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argodaemon — Levitation Particle System v1.0 [SFM Resource]

Published: 2013-12-23 18:27:39 +0000 UTC; Views: 39609; Favourites: 522; Downloads: 0
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Description

This is basically the particle system I used in this video .  It isn't perfect and I plan to still play with it over time.  If you make any modifications to it that you deem an improvement, let me know and I will update it (with credit of course).  Also, didn't completely test do an "uninstall and reinstall via zip" to insure it all works, so yell at me if it doesn't.  


Features of the particle are:

-It attaches to the hitbox of the model itself, meaning it will match the shape, as well as lock to movements, of the model.

-The base color is completely white, so color modifications are simpler

-All textures are included, so there is no previous download requirements.

-It is pretty.


I did run into an issue where, no matter what I did, the particle would not attach to the model.  It does not seem to be a problem with the particle itself, but with the specific model it was trying to attach to.  Therefore, do know that you may just be out of luck in getting this to work, though it does seem to be a rare occurrence.


Now, ON TO WALL OF TEXT!  


DOWNLOAD

www.dropbox.com/s/q9vim9y1114d…



TO INSTALL
Drop all the files contained within into this folder:
Steam⁄steamapps⁄common⁄SourceFilmmaker⁄game⁄usermod


HOW TO APPLY A PARTICLE TO A MODEL
salsav91.deviantart.com/art/SF…


USING THE PARTICLE
There are 3 versions of the particle included that very depending on the size of the object:
magic_aura_small, magic_aura_medium, magic_aura_large

As larger objects have more surface area to cover, they will need a larger number of of particles, as well as increased size.  While these 3 versions won't always be the best fit, it will help prevent those without knowledge of the Partile Editor Tool from needing to make heavy modifications (max particle count, emission rate, particle size, etc).  In the preview GIF, all 3 sizes are used. Quill for small, book for medium, Pinkie Pie for large.

If the object you are trying to utilize is enormous, you may have difficulty in getting the particle to work without spamming tens of thousands of them, which would kill performance and drastically increase render times.  Doing so is beyond what I will cover here, as it requires a few changes.  If you want to play around and figure it out, have fun.

Particle counts:
magic_aura_small: ~250 particles
magic_aura_medium: ~500 particles
magic_aura_large: ~1,200 particles



CHANGING THE COLOR
The default color for the particle is full white.  Color randomizers were added to the particle to save time in making these changes. Before getting started, I recommend you instance the particle. Skip below to the appropriate section on how to do that.

It is important to know as well that the particle has two parts: one for the smokey effect and one for the sparkles. Both will have to be modified individually.

To change the particle color:
1) Open the "magic_aura_[SIZE]" particle up in the Particle Editor (SIZE is dependent on what you choose).
2) In the bottom-left of the new screen, look for "Color Random". Left-click it.
3) In the box to the right that has all the numbers and confusing text, you will see at the top two white boxes. These are the two colors that the particle will choose its colors at random from (ranging from Color1 to Color2 and all in between)
4) Click the first colored box and choose your color. When done, click "Okay".
5) Repeat Step 4 for the second box.
6) This part of the particle is complete. Click "Accept" in the bottom-right.
7) Repeat Step 1-6 with the "magic_aura_[SIZE]_sparkles".

Here is my recommendation for the color ranges.  In the first particle, which is the smoke, find the color you want, say a purple.  For the Color1, drag the slider to the left a bit to lighten the color. For Color2, do the same, but make it just a hint darker.  The random element of the color will still maintain the color you want, but give it a bit of variety

For the sparkle color, do the same, but make Color1 about the same as that of the smokey part, but make Color2 nearly white.  This will help the sparkles stand out and give them that "sparkle" effect you probably want.


HOW TO INSTANCE A PARTICLE
Changing the color, or any other properties, to the original particle file can cause issues later when trying use elsewhere.  Instancing saves an "instance" of the particle to your current work file and detaches itself from the original.  This means any changes you make will not effect the original.  This also means that any changes you make are stuck to that work file as well.  If the only change is the color, there is no real worry in that regard.

To instance a particle:
1) Right-click the particle in the Animation Set Editor (ASE) and go down "Instance Particle System".
2) The particle is now instanced
3) To edit the particle, right-click it again and select "Edit Particle System Definition" and select what part of the particle you want to work with.  This will open that part of the particle in the Particle Editor.


HAVE ISSUES?

If you have a problem, I can try to help, but do know that any questions that border on "This doesn't work. How fix?" will be ignored.  I can't help if I don't understand the problem. Go into some detail please. ^^


-----


VERSION HISTORY

1.0 - It be.

Related content
Comments: 97

argodaemon In reply to ??? [2015-01-14 20:31:14 +0000 UTC]

Was the particle attached us ing locks in the Animation Set Editor, or added to the particle in the Element Viewer as a control model?

