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Published: 2021-01-18 12:46:07 +0000 UTC; Views: 7510; Favourites: 9; Downloads: 2
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Description
Basics
Age: 30 (150 human years)
Gender: Male
Species/Racial Origin: Amphibiling (Toad)
Family/Friends/Pets: Yan, Gideon, Trip, Aero (best friend) / Drake Bean, Truffles Hogg, Rajah Jian (friend) / Jezebel, Abigail, Tyriel (acquaintance) / Cuddles (pet)
Physical Description
Height: 5’10
Weight: 15 stone
Hair: Brown
Eyes: Black
Personality/Attributes
Personality/Attitude: Laid-back, happy-go-lucky, immature, light-hearted, easily distracted, social, creative, fun, impulsive, accepting, oblivious, competitive, motor-mouth, cheerful, simple, irresponsible.
Skills/Talents: Boarding, geometry, music, dance, martial arts, games, pranks, video games.
Likes: Music, dancing, games, boarding, pranks, pop culture, fun, humour, adventures.
Dislikes: Losing, betrayal, boredom, law enforcement, riddles, fighting, being ignored, physical contact.
Place/Type of Residence: The Great D
Craftswain and Musician of the Dimension Pirates, Wartz Kroager was the leader of a notorious bandit gang and uses that experience and skills to aid the crew. Wanted in thousands of dimensions by criminal organizations and law enforcement, he and the D-Pirates commit a wide array of crimes regularly, from looting to sieges. Despite this, he and the crew treat each other like a family, complete with bickering and reconciliations.
Wartz Kroager grew up in the slums of his home country, raised in a strict, abusive household with his hundreds of siblings. Being treated as a number than an individual, Wartz was ignored at best and unnoticed at worst, to the point where everyone in the slums unintentionally treating him like he didn’t exist. Eventually Wartz ran away from home and joined a bandit group during his childhood, learning valuable skills from them while finally feeling accepted and acknowledged. He also found a love of boarding, performance arts and gaming, both table top and computer. When he took over the gang by accidentally poisoning the previous leader via a high five, he managed to make the gang the most infamous on the planet while furthering his interests, much to the gradual chagrin of his gang. When Drake Bean visited his planet, the two raced for their lives. Wartz lost due to Drake’s cheating, but joined the crew when most of his bandits turned against him as a result of the loss while some of them followed him to become D-Pirates.
Nowadays he is one of the most notorious criminals in several dimensions and the group is the most infamous pirates in most dimensions. He and the crew are constantly being pursued by the Interdimensional Patrol Force, and the two teams have constantly faced off against each other.
Wartz Kroager is a Amphibiling (toad).
Combat Merging: Users who have supernatural powers/abilities can learn to infuse their combat styles with them.
They can developed a vagabond form of combat, picking up moves if traveled around the world and adapt those techniques to their own personal style. They can chain together a series of strikes and attacks in rapid succession on opponents, giving them little time to recover.
- Dance Combat
- Glóssakinetic Combat
- Underwater Combat
Crime Mastery: The user is a criminal mastermind who is masterful on all sorts of crimes from theft, bootlegging, murder, racketeering, terrorism, extortion, smuggling, money laundering, and so on and so forth. They expertly know how to do anything that's illegal and what to do in order to successfully and safely get away with it.
- Deception Mastery
- Enhanced Gambling
- Interrogation Mastery
- Police Mastery
- Scam Artist
- Social Cloaking
- Surveillance Mastery
Decelerated Aging: The user either ages slower than normal for their species or is of a species that has extended life-span.
Device Proficiency: Users possess an arsenal of highly advanced technological devices, which they can use to achieve a wide variety of incredible effects, often comparable to those of supernatural abilities and magical items.
- Absolute Storage
- Activation & Deactivation
- Dissolution
- Effect Field Projection
- Electromagnetic Pulse Emission
- Explosive Boomerang Proficiency
- Micro-Tech Manipulation
- Minion Summoning
- Programming
- Scanning
- Vehicle Creation
Enhanced Combat: The user is unbelievably skilled in various known forms of fighting. They can be exceptionally proficient in the fighting traditions of a variety of cultures and become advanced with their own individual methods of close quarter combat, including martial arts (from all over the world), such as boxing and wrestling. They can also become superhumanly skilled in their use of weaponry.
