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anul147 — Hands - PRINCIPLED BSDF by-nc-nd

#blender #bsdf #cpu #cycles #gray #hand #node #orange #principled #render #2976 #manuelbastioni #2025aa
Published: 2018-09-06 10:29:06 +0000 UTC; Views: 12546; Favourites: 63; Downloads: 382
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Description BLENDER 2.79.6 
node: PRINCIPLED BSDF 
cycles render 
2025AA (28min render - CPU) 
hand: manuelbastioni
Related content
Comments: 15

johnytitan [2023-02-18 16:34:32 +0000 UTC]

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forhadis [2021-04-20 12:04:52 +0000 UTC]

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forhadis [2021-04-20 12:04:30 +0000 UTC]

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forhadis [2021-04-20 12:03:02 +0000 UTC]

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default-cube [2018-09-12 07:43:20 +0000 UTC]

Is this using the new Random Walk SSS?

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anul147 In reply to default-cube [2018-09-13 08:28:31 +0000 UTC]

no it's Christensen-Burley , I did comparation of Random Walk here
  ,
look same but it's not

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default-cube In reply to anul147 [2018-09-14 06:44:17 +0000 UTC]

I’m impressed you could get that rubbery look with Christensen-Burley. I was never able to manage it with any Cycles SSS option until Random Walk came along.

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anul147 In reply to default-cube [2018-09-26 17:52:09 +0000 UTC]

thanX, have good day

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OCBacon [2018-09-09 23:03:15 +0000 UTC]

Nice Blender from the future.


2.79 I guess.

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anul147 In reply to OCBacon [2018-09-10 15:13:34 +0000 UTC]

YES, fatal mistake

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phraught [2018-09-07 14:41:01 +0000 UTC]

Interesting how the one on the right looks like a rubber hand - too much of a good thing.  

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default-cube In reply to phraught [2018-09-12 07:43:52 +0000 UTC]

You could get that effect with BI SSS before, but not with Cycles ... until the new Random Walk option appeared.

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anul147 In reply to phraught [2018-09-07 20:06:38 +0000 UTC]

Yes who wants too much, have nothing😄

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default-cube In reply to anul147 [2018-09-12 07:44:22 +0000 UTC]

There is a saying: “if a thing is worth doing, it is worth overdoing”.

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anul147 In reply to default-cube [2018-09-13 08:24:27 +0000 UTC]

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