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#oc #villains #oldhunters #old_hunters #originalcharacter
Published: 2023-09-25 23:53:16 +0000 UTC; Views: 1654; Favourites: 8; Downloads: 0
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Description
Basics
Lifespan: 80 – 100 years
Species: Humanoid
Habitat: Noh Aah
Physical Description
Height: Can range from 10’ to 16’
Weight: Can range from 20 stone to 50 stone
Notable Features: Cloaked, humanoid appearance, fear miasma from their bodies, bones jutting from body, towering stature, sharp, bony fingers, deformed mouth with bad teeth.
Personality/Attributes
Strengths: Cannot be struck by the same thing twice, induce and augment fear into any denizen of Noh Aah, immunity to any denizen of Noh Aah, unmatched bio-technology, can control via induced fear.
Weaknesses: Unknown
Incomprehensible and uncaring, the Old Hunters are a race of apex predators of the planet Noh Aah. They are viewed as a force of nature by the other races, to the point where they have specified warnings and alarms whenever one is spotted in their region and regulated drills are done to teach the denizens on what to do when one appears. Old Hunters move in groups when hunting, with an uncommon exception of them roaming on their own. However Old Hunters do not exclusively hunt on foot, or even hunt personally. Their bio-technology allows them to utilize weapons and creations that far surpass the denizens of the planet; from gargantuan vehicles to terrifying killing machines to weapons of mass destruction. Whenever they show up, death and destruction is sure to follow.
Old Hunters are feared for their characteristics, one of them being the miasma-like, highly hallucinogenic pheromone they exude from their bodies which induces and augments the victim’s fear, making the already terrifying Old Hunters into eldritch, incomprehensible creatures that would freeze the bravest denizen in a state of absolute terror.
Another characteristic are their intangibility, as they are able to phase through anything like a spirit, but can be corporeal simultaneously and can make anything they hold incorporeal. This along with their keen hunting skills, absolute violence, their immunity to anyone lesser than them and their hive mind has made the Old Hunters unstoppable. Old Hunters seek to hunt the numerous other races of Noh Aah, but the specific motivation as to why are unknown to this day; some use them as food, some use their skin and bones as materials while some hunt them for sport, some hunt them to exterminate them like pests, and some even eradicate them as an unintentional consequence of developing territories or even travelling in their vehicles, while others capture them to either use them for tests, entertainment or even to keep them as pets, all while their wills are broken. While there is no definitive weakness for the Old Hunters, there are tons of theoretical ones that were researched by the most brilliant minds of Noh Aah, including being vulnerable to attacks, but not the same attack twice..
But as a general rule and a warning known to the denizens of Noh Aah; whenever one encounters an Old Hunter, run.
Old Hunters are humanoid abominations: beings that defy nature and possesses unnatural abilities, usually malevolent and wearing the guise of a human person almost always.
Absolute Violence: Users of this level of brutality tend to have a monstrously infinite yet flawless array of violent methods, and the said methods also tend to be unfathomably fearsome and infinitely shocking, with no boundaries to their barbarity. That being said, users of Absolute Violence aren't necessarily pure evil (though they can be so ), and most tend to be considered as anti-heroes. Enemies will fear and abhor users of Absolute Violence from the bottom of their hearts. Even the most malevolent of beings will forever dread the users due to their boundless brutality and infinite ferocity that can surpass all the powers and horrors of hell.
Adaptive Resistance: The user has the ability to develop a resistance to something after being exposed to it, most commonly after being damaged or otherwise negatively affected.
Apex Predator: As an archetype, an apex predator is a vastly superior predator in the known world, with a fearsome capacity for hunting down practically any species in their ecosystem, even other predators.
Predators of this category are at the top of the food chain and are never preyed upon by any other predators, as they are the most dangerous and fearsome creatures in their environment/world, with qualities of a greater degree.
There are many variants of apex predators, many of them can come from any particular species from foreign to common, others can come from nature while others can come from different sources of creation that can enhance any predators to their highest danger in being, raising their predatory potential to its maximum making them the most dangerous beings in the natural world or even their own universe. These solitary creatures have no known natural enemies/predators.
- Indomitable Nature
- Legendary Status
- Mimetic Regeneration
- Omnicompetence
- Predator Physiology
- Automatic Self-Preservation
- Hyper Instincts
- Hyper Self-Awareness
- Natural Superior Powers
- Predator Instinct
- Superior Adaptation
- Superiority
- Unrestricted Self Development
Bio-Technology: User is advanced master of genetic-engineering, able to create complex biological systems rivaling what we call "technology". They usually belong to species whose entire civilization is literally made of engineered biomass, including weapons, vehicles, structures and even spaceships.
This alternate path proves to be extremely efficient, combining the multipurpose edge of technology to the adaptive expansionism of biology. It also grants considerable tactical advantages, as armies can be quickly produced and optimally adapted to each battlefield, and losses can be recycled just as easily.
