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#oc #antihero #colony #insectoid #knight #originalcharacter #royalguard
Published: 2021-05-16 18:27:43 +0000 UTC; Views: 10837; Favourites: 14; Downloads: 0
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Description
Basics
Age: 100
Gender: Male
Species/Racial Origin: Insectoid
Family/Friends/Pets/Etc: Scythier (Brother/Rival), Queen Anda (Queen/Mother).
Physical Description
Height: 6’5
Weight: 25 stone
Hair: None
Eyes: Green
Personality/Attributes
Personality/Attitude: Calm, collected, well-meaning, selfless, independent, strong, modest, insecure, loyal, brave, self-sacrificing, forgiving, dutiful, intelligent, cold, inhumane, ruthless.
Skills/Talents: Swordsmanship, logic, military, strategy, violence.
Likes: Honour, his colony, anything sugary, pollen, flying, his queen.
Dislikes: Dishonour, threats to his colony, bright lights, webbing, his rival.
A powerful anti-hero and Scythier’s brother, Scissoru is an Insectoid, a race of alien insects that served their queen and was one of her soldiers. Like Scythier, Scissoru uses swordsmanship in combat and his sword is actually his stinger, which he can withdraw into himself and unsheathe from his back.
Born in a colony of Insectoids ruled by their Queen, Scissoru’s life was one of the royal knights; loyal and personal guards to the Queen. One day when the colony decided to invade Earth, Scissoru was tasked to defeat Shakepup and Mexihup alongside his friend and rival Scythier. They soundly defeated them, but after reporting to the queen, he began to notice negative traits about her and chose to ignore it. He also learned that his people would be sent to the queen and promptly devoured to give their power to her, but chose to ignore that as well. It wasn’t until the Queen ordered him to round up the drones for consumption that he chose to defy her. With her demise, Scissoru decided to explore the planet on his own and experience life on Earth while Scythier then decided to join Shakepup. As time progressed, Scissoru maintained a friendly rivalry with Scythier and even returned to the colony when the new queen, Queen Anda was appointed and took over as her knight. Despite the colony continuing their mission to take over the Universe, they have deemed Earth as off-limits.With them, he has helped to protect the Universe from all manner of threats, such the indestructible android Bigmouth and the unkillable android Tombstone. But none of them were as much of a threat as the Satona Sisters; five powerful beings of pure evil that consist of Gerima, Esmeralda, Mela, Victorina and their leader Michelle.
Nowadays he is one of the most notorious Insectoids to ever exist and is feared for his known for his swordsmanship, his strength and his intelligence.
Scissoru is an Insectoid, an alien race that is a combination of insects, including cockroaches, beetles, earwigs, flies, mayflies, termites, mantises, sticks, etc.
Combat Merging: Users who have supernatural powers/abilities can learn to infuse their combat styles with them. They can developed a vagabond form of combat, picking up moves if traveled around the world and adapt those techniques to their own personal style. They can chain together a series of strikes and attacks in rapid succession on opponents, giving them little time to recover.
Decelerated Aging: The user either ages slower than normal for their species or is of a species that has extended life-span.
Enhanced Combat: The user is unbelievably skilled in various known forms of fighting. They can be exceptionally proficient in the fighting traditions of a variety of cultures and become advanced with their own individual methods of close quarter combat, including martial arts (from all over the world), such as boxing and wrestling. They can also become superhumanly skilled in their use of weaponry.
Enhanced Condition: User's physical and mental abilities are above the peak human levels of other beings in their universe. This entails that they are faster, stronger, more intelligent and overall superior to beings at peak human level (in that verse), but not to supernatural levels.
- Type I: An extremely great mind, strong enough to lift small cars and bend metal, fast enough to move at/beyond the high-way speed limit, durable enough to withstand being thrown off tall buildings.
Environmental Adaptation: User is able to survive and adapt to any environment and/or condition, being able to tolerate a wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.
Flowmotion: The user can fluidly move around on both land and air. This allows them to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. The user is basically using the environment to their advantage.
The user is can also implement the movement into their fighting style, allowing them to fluidly connect their physical attacks with coordinated follow-ups.
- Aim Dodging
- Burrowing
- Flash Step
- High-Speed Flight
- Mid-Air Maneuverability
- Sliding Dash
- Speed Swimming
- Stereobatics
- Supernatural Leap
- Wall Jump
- Wallcrawling
- Water Walking
Hive Mind: Hive mind allows a group of people (often biologically related) "share" the same mind. In some cases one person could take control of another separate body to add to the hive. Like most hive insects like bees and ants, each can work autonomously, though they think the same thing at the same time. The members have little individuality, more or less they are only marionettes controlled by a puppeteer.
In some cases the members of the hive mind have separate brains, mindsets, personalities, and individuality. But both are basically the same, all members work as one, they can all see, hear, and know what the others do. All work as one, each thinks with the same "mind", not as a sum of its parts.
- Can be used to scout out areas being able to see and experience in multiple areas at once. If the subjects have any other powers they act as their own team or unit.
- Control several bodies at the same time.
- Communicate with a person in the Hive Mind.
- Gain powers of the body connected to the Hive Mind.
- Hive Senses across all bodies.
- Increasing the personal powers of one another.
- Share calculations/problems with everyone connected to the Hive Mind.
- Species Telepathy
Variations
Knight: There are many interpretations of a knight. From a dragon-slaying knight in shining armor to the medieval soldier fighting for glory or country, and to the princess's personal guard. A knight is an honorary title bestowed onto someone by a monarch or kingdom's rulers. They wear medieval European armor and can wield a variety of weapons. Most commonly a sword, flail, mace, etc. Knights were a prestigious warrior class. They lived by the code of chivalry. Knights competed with each other in sport such as jousting.
