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anonlight — Suu-Naek Jesssa

#oc #martialartist #originalcharacter #snake #snakeanthro #snakegirl #snakeserpent #martialartistgirl
Published: 2022-05-08 02:31:22 +0000 UTC; Views: 7441; Favourites: 9; Downloads: 0
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Description

Basics
Age: 80 (160 human years)
Gender: Female
Species/Racial Origin: Serpentian
Family/Friends/Pets/Etc:  Marxos McMouse, R Series 04-4AD35, Jaenmas Turt, Agnun Rynho, Gyorg Seabjorn, Nuro Taurus, Ptero,  Newton Salaxar, Koba Kong, Krom Shnapp, Xyz (Friends)

Physical Description
Height (Length): 6’0
Weight: 15 stone
Hair: Lilac
Eyes: Black

Personality/Attributes
Personality/Attitude: Lascivious, enthusiastic, calculating, humorous, confident, abrasive, protective, caring, intelligent, wise, charming, deep thinker, sophisticated, determined, quiet, reserved, nonchalant.
Skills/Talents: Martial arts, pressure points, trapping, survival, training, weaponry, medicine, qigong, breathing.
Likes: Her master, meat, eggs, training, fighting, rain, her students, martial arts, calligraphy, teaching.
Dislikes: Strong scents, bullies, cold, vegetation, her poison, Clau, dishonor, injustices, Old Hunters.

Suu-Naek Jesssa is a martial arts master on par with Marxos himself, in terms of skill and reputation, with her own dojo and students. When the Darkness tainted her essence, she honed it to become the Darkness Arts.
Suu-Naek Jesssa hatched from a foster family, consisting of an uncaring and mediocre Reptaran martial arts teacher and a caring Chamiil cook. She was put to work as the dojo’s janitor while being mistreated by the teacher and the students, with the cook being her only sympathizer. During her young adult years, she befriended an elder Serpentian woman by spending time with her and giving her a place to stay. The elder then taught the young woman her style of martial arts, before revealing that she was the last remaining master of her fighting style. One day while being victimized by the students, Jesssa accidentally fought back and defeated them all in a flash. This made the teacher upset and he attacked her, but she effortlessly humiliated and defeated him before fleeing. It was then that she saw her friend and master dying in a field, her injuries caused by a rival martial arts master. Before she died from her wounds, she asked Jesssa for one last request; to keep her martial art style alive. From that day, she vowed to fulfill the request of the one person who truly cared about her by opening her own dojo, defeating several other masters and entering several fighting tournaments to raise awareness of her fighting style. But one day after returning from defeating a martial arts master, Jesssa found her students killed by the same assailant who killed the elder Serpentian; a Mongoosling martial arts master called Clau.
During her quest for vengeance, she ran into Marxos and challenged him to a duel, but after the duel ended in a stalemate and coming into contact with Marxos’ Darkness, she decided to join him and his allies to find Clau.


Suu-Naek Jesssa is a  snake, gaining a plethora of special abilities, traits and attributes, such as scales that increase defensive capabilities, extremely dangerous venom, seismic senses and many physical capabilities.
Combat Merging: Users who have supernatural powers/abilities  can learn to infuse their combat styles with them.
They can developed a vagabond form of combat, picking up moves if traveled around the world and adapt those techniques to their own personal style. They can chain together a series of strikes and attacks in rapid succession on opponents, giving them little time to recover.

  • Binding Combat
  • Pressure Point Combat
  • Stance-Based Combat
  • Underground Combat

Enhanced Condition: User's physical and mental abilities are above the  peak human levels of other beings in their universe. This entails that they are faster, stronger, more intelligent and overall superior to beings at peak human level (in that verse), but not to  supernatural levels.

Environmental Adaptation: User is able to survive and adapt to any environment and/or condition, being able to tolerate a wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.

  • Desert Adaptation
  • Forest Adaptation
  • Plains Adaptation
  • Wetland Adaptation

Flowmotion: The user can fluidly move around on both land and air. This allows them to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. The user is basically using the environment to their advantage.
The user is can also implement the movement into their fighting style, allowing them to fluidly connect their physical attacks with coordinated follow-ups.

