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#blender #bsdf #cpu #cycles #gray #hand #node #orange #principled #render #2976 #manuelbastioni #2025aa
Published: 2018-09-06 10:29:06 +0000 UTC; Views: 12546; Favourites: 63; Downloads: 382
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Description
BLENDER 2.79.6node: PRINCIPLED BSDF
cycles render
2025AA (28min render - CPU)
hand: manuelbastioni
Related content
Comments: 15
johnytitan [2023-02-18 16:34:32 +0000 UTC]
👍: 0 ⏩: 0
forhadis [2021-04-20 12:04:52 +0000 UTC]
👍: 0 ⏩: 0
forhadis [2021-04-20 12:04:30 +0000 UTC]
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forhadis [2021-04-20 12:03:02 +0000 UTC]
👍: 1 ⏩: 0
anul147 In reply to default-cube [2018-09-13 08:28:31 +0000 UTC]
no it's Christensen-Burley , I did comparation of Random Walk here
,
look same but it's not
👍: 0 ⏩: 1
default-cube In reply to anul147 [2018-09-14 06:44:17 +0000 UTC]
I’m impressed you could get that rubbery look with Christensen-Burley. I was never able to manage it with any Cycles SSS option until Random Walk came along.
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phraught [2018-09-07 14:41:01 +0000 UTC]
Interesting how the one on the right looks like a rubber hand - too much of a good thing.
👍: 0 ⏩: 2
default-cube In reply to phraught [2018-09-12 07:43:52 +0000 UTC]
You could get that effect with BI SSS before, but not with Cycles ... until the new Random Walk option appeared.
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anul147 In reply to phraught [2018-09-07 20:06:38 +0000 UTC]
Yes who wants too much, have nothing😄
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default-cube In reply to anul147 [2018-09-12 07:44:22 +0000 UTC]
There is a saying: “if a thing is worth doing, it is worth overdoing”.
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