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Published: 2021-05-05 02:23:28 +0000 UTC; Views: 7293; Favourites: 13; Downloads: 1
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Description
Basics
Age: 20
Gender: Male
Species/Racial Origin: Cryptid
Family/Friends/Pets/Etc: Shakepup (Friend), Mexihup (Friend), Mr. Dork (Friend), Scythier (Friend), Lucia (Friend), Pumpkin Magique (Friend), Vipup (Friend), Dahlia (Friend), Monstra (Friend/Rival).
Physical Description
Height: 7’0 (9’0 when standing straight)
Weight: 40 stone
Hair: Pink (Fur)
Eyes: Black
Personality/Attributes
Personality/Attitude: Gentle, somewhat playful, docile, laidback, territorial, aggressive toward humans, protective, peaceful, intelligent, lazy.
Skills/Talents: Hunting, countering, danger, wrestling, animals, killing, stealth, survival, trapping.
Likes: Nature, food, animals, his friends, naps.
Dislikes: Humans, his enemies, destruction of nature.
A gentle creature that fights for the side of good, Fuzz is a large monster that lives in the wilderness and seeks nothing more than to live a peaceful life amidst nature. He fights with Shakepup and his friends if there is a force that endangers his lifestyle and/or the planet, utilising his size, strength and surroundings in battle.
Fuzz was born in the mountains overlooking a local town and lived with his mother for most of his youth, while his father left them to live his life. One winter day while foraging for food, his mother was hunted and killed by the town’s hunters. It was then that Fuzz’s father found him and raised him in his mother’s stead. Decades later he grew up and laid siege to the town as payback for his mother’s murder, but he did not stop there. He continued to roam the continent, decimating any form of human settlements that he sees. This had caused the humans to put bounties out for monster hunters, while he also took time to care for the animals across the country. Eventually he encountered Shakepup and his friends and after a one-sided victory in Fuzz’s favour, he stopped when Lucia and Dahlia talked to him and he decided to leave them alone. From there he formed a rivalry with Monstra while remaining on friendly terms with Shakepup and his friends. With them, he has fought such villains as the powerful Psionic Dyno and the robot overlord Titallus. But none of them were as much of a threat as the Satona Sisters; five powerful beings of pure evil that consist of Gerima, Esmeralda, Mela, Victorina and their leader Michelle.
Nowadays he is considered a mythical creature that exists only in folklore and legend, with rumours of his meat tasting of the purest ambrosia and his ferocity bringing death and destruction to all who witness him.
Fuzz is a monster, a creature that is often hideous and may produce fear or physical harm by either its appearance or its actions. The word "monster" derives from Latin monstrum, an aberrant occurrence, usually biological, that was taken as a sign that something was wrong within the natural order.
Monsters are remarkably variable and may even have unique capabilities, and come in a variety of forms and breeds.
Adaptive Metabolism: User possesses a supernaturally adaptive metabolism, which allows them to withstand virtually any toxin/pathogen, survive incredibly harsh conditions and recover at amazing speed from otherwise lethal damage. They can build up their physical abilities to potentially infinite levels through increasingly harder training, and develop powerful elemental resistances via gradual exposure.
This flexibility extends also to their brain cells, allowing them to learn at an accelerated rate, and they prove highly compatible with enhancing drugs and similar empowering substances, permanently incorporating the enhancements and quickly nullifying their various side-effects.
- Accelerated Development
- Acquired Immunity
- Body Supremacy
- Regenerative Healing Factor
Combat Merging: Users who have supernatural powers/abilities can learn to infuse their combat styles with them. They can developed a vagabond form of combat, picking up moves if traveled around the world and adapt those techniques to their own personal style. They can chain together a series of strikes and attacks in rapid succession on opponents, giving them little time to recover.
Decelerated Aging: The user either ages slower than normal for their species or is of a species that has extended life-span.
