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anonlight — Seraphina

Published: 2017-01-20 18:39:13 +0000 UTC; Views: 865; Favourites: 11; Downloads: 2
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Description

Seraphina is a  nymph, female nature spirit typically associated with a particular location or land-form or servants/retinue of more powerful being, often a deity. They dwell in mountains and groves, by springs and rivers, and also in trees and in valleys and cool grottoes. Although they would never die of old age nor illness, and could give birth to fully immortal children if mated to a god, they themselves were not necessarily immortal, and could be beholden to death in various forms.

  • Wood and Plant Nymphs are connected to particular trees and plants.

Base Abilities
Decelerated Aging: The user either ages slower than normal for their species or is of a species that has extended life-span.
Energy Circle Combat: The users of this power have access to a variety of abilities that can be used in combat through the use of magical circles. For magical purposes the circles carry different incantations and runes that release arcane energies in different shapes and forms. The magic circles also protects those who stand within from demons and spirits. A variation, magic squares, is used for creating magic and summoning spirits.
For scientific purposes, the circles can better transmute materials and elements and focus them for alchemical techniques.
Environment Manipulation: User can create, shape and manipulate the environment, whether natural  or artificial , and everything in it, including all the aspects of the environment, from the purely physical ones and also mythical/conceptual ones.

Environmental Adaptation: User is able to survive and adapt to any environment and/or condition, being able to tolerate wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.
Fairy Aura: The user can coat themselves in fairy essence allowing them to give off an aura of beautiful energy and joyful power towards their opponent. This power can be used to expel certain attacks and fill an opponent or oneself with happiness and bliss simultaneously during a battle.
Fairy Soul: The user has a soul of a fairy, but they themselves are not true fairies. They have similar powers and abilities, can generates wings and perform any form of magic. Like a fairy, the user can embody a nature concept like a season or element and have a heavy amount of magic power stored in their body. The powers can vary from types of fairies.
Human Disguise: The user can take on an ordinary human appearance to blend in with modern society. This power is designed for non-human individuals to hide their non-human traits and appearances to avoid detection.
Hope Manipulation: User can sense and manipulate the hope , including the virtue , of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling hope, even manifesting the emotional energy to physical level.
Immortality: User possesses immortality : an infinite life span, as they can never die, never age , and can shrug off virtually any kind of physical damage. Some users are the defensive type, simply preventing all damages, to appear physically invulnerable , while others are the regenerative type , surviving and quickly recovering from anything you throw at them while at the same time they are capable of resurrecting  themselves instantly after death and completely self-sustaining , free from all bodily necessities.

  • Cannot age once reaching a certain point.
  • Immune to diseases, toxins and drugs.
  • Wounds, even crippling or fatal ones, heal near instantly.
  • Time-manipulating powers can erase the user's existence, as opposed to biologically killing them.
  • May apply only to biological immortality, as the mind and/or soul may remain mortal.
  • Immortality power may be removed, rendering the user mortal once again.

Magic: User has access to  Magic, the use of rituals, symbols, actions, gestures and language to exploit supernatural forces to varying degrees, with only their skill, personal power-level, imagination/knowledge, and/or morality to define the borders. Given the flexibility of magic, its users have essentially unlimited possibilities for what to do.

Offensive Magic

Defensive Magic

Miscellaneous Abilities

Alternative Classification

Magical Energy Manipulation: The key power that allows one to use Magic; the powers are based around certain concepts/categories.

Abjuration: The power to protect/heal.
Nature: The power to control the forces of the natural world for a variety of effects.
Transmutation: The power to transform living or non-living things.

Magic Bestowal: The user can give  magic to others, either permanently or temporarily.
Magic Empowerment: User becomes stronger, faster, more durable, etc. when they come in contact with magic, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the magic or even slow or stop aging.
Magic Intuition: The user has great, if not innate, understanding of magic, knowing intuitively/instantly how to perform magic and spells through an innate talent to assimilate extraordinary powers or through supernatural means.

Magically Enhanced Physiology: User is empowered by magical energies, forces, items and/or beings. Users of  Homo Magi Physiology can embed magical energy to enhance themselves and achieve this power.

Maximum Quintessential Control: User possesses massive reserves of life energy, which also acts as a reliable power source that aids their longevity, power, stamina, and vitality, allowing them to withstand and survive even the most strenuous and life threatening circumstances.

Mystic Empowerment: User becomes stronger, faster, more durable, etc. when they come in contact with mystic beings, places and/or energies, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able to draw sustenance from the mysticism or even slow or stop aging.