- Chakram Proficiency
- Ergokinetic Gun Proficiency
- Ergokinetic Sword Proficiency
- Supernatural Flailmanship
- Type I: An extremely great mind, strong enough to lift small cars and bend metal, fast enough to move at/beyond the high-way speed limit, durable enough to withstand being thrown off tall buildings.
- Enhanced Balance
- Enhanced Lung Capacity
- Enhanced Reflexes
- Enhanced Senses
- Enhanced Stride
- Enhanced Stuntmanship
- High Resistance
- Peak Human Condition
- Regenerative Healing Factor
Environmental Adaptation: User is able to survive and adapt to any environment and/or condition, being able to tolerate a wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.
Flowmotion: The user can fluidly move around on both land and air. This allows them to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. The user is basically using the environment to their advantage.
The user is can also implement the movement into their fighting style, allowing them to fluidly connect their physical attacks with coordinated follow-ups.
- Dashing
- Emotional Performance
- High-Speed Athletics
- Hyper Diving/ Hyper Tricking
- Multi-Directional Movement
- Rope Sliding
- Supernatural Agility
- Supernatural Dexterity
- Surface Jumping
- Unblocked Passage
- Wall Maneuverability
- Water Maneuverability
Hibernation: The user can enter hibernation, a state of inactivity and metabolic depression/suppression characterized by low body temperature, slow breathing and heart rate, and low metabolic rate. User may be able to slow the metabolism to the point of effective death.
The purposes of hibernation include conserving energy, safety reasons, healing, etc.
Intuitive Aptitude: The user can instantly learn and understand the workings and mechanics of anything, regardless of how simple or complex. They can comprehend the complexity and exactness of events, organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education, or explanation.
Variations
- Musical Mastery - immediate understanding & use of any instruments with the proficiency of a master.
- Prey Instinct - instincts innate to a prey creature. One with this ability can discern numerous factors of a situation that make them a master of evasion. This includes how much of a threat a foe poses (what move he will make, where he is going, and if these things relate to bringing harm to the user), as well as how to hide without giving away one’s presence, and how to preserve energy when running.
- Reaction Mastery - knowledge/intuition about how to react in situations.
- Seduction Mastery - intuitive seductive and sexual skills and always provide sexual pleasure to anyone.
Other Variations
- Criminology Mastery : to have innate knowledge of perfect crimes and run criminal organizations.
- Mixed Martial Arts Mastery: to combine multiple forms of martial arts and combat styles.
- Navigation Mastery: to have innate knowledge on navigating through any area.
- Performance Art Mastery : to understand performance arts.
- Pop Culture Mastery : to be intuitive in popular culture.
- Prank Mastery: to be highly proficient in the art of pranks.
- Riders Aptitude: to possess extraordinary driving and riding skills.
- Shatterpoint Mastery: to possess extensive, if not innate, knowledge of weak points in objects.
- Solidarity Mastery: to possess inbred understanding of companionship, unity and teamwork.
- Video Game Mastery: to play any kind of video game with ease.
- Vehicular Mastery: to operate a variety of different vehicles (cars, aircraft, etc.) with ease.
- 360-Degree Vision
- Alternate Respiration
- Bubble Generation/ Super Spit
- Chest Inflation
- Dermal Armor
- Hallucinogenic Anatomy
- Horizontal Pupils
- Limb Expansion /Limb Extension
- Metamorphic Arm /Weapon Hands
- Partial Transformation
- Poisonous Biology
- Power Legs/Weaponized Feet
- Prehensile Tongue/ Venomous Tongue
- Temperature Regulation
- Venom Secretion
- Webbed Digits
Poison Immunity: The user is immune to all forms of poisons/toxins/venom. This makes a perfect counter-ability to those with Poison Manipulation, Poison Inducement, and Poison Generation.
Space Pirates: The user is a space pirate , pirates who operate in outer space.
- Bandit
- Capoeira Mastery
- Chaos Inducement
- Companion Allegiance
- Greed Empowerment
- Enhanced Hunting
- Enhanced Thievery
- Enhanced Trapping
- Enhanced Violence
- Enhanced Weapon Proficiency
- Axe Proficiency
- Enhanced Archery
- Machete Proficiency
- Switchblade Proficiency
- Fear Inducement
- Floating Object Riding
- Home Sending
- Killing Instinct
- Microphone Proficiency
- Musical Weapon Proficiency
- One-Man Army
- Radar
- Tactical Analysis
- Technological Telepathy
- Torment Inducement
Supernatural Dancing: The user can perform the most elegant dance moves but on a superhuman level that no other can match or compare. The user possess the best superhuman qualities of balance, flexibility, parkour, posture, movement and body language.