  • Air Dashing
  • Constriction/ Crushing
  • Double Jump
  • Enhanced Swimming
  • High-Speed Agility
  • Hyper Crawling
  • Laying Maneuverability
  • Pogoing
  • Rope Jumping/ Rope Sliding
  • Supernatural Athleticism

Limit Break: The user is capable of using powerful attacks and/or techniques after they fulfill certain requirements, such as channeling enough power or being near-death.

Martial Artist: The character is a warrior/fighter who practices martial arts , codified systems and traditions of combat practiced for a number of reasons such as self-defense, military and law enforcement applications, competition, physical/mental/spiritual development, entertainment or the preservation of a nation's intangible cultural heritage.

Natural Weaponry: The user possesses some form of natural weaponry, including  claws,  fangs,  horns,  beaks, clubbed tails, etc., and knows how to use them.

Personal Darkness: The user can manipulate their own darkness and dark energy. Using this ability, one can effectively manipulate one’s own visibility by absorbing light, create a personalized field of shade or wield it for specialized techniques like attacks and defense.

Predator Instinct: The user possesses predatory instincts, allowing them to become masters of assassinating, hunting, manipulating, planning and tracking. One with this ability instantly discern all factors of any situation and manipulate them so its the most optimal and favorable for them. Making them a master of manipulation, pursuit, and capture. This includes sensing what will happen and how adapt to it, what move a target will make, where they are headed, and effectively manipulate the target, thus causing the target to inevitably play right into the user's hands.

Supernatural Flexibility: Users are glaringly, obviously and super/unnaturally more flexible than other beings in their universe because their capabilities are pushed beyond the natural level; making them immensely more flexible than regular beings (in that verse).
They can bend and twist their body far beyond the natural limits of normal physiology, although still only from the joints. The user has extreme hypermobility , moving their body parts in ways that are normally impossible, and bend in ways they were not meant to.
Supernatural Precision: Users have glaringly, obviously and super/unnaturally greater precision than other beings in their universe because their capabilities are pushed beyond the natural level, making them able to slice, cut, stab, etc. much better than regular beings (in that verse).
Supernatural Senses: Users' sense of sight, taste, hearing, touch, and smell are glaringly, obviously and super/unnaturally more acute than other beings in their universe. They can see thousands of miles away with immense resolution and see/track things too fast for the natural eye, hear through dense walls perfectly and listen to the smallest vibrations/noises from extremely far away places even in deep space, smell anything over vast distances up to and including individual molecules/atoms, taste the smallest details to the extent of distinguishing at a molecular level, and feel the slightest vibration in the air, ground and water. In some cases, the user can develop a sixth sense and various ESP abilities, allowing them to perceive/sense things no ordinary senses can detect.

Supernatural Weapon Proficiency: User can wield different types of weapons with supernatural proficiency in speed, power, and skill, allowing them to perform seemingly impossible feats with ease. Their skill with a weapon is so great that they can wield weapons they shouldn't be able to such as empathic  and bound  weapons.

  • Enhanced Chakram Skill
  • Needle Proficiency
  • Spear Proficiency

Team Synergy: The users can combine their strengths to form powerful attacks against common adversaries. For example, if someone with  Electric Manipulation combines an attack with someone that used an attack with  Water Manipulation. Not only do they do more damage than their attacks alone, but most likely be done at a bigger radius to take out more foes. Super-powered teams are not just for battle, some power combinations can save someone or some people for certain doom. An example would be when someone with  Magnetism Manipulation and someone with  Telekinesis lifts a heavy metal object that neither could do alone to give people time to escape from harm's way.
Some team combinations are usually done by teams or crew, but they are more effective if the users practice enough. Unfortunately, some combinations are ineffective against a certain being or fail to take out the whole army if the wrong power(s) are used.

  • Bond Empowerment
  • Power Mixture
  • Team Energy Manipulation
  • Union Attacks

Weapon Manipulation: The user can create, summon, shape, manipulate and use any kind of  weapons with perfect skill, whether  pre-modern, modern or even futuristic using laser, plasma, antimatter or even more exotic ammunition/attacks. If it is a weapon or could be improvised as one, they are completely proficient with it.
Some users can even make the weapons out of a piece of themselves, whether by using their life-force or shaping their own flesh and bone.

  • Hidden Arsenal
  • Projectile Enhancement
  • Weapon Calling
  • Weapon Creation
  • Weapon Replication
  • Weapon Summoning

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