Mystical Blood: User's blood has magical/mystical properties, granting them various  magical abilities through use of their blood.
Self-Puppetry: Users of this power transfer their souls within an object to make combat and survivability much easier due to the separation of body and soul. Despite the fact that the user's soul is separated from their body, they will still think and move like normal. With this power, the user's body is nothing more than a puppet that is controlled by their soul. Because of this, it is a wise idea for them to place their soul in a durable object or within a place that their enemies can't get to.

Sexual Instinct: The user is the ultimate sexual being determined by both natural and supernatural ways. They have a  sexuality imprinted nature in biological, physical, mental, emotional, social and spiritual aspects, giving them a life full of pleasure with any means and most effective ways possible, use anything at hand to experience a hyper-sexuality that can transcend their sex drive to potentially supernatural levels, making them  experts their first try in every way, that can effect even those around them just by wanting them and repel those the users doesn't want, having no mental problems either before, during or after the deed.
User has complete mastery of any and/or all form of their innate sexuality whether it be scientific, magical, divine, supernatural, natural, etc, making them the ultimate sexual partner in life, having full mastery in sexuality and anything related to it by nature.
Specialist Powers: The user can perform powers that are not categorized by  attacks,  defenses and  supports. This uses powers that are capable of using abilities with a different variety of unique effects. Such as manipulation, empowerments, absorbing, communication, etc. which grants myriad of possibilities for  combat and  non-combat capabilities. With a myriad of applications to their powers, users can become a high-level specialist in their unique powers/abilities and do almost anything with them.
Spiritual Plant Manipulation: The user can create, shape and manipulate plant-life formed from one's soul/spirit. Due to being comprised of spiritual power, the plants aren't only stronger than usual greenery, but also has the power to affect one's soul in varying ways.
Supernatural Condition: User's physical and mental abilities are glaringly, obviously and super/unnaturally superior over others in their universe because their capabilities are far beyond natural levels, making them immensely stronger, faster, durable and smarter than regular beings (in that verse).
Undead Slayer: The user can kill any undead being, whatever it may be, and is able to handle the strongest, toughest, most dangerous of the undead and gain resistance to their powers. They can also be immune to becoming one of the undead if they are bitten.



Mana Manipulation: User can create, shape and manipulate  mana, the impersonal  source of energy that is both external and internal, existing in people, places and objects, and can be transmuted by the user into magical powers that yields upstanding results in both practice and combat.
Much like the ability of Life-Force Manipulation , the user is able to draw the energy from their surroundings. However, the ability of mana relies more on the use of different methods of magic such as spoken incantations  and mystic items , like spell books , charms, talismans, weapons , etc. in order to achieve the effects that the user desires.
Offensive Mana

The user can use their mana reserve as a raw energy attacks.

Defensive Mana

The user can use their mana for defensive purposes.

Natural Mana

The user can utilize the mana of nature to govern elemental forces.

Enchanting Mana

The user can manifest mana with or around objects or beings in to provide intentional excess mana. The infusion is magically charged. It is temporary, but highly effective.

Healing Mana

Healing mana can be given to a being who has lost mana in order to repair physical and mental infliction.

Sensory Mana

Users are able to use their mana to enchant their senses in order to mystically connect to the mana of others or objects.

Related content
Comments: 6

dieusqui [2017-01-21 01:17:40 +0000 UTC]

Wow. Puberty made her an angel

👍: 0 ⏩: 0

ManBatDan [2017-01-20 19:06:32 +0000 UTC]

Reminds me of Ahri from league of legends so for that *nosebleed*
Narrator: my god

👍: 0 ⏩: 0

anonlight [2017-01-20 18:42:52 +0000 UTC]

This is Seraphina, in her younger days. As you can see, she looks a little different from her days as a Master (anonlight.deviantart.com/art/S… )

In the days before the Four Realms were fully established, Seraphina was one of the Thirteen Masters who had discovered, perfected and mastered Mana itself. 

👍: 0 ⏩: 0

Exile-One [2017-01-20 18:41:19 +0000 UTC]

WHOA! Didn't see that coming.

👍: 0 ⏩: 1

anonlight In reply to Exile-One [2017-01-20 18:45:50 +0000 UTC]

lol it was hinted when the Warriors of Exile were hunting down Scoresby in Origins (the photograph and the flashback).

What do you think of her?

👍: 0 ⏩: 1

Exile-One In reply to anonlight [2017-01-20 19:07:13 +0000 UTC]

To beautiful for me to sum up in words.

👍: 0 ⏩: 0