- Absolute Slicing
- All Blade-based Powers
- Battlefield Adaptation
- Cavalry Combat
- Combat Specialist
- Companion Allegiance
- Counter an enemy's attacks and use their own strength against them.
- Deflection
- Defense Break
- Dual Sword Proficiency or Multi-Sword Proficiency
- Impale with a sword.
- Horse Riders Aptitude
- Melee Weapon Proficiency
- Body Armor Proficiency
- Broadsword Proficiency
- Enhanced Axemanship
- Enhanced Macemanship
- Enhanced Shieldmanship
- Lance Proficiency
- Metal Exoskeleton
- Military Intuition
- Path to Victory
- Pressure/ Precise Strike
- Security Intuition
- Severing with a sword.
- Slash Effect/ Projection
- Strategy Adaptation
- Training Regimen
Mode Switching: Users of this ability are able to obtain certain powers in different forms or modes that allow them to create new abilities and control certain powers. Users' personality may change as well.
Variations
Natural Weaponry: The user possesses some form of natural weaponry, including claws, fangs, horns, beaks, clubbed tails, etc., and knows how to use them.
- Acidic Poison Generation
- Adhesive Secretion
- Arthropodal Mandibles
- Bioluminescence
- Bloodlessness
- Body Shedding
- Compound Eyes
- Horn Protrusion
- Immobility
- Infestation
- Insect Swarming
- Lunglessness
- Multiple Arms
- Rough Armor
- Stinger Protrusion
- Wing Manifestation
Parasitic Energy Manipulation: The user has the power to harness an energy that not only inflicts damage but simultaneously absorbs other forms of energy such as fire or electricity to make itself more destructive. By generating this energy from the body, the user can apply the absorbed energy onto themselves.
Personal Momentum: The user can create, shape and manipulate their own momentum. This would allow the individual to control their personal force and magnitude, allowing for feats of incredible speed combined with tremendous force, vice versa or a combination of the factors involved.
- Acceleration/ Deceleration
- Disproportionate Momentum
- Enhanced Momentum
- Heavy Strike
- Instant Momentum
- Mobile Invulnerability
- Momentum Charge
- Selective Momentum
Size Reduction: The user can reduce the size of anything and everything down to the dimensions of an ant, cell or even smaller. Some users may allow a target to retain or have boosted strength, weight, mass while they are at a reduced size.
Levels
- Absolute Level: User can shrink target below size of subatomic particles.
Slayer: The user possess the capacity to kill creatures and entities that are normally unkillable or usually too strong for a normal person to kill. They may be resistant to the powers and effects of them, giving the user an edge.
Special Attacks: The user can utilize powerful special attacks/techniques, oftentimes naming and classifying them on strength, power, and sometimes requirements.
Techniques
- Attack Modification - The user creates different variations of their pre-existing attacks.
- Hyper Combination - Execute superior combos.
- Limit Break - A special technique that can only be used during specific circumstances
- Manifested Attacks - Project an attack into a force representing almost anything.
- Union Attack - A move performed by two or more people.
Supernatural Dexterity: Users are glaringly, obviously and super/unnaturally more dexterous than other beings in their universe because their capabilities are far beyond the natural level; making them immensely better at controlling their limbs, muscles, and digits than regular beings (in that verse).
Supernatural Perception: User's perceptive abilities are glaringly, obviously, super/unnaturally superior to others, allowing for superhuman analytical and observational skills as well as a keen eye for details, beyond normal limitations of their species because their capabilities are pushed beyond the natural level, making their perception immensely more powerful than any regular being.
Supernatural Strength: Users are glaringly, obviously and super/unnaturally stronger than their race because their capabilities are pushed beyond the natural level and superior to most supernatural beings in their verse; making them immensely stronger than normal members of their species (in that 'verse) can be achieved by any method of training. Depending on the users, they are capable of lifting from large tanks to large airplanes, and able to lift massive boulders and locomotives with ease. Their high-level immense strength enables them to easily overpower users with Peak Human Strength and Enhanced Strength . Users are capable of tearing the strongest metals like a piece of paper with their bare hands. Offensively, depends on the users' strength, they are able to send opponents flying several miles away.
- Type II: Being able to lift heavier structures from battleships to massive aircrafts.
Team Combinations: The users can combine their strengths to form powerful attacks against common adversaries. For example, if someone with Electric Manipulation combines an attack with someone that used an attack with Water Manipulation. Not only do they do more damage than their attacks alone, but most likely be done at a bigger radius to take out more foes.
Super-powered teams are not just for battle, some power combinations can save someone or some people for certain doom. An example would be when someone with Magnetism Manipulation and someone with Telekinesis lifts a heavy metal object that neither could do alone to give people time to escape from harm's way.
Some team combinations are usually done by teams or crew, but they are more effective if the users practice enough.
Unfortunately, some combinations are ineffective against a certain being or fail to take out the whole army if the wrong power(s) are used.
Undying Loyalty: Users can remain completely loyal until the very end, either using it on others, making them completely willing to protect and never abandoning the user, or use this on themselves, making them unable to abandon or betray their loved ones if they're ever in need.
Zenith: User is able to ascend/evolve/transcend their condition, powers and abilities to the highest level allowing them to obtain unparalleled might, becoming an unstoppable force. The user also gains access to the ultimate level of power that is capable of transcending the boundaries of their own species. Most importantly, zenith can be obtained by those who possess full mastery of their own powers or ones with the utmost potential.