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ApocalypticMax — [Comment and Take Part!] OPR Galaxy

Published: 2022-10-01 10:42:33 +0000 UTC; Views: 1124; Favourites: 2; Downloads: 2
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Description The One Page Rules Galaxy for Grimdark Future (not official, made by me)

As you can see, neither the Sectori (Segmenti) nor all the planets have names.
If you have a favorite planet that isnt named yet, feel free to comment a Name you like!
It has to sound fitting, but it may not be the exact same name. Plays, derivations, translations into other languages are good to go.

By linking a battlereport you made or argueing for or against the advance of certain forces onto other planets, you can help me expand the map.
Unless youre playing Elves, your forces must spawn on a planet where it makes sense. Admech units can only start on their worlds, but may move and stay somewhere else.
The fancy Imperial Units (like custodes, watch brothers, etc) are formed on earth. Sisters of battle may go on crusades, but largely stay in their monastaries.
The Feudal Worlds are protective worlds linked to their mother planet and have to be taken before the mother planet can be claimed. 











Blue Striped Lines:

The Imperial Warp Network provides relative Security for travelers. However, its slow and very congested with traffic.
When traveling within the Network, you must wait as many turns as the line Says to reach your destination, however there is another option:
If your ship is equipped with its own Warp Drive, you may roll 1D6 for Warp Travel: (See below for distances)

On a 1, you may travel the distance in 25% the Time (divide by 4, round down)
On a 2 or 3, you may travel the distance in 50% the time (divide by 2, round up)
On a 4, you must spend the full time required.
On a 5, you must spend the full time required, also you get attacked by a random havoc force in the progress.
On a 6, half the travel time gets added, also you get attacked by a random havoc force in the progress. 

Unless traveling on Blue Lines:
0-150px: 1 Turn
151-250px: 2 Turns
251-350px: 3 Turns
etc.




Possible Future Campaigns:

TAO Coalition and Ethernal Dynasties vs. Alien Hives (Southern Empire)

    -Expand the Coalition to the South, taking the Robot Legion Planet, the Soul Snatcher infested Imperial fringeworld and the Alien Hive Base in the progess.

Kriegers vs Orks vs Alien Hives

    -Establish a safe perimeter around Krieg.

Dark Brothers vs Orks

    -Strike at the Marauders Warband east of Granitus, before they strike first!

HDF and Wolf Brothers vs Havoc

    -Protect the Fortress World of Caridia to prevent the Havoc from entering realspace.

Blood Brothers vs Orks

    -End the Ork's reign of Terror in the Region!

Battle Sisters and Feudal Guard vs Havoc Titans

    -Havoc Forces have been entering the Area to prepare for a crusade, stop them before they can gain a foothold.

Robot Legions vs Orks

    -Spread the word of the Wargods among the endless legions of steel.

Alien Hives vs Battle Brothers and HDF

    -Protect the Empire from the Hive's incursion near the Blue Brothers Homeworld.

Dwarf Guilds vs Alien Hives

    -The Aliens close in on the Guildworld, stop them.

TAO Coalition vs HDF

    -To the North of the Coalition, you have to fight the Human Defense Force for the bigger good.


Based on JD20mg's sets:

"Tooth and Claw"

    -Wolf Brothers vs Alien Hives

"Sanctus Reach"

    -Wolf Brothers vs Orks

"Dark Vengeance"

    -Dark Brothers vs Havoc Brothers

"Assault on Black Reach"

    -Blue Brothers vs Orks

"Lost Patrol"

    -Blood Brother Scouts vs Alien Hives

"Battle for Macragge"

    -Blue Brothers vs Alien Hives

"Among US"

    -Blood Brother Destroyers vs Alien Hives

"The Hammer of War"

    -Battle Brothers, Blood Brothers and Blue Brothers
    -Orcs
    -Havoc Brothers

"The second Warhammer"

    -Blood Brothers vs Orcs"

"The Third Warhammer"

    -Battle Brothers vs Dark Elf Raiders
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