Enhanced Condition: User's physical and mental abilities are above the peak human levels of other beings in their universe. This entails that they are faster, stronger, more intelligent and overall superior to beings at peak human level (in that verse), but not to supernatural levels .
- Type I: An extremely great mind, strong enough to lift small cars and bend metal, fast enough to move at/beyond the high-way speed limit, durable enough to withstand being thrown off tall buildings.
Environmental Adaptation: User is able to survive and adapt to any environment and/or condition, being able to tolerate a wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.
Fear Inducement: The user can evoke and increase fear and horror in others causing the target’s brain to release fear-inducing chemicals. The target’s perception may be altered, causing them to see their environment as ominous and the user as dark and foreboding, or even as a monster.
Techniques
- Discouragement: cause others to run away from the user.
- Killing Intent: control one's own killing intention and use it to intimidate the victims.
- Paralysis Inducement: make the target literally 'paralyzed with fear'.
- Submission: make the target so afraid that they will yield or submit to the user.
Feral Mind: User can tap into a primal instinctive state of mind, which can release an unstoppable rage that allows them to perform in vastly increased capacity, taking and inflicting damage that they couldn't or wouldn't in their normal state. In some cases, the user's mind descends so far into the feral state that, mentally, they are little more than wild animals.
Fighting Instinct: User possesses an innate aptitude for fighting in any combat by overcoming limitations and adapt techniques or methods to ensure victory. They adapt perfectly to all factors, achieving maximum efficiency in an offense, defense, evasion, and countering, ensuring optimal success as long as there is the slightest chance. This enables a user to resist fear and pain, maximize and surpass physical boundaries, utilize all of their skills in the most efficient manner, and continuously fight while unconscious. The user's instinct for battle allows them to pick out strongest opponent, letting them know who exactly they need to fight.
- Auto-Reflexes
- Automatic Mobility
- Battlefield Adaptation
- Combat Adaptation
- Counter
- Countering Intuition
- Danger Intuition
- Deflection
- Evasion
- Fear Masking
- Maximum Concentration Capacity
- Optimal Finesse
- Pain Suppression
- Strategy Adaptation
- Wrestling Intuition
Flowmotion: The user can fluidly move around on both land and air. This allows them to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. The user is basically using the environment to their advantage.
The user is can also implement the movement into their fighting style, allowing them to fluidly connect their physical attacks with coordinated follow-ups.
- Aim Dodging
- Brachiation
- Forceful Propulsion
- High-Speed Athletics
- Hyper Starting
- Mid-Air Maneuverability
- Multi-Directional Movement
- Primal Stance
- Projectile Body
- Spin Dash
- Stereobatics
- Supernatural Mobility
- Supernatural Running
Hibernation: The user can enter hibernation, a state of inactivity and metabolic depression/suppression characterized by low body temperature, slow breathing and heart rate, and low metabolic rate. User may be able to slow the metabolism to the point of effective death. The purposes of hibernation include conserving energy, safety reasons, healing, etc.
Natural Energy Manipulation: User can create, shape and manipulate energy stored in nature (including natural phenomena such as storms and volcanic activity), absorbing, releasing, etc. it to their own will, connecting with nature and its creatures and sensing everyone on the planet.
- Ambient Resource Construction
- Animal Manipulation
- Dowsing
- Elemental Energy Manipulation
- Fauna Energy Manipulation
- Flora Energy Manipulation
- Natural Energy Absorption
- Nature Communication
- Nature Infusion
- Planetary Empowerment
- Plant Enhancement
- Quality Enhancement
Techniques
- Ambient Energy Conversion
- Natural Force Healing
- Natural Force Mimicry
Variations
Natural Weaponry: The user possesses some form of natural weaponry, including claws, fangs, horns, beaks, clubbed tails, etc., and knows how to use them.
- Bone Spike Protrusion
- Claw Retraction
- Digitigrade Legs
- Energized Body
- Fang Retraction
- Fur Generation
- Limb Expansion
- Limb Extension
- Natural Weaponry Projection
- Paw Protrusion
- Powerful Bite
- Quadrupedalism
- Strong Grip
Power Detection: User can sense the presence of supernatural powers and possibly gain detailed understanding about them, including their type, quality and intensity.
