editor, but in the real deal, you can load your 32x32 tilesheet from the edit menu.
If you like flash map editor, be sure to check this one out: [link]
Made by *digibody
Hope you people like it
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Comments: 33
Fluffypuppy77 [2020-11-07 23:47:17 +0000 UTC]
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Animaleante In reply to Fluffypuppy77 [2020-11-15 18:24:46 +0000 UTC]
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Fluffypuppy77 In reply to Animaleante [2020-11-15 22:22:58 +0000 UTC]
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Animaleante In reply to RoseDust101 [2011-12-05 02:43:42 +0000 UTC]
What exactly is the problem?
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digibody [2011-02-04 02:35:10 +0000 UTC]
LOL
I like the update, using a few of my techniques I see *grinning
Nice NICE!!!
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Animaleante In reply to digibody [2011-02-04 12:07:21 +0000 UTC]
Thanks, I'm actually getting a lot of inspiration from your work to finish mine
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MMan222 [2011-02-02 20:18:49 +0000 UTC]
This is an interesting editor. I like that you included simple tiles to play around with. What game(s) does this open in, though? I can make maps and save them and (I think) import my own tiles, but how do I go from putting together a map in this SWF to playing it in a game?
Or is this just for visualizing maps, not actually making them?
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Animaleante In reply to MMan222 [2011-02-03 17:38:42 +0000 UTC]
I actually started this to use on a platform game I was coding. The flow would be:
You import your 32x32 tiles in here, create a map, and save the collision map, visual map, and name of the tilesheet used into a XML. Then, you throw this information onto my engine, and there it would look for the tilesheet used, and create a map accordingly.
Now I'm studying a method to create levels procedurally, so this editor just goes to a dark folder for now
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AlbinoMutt [2011-01-25 19:53:07 +0000 UTC]
I'm not quite sure what I'm supposed to do here..? What is this for - it's neat, but I'm clueless. What's "P" mean?
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CarmenMCS In reply to AlbinoMutt [2011-01-27 19:25:32 +0000 UTC]
I think itΒ΄s for "events" more or less like "when the character gets here, show this text" that kind of stuff ^^
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AlbinoMutt In reply to CarmenMCS [2011-01-27 19:50:46 +0000 UTC]
Character? This is for a game? o:
I'm sorry, I just have no idea what this is.
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CarmenMCS In reply to AlbinoMutt [2011-01-27 22:08:34 +0000 UTC]
yes, itΒ΄s for games ^^
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CarmenMCS In reply to AlbinoMutt [2011-01-28 01:18:47 +0000 UTC]
itΒ΄s used to create stages ^^
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Animaleante In reply to CarmenMCS [2011-01-27 19:40:21 +0000 UTC]
Oh sorry for the delay, the "P" stands for Player Initial Location.
I gotta implement a tooltip system
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eatpraylove [2011-01-19 01:46:34 +0000 UTC]
It's asking me what the "new width" is. What should I type in?
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Animaleante In reply to eatpraylove [2011-01-19 10:10:40 +0000 UTC]
The first question, about width, is asking how many tiles it will have horizontally, then it will ask for the height, and that is how many tiles it you will have vertically.
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Animaleante In reply to moonbleedsblack [2011-01-16 21:50:02 +0000 UTC]
Thanks amte^^, and thank you for the fav as well
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moonbleedsblack In reply to Animaleante [2011-03-11 02:59:47 +0000 UTC]
your welcome... what does amte mean???
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Animaleante In reply to moonbleedsblack [2011-03-11 03:41:14 +0000 UTC]
oops, supposed to be "mate"
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moonbleedsblack In reply to Animaleante [2011-03-25 02:13:28 +0000 UTC]
oh ok lol that makes since now
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RedForest100 [2011-01-16 05:32:32 +0000 UTC]
I want to be able to drag my mouse across a rough line and have it apply there. Also, I recommend shrinking the icons and having a defined pointer as to where the tiles are going.
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Animaleante In reply to RedForest100 [2011-01-16 12:04:55 +0000 UTC]
I have implemented this "drag" feature to add tiles while moving the mouse, thanks to *digibody .
But what icons exactly do u mean? the tiles icons on the right?
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RedForest100 In reply to Animaleante [2011-01-16 16:57:46 +0000 UTC]
right, the tile icons, just so i can see what would be by the dropped icon.
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Animaleante In reply to RedForest100 [2011-01-16 18:38:38 +0000 UTC]
Updated it.
How you like it now?
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digibody [2011-01-12 18:57:21 +0000 UTC]
It's not clear right away that you need to first create a new file.
Also have a default sized map so one can start drawing tiles right away.
Otherwise I love the polish of the thing, looks very nice!
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Animaleante In reply to digibody [2011-01-12 19:47:08 +0000 UTC]
Interesting you say that. At first it worked like that, but as the user must import it's own tilesheet in the engine before being able to do anything, I had removed the default map.
Gonna put it back for the "DA Edition" of it
Also, I like the Fill Row and Collum feature you have, saves a lot of time
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digibody In reply to Animaleante [2011-01-12 20:11:08 +0000 UTC]
In about another hour or so I will upload an improved version of my own tilemap editor.
The comments everyone gave was really helpful.
So far I was able to add the comments I got from yesterday into the code, however not the new ones yet.
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