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#3d_animation #xpsxnalara
Published: 2019-01-07 02:39:16 +0000 UTC; Views: 7455; Favourites: 29; Downloads: 0
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Description
conver fromΒ CMU's Motion Capture Database.sta.sh/0c3ylgsnjfa
blender incorrect X rotation output, very difficult.
If this problem can be solved, I can convert various animations for XPS.
Can someone help me?
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Comments: 15
DOAliker [2024-02-25 12:15:46 +0000 UTC]
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Toshiiekyoko01 [2024-01-13 13:17:19 +0000 UTC]
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Nincen [2019-08-29 15:59:09 +0000 UTC]
hello,Β
i can help you. You can either shift the f-curves orΒ create a prosthesis armature on which you your character will fit - copy transform bone constraint - then bake animation.
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Enchantedwand [2019-01-14 22:22:47 +0000 UTC]
how on earth did you do this and convert it into xnalara?
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animanXPS In reply to Enchantedwand [2019-01-15 00:05:02 +0000 UTC]
Bone mapping and correction.
I made a correction program so I can make all animation for XPS, regardless of the reference pose (A-Pose, T-pose...)
It is condition to be able to play with blender.
I'm looking for a game that can be animation played with blender. If you know that, I will be able to port it.
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Daddy-Cool135 [2019-01-14 19:23:41 +0000 UTC]
Is this directly from the Game DOA Venus Vacation or some random animation`?
Anyway it looks very good so far ;D
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animanXPS In reply to Daddy-Cool135 [2019-01-15 00:00:39 +0000 UTC]
This animation's from CMU's Motion Capture Database.
But I learned port to XPS or many software(MMD, iClone...)
Probably all animations that can be played with blender can be ported.
DOA5 motion has plugins for blender, so some motions will be portable.
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Daddy-Cool135 In reply to animanXPS [2019-01-15 00:47:26 +0000 UTC]
Bro... would you might share your work with us??
You would make me very happy with that
I mean only if you have the time
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animanXPS In reply to Daddy-Cool135 [2019-01-15 02:19:36 +0000 UTC]
What kind of things do you need?
I don't much as possible to 'public' release the motion of the game (because it is the property of the original developer)
but If it is 'private' it is possible, But do not forget that it is the property of the original developer.
They can not be used commercially or redistributed. It is only used for fan art.
whatever, If there is a request with a file (don't forget, can be play for blender), I'll convert them
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Daddy-Cool135 In reply to animanXPS [2019-01-15 11:17:07 +0000 UTC]
Ok just example, here is my request, Feel free to do it:
Could you convert some of "Tina Armstrongs" movesets (just for private studying) for XnaLara?
If this is possible, then I am gonna be a very happy boy
The Other thing is I am trying to make a movie in XNA-Lara and the problem is there is a lot of things i dont understand like making a normal walking animation,
I have tried it and its a nightmare to do it .
If i can see the full animation how rotations of the bones works it would really help me.
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animanXPS In reply to Daddy-Cool135 [2019-01-20 02:58:39 +0000 UTC]
Yes, that is probably possible.
However, the DOA 5 script can't reproduce all motion correctly.
I need to check if Tina's movements can be acquired normally.
Also, trying to make a movie is wonderful. I'm interested.
what I'm doing the conversion, as a study to make 3D animation by myself.
However, XPS is simplicity. In order to shoot a movie you will need to learn other 3D software.
For example, blender, iClone for fee and so on.
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animanXPS In reply to lordLKkamikaze [2019-01-07 03:05:34 +0000 UTC]
Thanks!
I'm looking for a solution to rotate 90 degrees all mesh, armature, animation.
If my solve, I can make more various animations for XPS...
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lordLKkamikaze In reply to animanXPS [2019-01-07 10:01:23 +0000 UTC]
cool man good luck!
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