Predator Instinct: The user possesses predatory instincts, allowing them to become masters of hunting and tracking. One with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where they are headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit.
- Accelerated Probability
- Action Intuition
- Ambush Tactics
- Animal Intuition
- Body Language Analysis
- Efficacy Intuition
- Enhanced Anticipation
- Enhanced Response
- Enhanced Socialness
- Hunting Intuition
- Hyper Awareness
- Hyper Chasing
- Infiltration Tactics
- Intuitive Precognition
- Killing Intuition
- Opportunity Intuition
- Panmnesia
- Sexual Instinct
- Stealth Intuition
- Supernatural Accuracy
- Supernatural Stealth
- Supernatural Tracking
- Survival Intuition
- Tactical Analysis
- Trapping Intuition
- Weakness Detection
- Weakness Strike
Self-Muscle Manipulation: The user has complete control over their own muscles, allowing them to freely alter and manipulate them, including altering muscle tissue itself, its development, increase/ decrease muscle mass/strength and thus stamina, flexibility, reflexes, etc.
- Additional Muscles
- Blood Clotting
- Bulletproof Durability
- Enhanced Muscle Usage
- Muscle Armor
- Muscle Generation
- Muscle Mass Enhancement
- Prehensile Muscles
Slayer: The user possess the capacity to kill creatures and entities that are normally unkillable or usually too strong for a normal person to kill. They may be resistant to the powers and effects of them, giving the user an edge.
Special Attacks: The user can utilize powerful special attacks/techniques, oftentimes naming and classifying them on strength, power, and sometimes requirements.
Techniques
- Attack Compression - The user compresses their attacks/techniques to amplify their power.
- Critical Impact - Deal crippling attacks to opponents.
- Hyper Combination - Execute superior combos.
- Ultimate Technique - Using the most powerful special attack.
- Union Attack - A move performed by two or more people .
Supernatural Roar: User is glaringly, obviously and super/unnaturally able to shout a roar beyond normal limitations of their species because their capabilities are pushed beyond the natural level; making their roar immensely more powerful than any regular being.
Supernatural Senses: Users' sense of sight, taste, hearing, touch, and smell are glaringly, obviously and super/unnaturally more acute than other beings in their universe. They can see kilometers away with immense resolution, track things too fast for the natural eye, hear through dense walls perfectly, listen to sweat drop from someone's face in another room, smell anything over vast distances up to and including individual molecules/atoms, taste the smallest details to the extent of distinguishing at a molecular level, and feel the slightest vibration in the air, ground and water.
Supernatural Survivability: The user is able to survive massive and even horrific injuries or damage, or almost any level of danger, conditions or circumstances. In some cases simply managing to cheat death even in seemingly inescapable and deadly situations.
Team Combinations: The users can combine their strengths to form powerful attacks against common adversaries. For example, if someone with Electric Manipulation combines an attack with someone that used an attack with Water Manipulation . Not only do they do more damage than their attacks alone, but most likely be done at a bigger radius to take out more foes.
Super-powered teams are not just for battle, some power combinations can save someone or some people for certain doom. An example would be when someone with Magnetism Manipulation and someone with Telekinesis lifts a heavy metal object that neither could do alone to give people time to escape from harm's way.
Some team combinations are usually done by teams or crew, but they are more effective if the users practice enough.
Unfortunately, some combinations are ineffective against a certain being or fail to take out the whole army if the wrong power(s) are used.
Undying Loyalty: Users can remain completely loyal until the very end, either using it on others, making them completely willing to protect and never abandoning the user, or use this on themselves, making them unable to abandon or betray their loved ones if they're ever in need.
Unnatural Size: The user either possesses a level of physical size either greater or smaller than that of a normal member of their species or is simply a member of a species that is naturally bigger or smaller than humans.