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Published: 2016-08-28 05:08:42 +0000 UTC; Views: 4009; Favourites: 25; Downloads: 3
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Description
Markiplier reference in Frame 28 (third from the last): youtu.be/zjeQbMI9JAY?t=1m47s
Alright, I've gotta say, I really enjoyed making this page! I put a lot of humor into this one, and I hope you guys get a good laugh out of it.
So BB is just being a kid like he is, and he starts messing with Foxy for being in love with Mangle. A word to the wise, though: Never push Foxy too far... or you'll get your head thrown across the room. XD
So just some miscellaneous information, when Foxy lunges for BB, I was trying to recreate his jumpscare in FNAF 2 (hence the FNAF 2 jumpscare sound). Also, after learning how to open the doors, I was able to make a shot of Chica coming out of the kitchen with a stack of pizza! XD (Thanks again toΒ for showing me!)
The shot from the camera's POV took a while to make, including getting a lot of characters into a shot AND creating a good overlay effect from scratch (minus the static, that was from Bing XD) in GIMP. I'm glad on how it turned out.
And the shot with Markiplier was inspired by the part in "Five Nights at F***boy's" where BB got his head bitten off by Mangle. (In my head, I hear the high-pitched scream as BB's head is flying across the room, and I hear the low-pitched laugh/cry when he looks down on the ground in shame.) I decided to throw in the Markiplier reference so that people could get a better idea of that. The duck below the text was just an optional thing I threw in to reference how Markiplier in his reaction videos decides to replace many of his curse words with similar words, sometimes accompanied by pictures. (I also got the duck picture from Bing. XD)
All in all, I'm really glad on how it turned out! I hope you guys got a laugh or two out of it in the end.
Related content
Comments: 35
Bentdm [2016-10-20 20:52:30 +0000 UTC]
Rule #1 to prancing people, don't lose your head. XD
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Chrismilesprower [2016-10-11 13:23:30 +0000 UTC]
Foxy just broke the 4th wall. Also Markiplier!
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Arbiter1223 In reply to dogsbody11 [2016-09-08 09:10:56 +0000 UTC]
Lol I'm glad you liked it! XD
It all started out with the idea of BB getting his head kicked across the room, and from there came everything else XD
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dogsbody11 In reply to Arbiter1223 [2016-09-08 09:14:25 +0000 UTC]
especially when he gets mad
BB! IM GONNA KICK YOUR ASS!!
XD XD
did you get that from Pie?
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Arbiter1223 In reply to dogsbody11 [2016-09-08 09:23:10 +0000 UTC]
Yeah, I could just hear that line from Piemations in my head XD
I personally loved having him so mad that $#!+head wasn't fully censored XD
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dogsbody11 In reply to Arbiter1223 [2016-09-08 10:13:24 +0000 UTC]
yeah, i like that and the thing where he jumps XD
what do u use to make the comic? im wondering cause i want to make a series for FNAF
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Arbiter1223 In reply to dogsbody11 [2016-09-08 15:07:09 +0000 UTC]
Well, first off I draft down the script for a page by hand if I'm not near my computer at the time. (This includes dialogue, actions, camera angles, lights, just trying to get the picture in my head into words.) Then I type the script in Microsoft Word to get a digital copy.
Once the script is ready, I start rendering the scenes (posing characters on a map, cameras, lights, etc). I usually use Source FilmMaker (SFM), butΒ occasionally I'll use Garry's Mod (gmod) for a few scenes if I can't manage to get it in SFM for whatever reason. SFM is the program I most often use, though. I make the scene, render it (generate an image file), and make the next scene.
Once all the scenes have been rendered, I start putting them together inΒ a single image file using GIMP.Β GIMP is a program similar to Photoshop except that it is free! Β (Also easier to use in my opinion.
) I first import all the frames into GIMP, and then I set the height of the image file. I take the height of a single frame and thenΒ multiply it by how many frames I have. Then I add a number (10 * (#ofFrames - 1)) to include a small black line to separate each frame.
Once the height has been set, I start moving each frame into position. The first one on top, then a 10 pixel tall black line to separate it from the next frame, then I put the 2nd frame, etc, etc, etc... (I average around 30+ frames, but most of the comics that inspired me to start this were around 20-25.) Once all the frames are in place, I start adding the text, including speech, actions (like **CRASH!!** and stuff), and other GIMP edits that I need to do. For example,Β in Page 6 of my previous comic, "Finding the Right Words," when Golden Freddy is giving a small bit of backstory, I used GIMP to make a color correction mask on each frame that was included in the flashback.
Once it is all said and done, I render the image and pray it is under 30MB. If it goes over that, I have to re-render it (usually it only requires me to take off 2-3% of the quality in the jpeg export, which isn't too noticeable). Then while it's uploading to DA I write the description, and the page is done!
Phew, that was a lot.Β I know that was a lot more than what you asked for, but that is essentially how I make my comic pages, from what programs I use to my methods of using them. I really hope this helps you! Don't be afraid to experiment a bit, and most of all, have fun! Good luck with your series, and if you have any questions, feel free to message me.