Another key product of biotechnology is the hive mind that usually governs such a species, doubling their very high practical efficiency with global unity and optimal organization and decision-making. As a result, all these crucial assets usually make users the most successful species of their respective setting.
Contagious Influence: Users can taint those around them with a physio-psychoactive influence that can bend and alter their very appearance and mindset into whatever the user desires. This affliction can spread physically via infection; twisting people, places, and things through contact, and mentally via taking advantage of emotional or psychological duress and even relational means; either seeking out and passing along through ancestral or hereditary means. As one's prerogative among the masses grows, so too their likeness imprint upon the individuality. From the minutia to the grand, a user's very likeness begins to overtake the affected the more said presence spreads and infects every major area. They can even share and imprint their unique attributes upon the cumulative as much as their benefactor takes after the enclave. Even in death, those who've died or been murdered by the wielder are fair game to their summoning call, able to raise the dead and recently deceased as loyal acolytes serving the users every whim. Bringing them back stronger than ever before, through this one can even revitalize themselves from beyond the grave using one of their converted vessels as a means of self-resurrection.
Enhanced Mind: The user's mental abilities, capabilities and attributes are above ordinary members of their species, beyond what can be emulated via natural training and with little to no maintaining. This entails that they are more; intelligent, intuitive, creative, charismatic, instinctive, wiser, and have a higher brain capacity and deductive ability than all other members of their species, such as for humans, without being supernatural.
Hive Mind: Hive mind allows a group of people (often biologically related) "share" the same mind. In some cases, one person could take control of another separate body to add to the hive. Like most hive insects like bees and ants, each can work autonomously, though they think the same thing at the same time. The members have little individuality, more or less they are only marionettes controlled by a puppeteer.
In some cases, the members of the hive mind have separate brains, mindsets, personalities, and individuality. But both are basically the same, all members work as one, they can all see, hear, and know what the others do. All work as one, each think with the same "mind", not as a sum of its parts.
- Can be used to scout out areas being able to see and experience in multiple areas at once. If the subjects have any other powers, they act as their own team or unit.
- Control several bodies at the same time.
- Communicate with a person in the Hive Mind.
- Gain powers of the body connected to the Hive Mind.
- Hive Senses across all bodies.
- Increasing the personal powers of one another.
- Share calculations/problems with everyone connected to the Hive Mind.
- Species Telepathy
- Unified Speech
Incomprehensible Form: The user's True Form and/or True Power cannot be perceived or understood by normal senses; should others try, they will be driven to insanity and/or terror.
Influential Presence: The user's mere presence in an area or proximity or even an individual can cause bizarre or strange effects and changes to the surrounding areas. The effects and cause of unusual changes is determined on the nature of the presence that’s affecting it which can be from loss of superpowers, weather changes, hostility or wonder in people, etc. The area is under the mercy of the user's inexplicable presence which can cause positive or negative influences.
Minimum Movement: The user can utilize and move on little of the environment to get around. Even on the flattest ground with little or no environment or objects, the user is able to get around with no problem at all. The bare minimum of objects is what is required.
Natural Weaponry: The user possesses some form of natural weaponry, including claws , fangs , horns , beaks , clubbed tails, etc., and knows how to use them.
- Additional Bones
- Dependency
- Adaptive Metabolism
- Candy Empowerment
- Drink Empowerment
- Fruit/Vegetable Empowerment
- Meat Consumption
- Milk Consumption
- Sugar Empowerment
- Super Eating
- Disruption
- Fatal Countenance
- Hallucinogenic Pheromones
- Healing Bodily Fluids
- Heartlessness
- Invisible Skin
- Large Size
- Lunglessness
- Metabolic Regulation
- Muscleless Body
- Multiple Joints
- Psychokinesis
- Supernatural Tendrils
- Unique Diaphragm
- Vocal Mind Control
Omni-Apathy: Users of this power are unable to feel any emotions/sensation whatsoever. As such, they cannot become sad, happy, angry, fearful, surprised or be subjected to any emotional feeling.
Supernatural Body: Users' physical abilities are glaringly, obviously, and super/unnaturally physically superior over other beings in their universe because their capabilities are far beyond natural levels, making them immensely stronger, faster, and more durable than regular beings (in that verse) can achieve by seemingly any method of training.
- Type I: Strong enough to lift construction vehicles and destroy thick steel, fast enough to easily move at supersonic speed, durable enough to withstand most explosions.
Supernatural Crafting: User possesses supernatural proficiency in crafting different kinds of items, able to forge supernatural weapons, armors and artifacts with enchanted powers which are normally impossible to create with conventional craftsmanship.
Supernatural Ugliness: The user is physically so horrifying and hideous that no being can look at them without adverse effects. They can also scare their victims into being pale white as a sheet.
Ultimate Intangibility: The user is simultaneously both intangible and tangible, being able to attack or make physical contact with their targets while their targets cannot touch or attack the user, even while the user is making physical contact.