The users of this power may also use it for combat in the most fashionable way, from tango to hip-hop, and cultural dance to Broadway dancing.
Supernatural Leap: User can jump incredible distances and land safely, covering frighteningly tall heights and long distances. Usually comes with extremely Enhanced Strength and Supernatural Durability legs. In some cases, a jump can fool an observer into believing the person is " Flying", such as with early Superman comics.
- Type 3: Being able to jump over regions, lakes to across the continent and above mountains.
Team Combinations: The users can combine their strengths to form powerful attacks against common adversaries. For example, if someone with Electric Manipulation combines an attack with someone that used an attack with Water Manipulation. Not only do they do more damage than their attacks alone, but most likely be done at a bigger radius to take out more foes. Super-powered teams are not just for battle, some power combinations can save someone or some people for certain doom. An example would be when someone with Magnetism Manipulation and someone with Telekinesis lifts a heavy metal object that neither could do alone to give people time to escape from harm's way.
Some team combinations are usually done by teams or crew, but they are more effective if the users practice enough.
Unfortunately, some combinations are ineffective against a certain being or fail to take out the whole army if the wrong power(s) are used.
- Bond Empowerment
- Charged Attacks
- Companion Allegiance
- Enhanced Cooperation
- Power Mixture
- Team Energy Manipulation
- Union Attacks
Unnotability: User can make themselves unnotable/unimportant, allowing them to conceal their true nature and existence by seeming to be perfectly normal, meaningless or have no powers or skills to the point that others believe them to be helpless.
Unlike Unnoticeability user is completely visible and noticeable but is viewed as being so unimportant and helpless that they are taken for granted.
- Absolute Concealment
- Psychic Shield
Yoga: User can utilize Yoga , an ancient Indian set of physical, mental and spiritual practices that aim to unite the three aspects together in order to achieve enlightenment, inner tranquility and communion with the universal consciousness. Traditionally, the various body and mind exercises enable for physical enhancement and cognitive insight, which conceptually, allows the soul to attain a cosmic connection. Fictionally, one’s usage and/or mastery of the practices can lead to the manifestation of supernatural powers.
Physical drilling improves the bodily condition of the trainee, enhancing muscle tone, circulation, reflexes and senses. Mental conditioning heightens insight, clarity and comprehension. By combining these together, one is capable of not only displaying superhuman levels of physical and psychic power, but also connecting with cosmic forces that elevate an ordinary person to even greater heights of transcendence.
- Hatha Yoga – This yogic path is devoted to physical enhancement, making it so the path to enlightenment is no longer impeded by bodily and/or behavioral actions. It includes dietary management, breathing exercises, postures and internal cleansing .
Related content
Comments: 7
TheDnDking [2021-08-31 00:42:22 +0000 UTC]
👍: 1 ⏩: 1
anonlight In reply to TheDnDking [2021-09-12 15:53:56 +0000 UTC]
👍: 0 ⏩: 0
Exile-One [2021-01-18 14:34:36 +0000 UTC]
Looking at the scimitar... I'm assuming it's inspired by lightsabers... Just a hunch. Considering how it looks.
👍: 0 ⏩: 1
anonlight In reply to Exile-One [2021-01-19 14:37:43 +0000 UTC]
Hey buddy. Sorry for the late reply.
It is based on lightsabers, but also the different types of swords.
Also I did read the message. Any reason for the change?
👍: 0 ⏩: 2
Exile-One In reply to anonlight [2021-01-19 14:43:21 +0000 UTC]
Her current design just doesn't feel right now. Initially I thought big and burly would be better, now I think smaller and a more feminine physique would be better. Predominantly because I think she'd be the one to go ahead and need to get into tight spaces, and maybe to lull the more manic survivors that are still human into thinking she's weak and vulnerable then getting a nasty surprise when she gets her hands on her.
👍: 0 ⏩: 0
FXPXMedia [2021-01-18 12:58:05 +0000 UTC]
m.youtube.com/watch?v=xCwCKdPO…
Let’s see what you think of this 46 minute special that will make you go back to the late 90s
👍: 0 ⏩: 0