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PornTF2 In reply to argodaemon [2015-01-14 20:34:00 +0000 UTC]

animation set editor

👍: 0 ⏩: 1

argodaemon In reply to PornTF2 [2015-01-15 02:18:07 +0000 UTC]

There is a link in the description on how to apply the particle to the model.  It is a bit more involved than just locking it to the rootTransform.

👍: 0 ⏩: 0

jmerridew124 In reply to ??? [2014-12-30 21:52:05 +0000 UTC]

I don't even use SFM. I faved for Pinkie flailing past in the background.

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hodica1 [2014-11-01 00:25:25 +0000 UTC]

im getting a no texture no matter what i do no matter the color something might be wrong with the download ive tried three times

👍: 0 ⏩: 1

argodaemon In reply to hodica1 [2014-11-25 04:47:09 +0000 UTC]

I bet it is the same problem I am having with my other models.  I am still playing around with them to find out what they are doing it.  Hopefully will have a solution soon.

👍: 0 ⏩: 0

REDBLUTEAM [2014-08-11 21:43:14 +0000 UTC]

I'm having problems with the particles only the sparkles appear not the other particles. 

👍: 0 ⏩: 1

argodaemon In reply to REDBLUTEAM [2014-08-12 00:08:24 +0000 UTC]

A bit confused. The particle has two parts: smoke and stars. Is one part not showing up?

👍: 0 ⏩: 1

REDBLUTEAM In reply to argodaemon [2014-08-12 03:31:32 +0000 UTC]

I actually figured it out but I'm really have trouble with the horn.

👍: 0 ⏩: 1

argodaemon In reply to REDBLUTEAM [2014-08-12 04:07:50 +0000 UTC]

You can't attach particles to a horn on the model.  I attached it to a smaller object, like a scaled-down log, and use that in its place.

👍: 0 ⏩: 1

REDBLUTEAM In reply to argodaemon [2014-08-12 04:24:36 +0000 UTC]

Of course! Thank you so much!

👍: 0 ⏩: 0

Toryii In reply to ??? [2014-04-06 17:19:30 +0000 UTC]

Thanks! And Pinkie Pie though

👍: 0 ⏩: 0

Ryosatsuma In reply to ??? [2014-02-25 08:02:45 +0000 UTC]

I fucked upa particle instance -.-, how do i restore it to be like before?

👍: 0 ⏩: 1

argodaemon In reply to Ryosatsuma [2014-02-27 03:18:35 +0000 UTC]

You could just load in the same particle again and start from scratch.  Once instanced, it is stuck instanced.  The only "rollback" you can do is to the original state.

👍: 0 ⏩: 0

CatailCataclysm [2014-01-22 03:48:37 +0000 UTC]

This might be a dumb question, but how do you just apply the affect to a pony's horn?

👍: 0 ⏩: 1

argodaemon In reply to CatailCataclysm [2014-01-22 04:26:05 +0000 UTC]

Can't. The horn is a part of the model as a whole. I tried to find a way, but had no luck.  At the link below, there is a few particles linked on the front page. One is a particle that is useful for horns.


steamcommunity.com/groups/Film…

👍: 0 ⏩: 2

AaronN117 In reply to argodaemon [2014-07-26 06:41:52 +0000 UTC]

The file doesnt exist anymore. Tried to get it, was removed.

👍: 0 ⏩: 1

argodaemon In reply to AaronN117 [2014-07-28 17:24:38 +0000 UTC]

The Dropbox link should work. I tested it yesterday. :/

👍: 0 ⏩: 1

AaronN117 In reply to argodaemon [2014-07-30 00:29:34 +0000 UTC]

I meant the horn particle system. On the group page, its removed. Just a broken link.

👍: 0 ⏩: 1

argodaemon In reply to AaronN117 [2014-07-30 01:07:32 +0000 UTC]

For horns, I just use this particle effect attached to a shrunken log locked to the ponies head. Turn off the visibility of the log and be sure to unload the model and it should work fine.  If the model stays locked, the particle gets a bit confused.

👍: 0 ⏩: 2

AaronN117 In reply to argodaemon [2014-08-01 19:23:11 +0000 UTC]

Oh, duh. Do the animation, and then unlock the transforms. Got it.

👍: 0 ⏩: 0

AaronN117 In reply to argodaemon [2014-08-01 17:29:44 +0000 UTC]

What exactly do you mean when you say Unload the Model? Sorry, still a tad bit new to SFM. Getting a lot better, just these things are new to me.

👍: 0 ⏩: 0

Tailzkip In reply to argodaemon [2014-02-01 21:33:10 +0000 UTC]

I'm trying to get the unicorn magic thing to work atm, all I keep getting are the pink and black error blocks Xp

👍: 0 ⏩: 1

argodaemon In reply to Tailzkip [2014-02-02 00:19:52 +0000 UTC]

Was all the contents of the file dropped right into the usermod folder?