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dogsbody11 In reply to Arbiter1223 [2016-09-08 22:47:34 +0000 UTC]
i just skipped the last two paragraphs but i know what ya mean and that program, is it Virus free?
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Arbiter1223 In reply to dogsbody11 [2016-09-09 22:01:05 +0000 UTC]
GIMP is completely virus free, and so is SourceFilmmaker. You can get SFM on Steam, and you can download GIMP here: www.gimp.org/
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dogsbody11 In reply to Arbiter1223 [2016-09-10 13:24:27 +0000 UTC]
also, thanks for hooking me up
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dogsbody11 In reply to Arbiter1223 [2016-09-10 01:18:56 +0000 UTC]
yeah, have you seen my SFM Work?
im kinda a FNAF ONLY sorta thing but i will do other things soon, just it's WAY easier to do it with the FNAF characters
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Arbiter1223 In reply to dogsbody11 [2016-09-11 04:09:00 +0000 UTC]
Honestly, I haven't had time lately to check out your gallery, but I promise I will!
Yeah, I've noticed that it's really easy to pose the FNAF models compared to other models. They have a more simple bone structure than other models, especially around the facial area. Like with TF2 models, you can do full-on lip syncing, but with the FNAF models, you only have one axis on the jaw to really work with.
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dogsbody11 In reply to Arbiter1223 [2016-09-11 04:14:58 +0000 UTC]
yea, just a question...
what page width do you use to make your comic through GIMP?
cause i have a few things i can put into a single comic
I have already started doing it because i can't find the right tutorials so yea
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Arbiter1223 In reply to dogsbody11 [2016-09-12 04:49:36 +0000 UTC]
I just used the same width as a single render from SFM. The width is unaltered (unless I have to scale it down for DA upload rules); it's just the height that's needed to be calculated.
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dogsbody11 In reply to Arbiter1223 [2016-09-12 08:10:03 +0000 UTC]
and whats that?
im asking (hoping not to be rude) cause i want to get my episode's into a *comic*
ya know?
sorry for being rude(if i was)Β
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Arbiter1223 In reply to dogsbody11 [2016-09-12 13:11:24 +0000 UTC]
It's alright, no insult taken! I might make a tutorial on this sometime; if I do, I'll try to be as clear as possible.
So usually I render my frames withΒ the dimensionsΒ 1920W x 1080H (in pixels). Again, as long as your frames are the same dimensions, you're good to go on width. I just keep the original dimensions so it's uniform (unless I want a really detailed render, like the shot from the main party room where BB's head was flying across the room XD).
Again, for the height, first take the height of a single frame. In this case, 1080.
Then multiply that by how many frames you have. If I have 30 frames, then 1080 * 30 = 32400.
If you want a border between each frame like I do, you'll have to add that in as well. I always put 10 pixels in between each frame.
So to get that number, take the number of frames you have (in this case, 30), subtract 1 (now 29), and multiply that by however many pixels you want for the border. For this example, it will be 29 * 10 = 290.
Then just add that to the large number you got earlier. So 32400 + 290 = 32690.
So for a 30 frame comic with each frame being 1920x1080, I would use the dimensions 32690H x 1920W. Then start putting then in the right order, adding the borders as you go, and you're set!
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dogsbody11 In reply to Arbiter1223 [2016-09-13 07:30:06 +0000 UTC]
cool, thanks!
hey, can i friend you on Steam??
cause i might be buying GMod today!!
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Arbiter1223 In reply to dogsbody11 [2016-09-13 17:08:31 +0000 UTC]
Sure! My Steam username is also Arbiter1223. (I try to keep my username uniform on most things.)
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rilstorm4-lightning [2016-09-04 07:12:13 +0000 UTC]
I've said it once and I'll say it again, out of all the fnaf comics I've seen on this website, you have the most unique!
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Arbiter1223 In reply to rilstorm4-lightning [2016-09-06 08:23:07 +0000 UTC]
Thanks man! I really try to make them the best quality I can.
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Artlessman64 [2016-08-28 11:45:08 +0000 UTC]
That was the Funniest and Satisfying thing I've ever seen xD
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Artlessman64 In reply to Arbiter1223 [2016-08-29 12:50:04 +0000 UTC]
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HollyFraser03 [2016-08-28 10:35:56 +0000 UTC]
OMG! I was laughing my ass off while I read this. So flipin' funny!
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EnderCorePL [2016-08-28 09:14:37 +0000 UTC]
BB deserved it! xD
I'm happy you do another ship story!
Can I ask you, who do you ship Chica with? :3
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Arbiter1223 In reply to EnderCorePL [2016-08-29 12:11:00 +0000 UTC]
Yeah he kinda did. XD
I really never had a strong stance for Chica's relationship status like I do Foxy x Mangle or especially Toy Bonnie x Toy Chica, but I've decided that in my comics I ship Chica with Freddy. However, it's more of a stable relationship, but I've given hints about it every so often. They've been together for a lo time, so I feel like their relationship has reached a stable point if that makes any sense.
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WaverlyWallflower [2016-08-28 07:54:41 +0000 UTC]
I was laughing my ass off XD
Great job, Cory!
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