👍: 0 ⏩: 1

Tailzkip In reply to argodaemon [2014-02-02 04:50:31 +0000 UTC]

yup, I just tried it again and the same results XP

👍: 0 ⏩: 0

darkspire17 In reply to ??? [2014-01-08 10:31:53 +0000 UTC]

nice,its using starflash.vtf aka the muzzleflash partical for tf2

👍: 0 ⏩: 0

EpicLPer In reply to ??? [2013-12-27 15:22:15 +0000 UTC]

Added to PonySFM!

www.ponysfm.com/2013/12/magicl…

👍: 0 ⏩: 0

EpicLPer [2013-12-27 15:08:10 +0000 UTC]

So you finished it now? Or is this another thing?

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TheWraithOfTheOpera In reply to ??? [2013-12-27 04:12:46 +0000 UTC]

nice work


👍: 0 ⏩: 0

LunicAura106 In reply to ??? [2013-12-25 13:20:47 +0000 UTC]

Crap...

I seem to be getting that "No Texture" texture for the particle

Did I install incorrectly? :/

👍: 0 ⏩: 1

argodaemon In reply to LunicAura106 [2013-12-25 16:04:05 +0000 UTC]

If it was dropped in the usermod folder, it should be okay.  I will try uninstalling/reinstalling it in my SFM tomorrow just to be sure, though.  

👍: 0 ⏩: 1

LunicAura106 In reply to argodaemon [2013-12-25 16:26:36 +0000 UTC]

When I always install things, I put them they way they are branched, I don't just put the whole thing in the usermod folder though.

👍: 0 ⏩: 1

argodaemon In reply to LunicAura106 [2013-12-26 03:48:16 +0000 UTC]

I pre-organize anything that I have for download so that it can be just dropped in the usermod folder and will go to the correct locations.  If you placed anything in any folder outside what it came in, I can guarantee it won't work.

👍: 0 ⏩: 1

LunicAura106 In reply to argodaemon [2013-12-26 06:27:57 +0000 UTC]

Alright then, I'll try and reinstall.

👍: 0 ⏩: 0

AresiusX [2013-12-24 07:27:53 +0000 UTC]

 

👍: 0 ⏩: 0

MouseyArtist In reply to ??? [2013-12-24 07:22:15 +0000 UTC]

I approve of these floating things.

👍: 0 ⏩: 0

Human-pon3 [2013-12-23 23:23:48 +0000 UTC]

Looks cute! I love how one of the benefits is that it's pretty xD Which I agree with but idk it's funny

👍: 0 ⏩: 0

Raptor1701 In reply to ??? [2013-12-23 19:59:47 +0000 UTC]

These look awesome, will be adding them to the collection.

I still feel blobs would be the best way to go to get the look we want, but As much as I try i can never get it to look right.

👍: 0 ⏩: 0

Nutrafin In reply to ??? [2013-12-23 19:23:19 +0000 UTC]

These look Nice. I may have to redo a bunch of the old mlp particles with these.

Im on my phone so it may just be hard for me to see right now, but on the book and on pinkie, it seems the sparkly parts don't expand far enough to be seen. may be a per model basis,I dunno.

But I'll mess around with it when I get a chance.

👍: 0 ⏩: 1

argodaemon In reply to Nutrafin [2013-12-23 20:43:44 +0000 UTC]

The book is mainly due to it being such a flat, boxed shape.  Adding some offset to the sparkles may work and was something I was going to play with.  For objects that are not as box-shaped, it make it a bit strange, but don't know until you try.


With Pinkie, just has to do with how far back she is and the speed of movement.  Will play with the size a bit more to see if it will help, but the sparkles do stand about a bit more when given better contrast then "white on white".

👍: 0 ⏩: 0

AdogTheCool In reply to ??? [2013-12-23 19:22:17 +0000 UTC]

-watchesfromafar- cool! simple, but cool!

-see'spinkepie- O.o..... what the f----

👍: 0 ⏩: 0

Kyrokyt In reply to ??? [2013-12-23 19:20:08 +0000 UTC]

I can't stop watching Pinkie Pie. Ha ha ha! She's so funny!

👍: 0 ⏩: 0

RekaTheAmazingTaco In reply to ??? [2013-12-23 18:38:15 +0000 UTC]

The particles seem to be more foggy then sparkly, is that intended?

👍: 0 ⏩: 1

argodaemon In reply to RekaTheAmazingTaco [2013-12-23 18:41:55 +0000 UTC]

It looks better when color variety is added and isn't just "white on white".  To add more sparkles would spam way more particles, and not everyone has a rig that can handle them in heavy amounts.  This was made to try striking a balance.

👍: 0 ⏩: 1

RekaTheAmazingTaco In reply to argodaemon [2013-12-23 18:42:50 +0000 UTC]

I see. c:

👍: 0 ⏩: 0

ShinyMew112 In reply to ??? [2013-12-23 18:31:16 +0000 UTC]

dat pinkie xD

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