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argodaemon — Levitation Particle System v1.0 [SFM Resource]

Published: 2013-12-23 18:27:39 +0000 UTC; Views: 39598; Favourites: 522; Downloads: 0
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Description

This is basically the particle system I used in this video .  It isn't perfect and I plan to still play with it over time.  If you make any modifications to it that you deem an improvement, let me know and I will update it (with credit of course).  Also, didn't completely test do an "uninstall and reinstall via zip" to insure it all works, so yell at me if it doesn't.  


Features of the particle are:

-It attaches to the hitbox of the model itself, meaning it will match the shape, as well as lock to movements, of the model.

-The base color is completely white, so color modifications are simpler

-All textures are included, so there is no previous download requirements.

-It is pretty.


I did run into an issue where, no matter what I did, the particle would not attach to the model.  It does not seem to be a problem with the particle itself, but with the specific model it was trying to attach to.  Therefore, do know that you may just be out of luck in getting this to work, though it does seem to be a rare occurrence.


Now, ON TO WALL OF TEXT!  


DOWNLOAD

www.dropbox.com/s/q9vim9y1114d…



TO INSTALL
Drop all the files contained within into this folder:
Steam⁄steamapps⁄common⁄SourceFilmmaker⁄game⁄usermod


HOW TO APPLY A PARTICLE TO A MODEL
salsav91.deviantart.com/art/SF…


USING THE PARTICLE
There are 3 versions of the particle included that very depending on the size of the object:
magic_aura_small, magic_aura_medium, magic_aura_large

As larger objects have more surface area to cover, they will need a larger number of of particles, as well as increased size.  While these 3 versions won't always be the best fit, it will help prevent those without knowledge of the Partile Editor Tool from needing to make heavy modifications (max particle count, emission rate, particle size, etc).  In the preview GIF, all 3 sizes are used. Quill for small, book for medium, Pinkie Pie for large.

If the object you are trying to utilize is enormous, you may have difficulty in getting the particle to work without spamming tens of thousands of them, which would kill performance and drastically increase render times.  Doing so is beyond what I will cover here, as it requires a few changes.  If you want to play around and figure it out, have fun.

Particle counts:
magic_aura_small: ~250 particles
magic_aura_medium: ~500 particles
magic_aura_large: ~1,200 particles



CHANGING THE COLOR
The default color for the particle is full white.  Color randomizers were added to the particle to save time in making these changes. Before getting started, I recommend you instance the particle. Skip below to the appropriate section on how to do that.

It is important to know as well that the particle has two parts: one for the smokey effect and one for the sparkles. Both will have to be modified individually.

To change the particle color:
1) Open the "magic_aura_[SIZE]" particle up in the Particle Editor (SIZE is dependent on what you choose).
2) In the bottom-left of the new screen, look for "Color Random". Left-click it.
3) In the box to the right that has all the numbers and confusing text, you will see at the top two white boxes. These are the two colors that the particle will choose its colors at random from (ranging from Color1 to Color2 and all in between)
4) Click the first colored box and choose your color. When done, click "Okay".
5) Repeat Step 4 for the second box.
6) This part of the particle is complete. Click "Accept" in the bottom-right.
7) Repeat Step 1-6 with the "magic_aura_[SIZE]_sparkles".

Here is my recommendation for the color ranges.  In the first particle, which is the smoke, find the color you want, say a purple.  For the Color1, drag the slider to the left a bit to lighten the color. For Color2, do the same, but make it just a hint darker.  The random element of the color will still maintain the color you want, but give it a bit of variety

For the sparkle color, do the same, but make Color1 about the same as that of the smokey part, but make Color2 nearly white.  This will help the sparkles stand out and give them that "sparkle" effect you probably want.


HOW TO INSTANCE A PARTICLE
Changing the color, or any other properties, to the original particle file can cause issues later when trying use elsewhere.  Instancing saves an "instance" of the particle to your current work file and detaches itself from the original.  This means any changes you make will not effect the original.  This also means that any changes you make are stuck to that work file as well.  If the only change is the color, there is no real worry in that regard.

To instance a particle:
1) Right-click the particle in the Animation Set Editor (ASE) and go down "Instance Particle System".
2) The particle is now instanced
3) To edit the particle, right-click it again and select "Edit Particle System Definition" and select what part of the particle you want to work with.  This will open that part of the particle in the Particle Editor.


HAVE ISSUES?

If you have a problem, I can try to help, but do know that any questions that border on "This doesn't work. How fix?" will be ignored.  I can't help if I don't understand the problem. Go into some detail please. ^^


-----


VERSION HISTORY

1.0 - It be.

Related content
Comments: 97

TrainzPacific [2020-05-28 04:45:21 +0000 UTC]

👍: 0 ⏩: 0

WestRail642fan [2019-09-10 04:07:37 +0000 UTC]

tried using this and i made the sun

👍: 0 ⏩: 1

argodaemon In reply to WestRail642fan [2019-09-12 02:12:19 +0000 UTC]

Upon initial load, it will always be a glowing ball. That is because it is not tied to a model and therefore spawning all the particles in a single point. There is a link in the description that explains how to attach it to a model.

👍: 0 ⏩: 1

WestRail642fan In reply to argodaemon [2019-09-12 02:27:28 +0000 UTC]

i know, found that out for myself, thanks for responding thou ^^

👍: 0 ⏩: 0

MAKSIMUSDEL [2017-08-25 10:27:56 +0000 UTC]

How to make this effect fix on the model to move behind the head?

👍: 0 ⏩: 0

EmilyChan1 [2017-01-20 02:57:14 +0000 UTC]

i cant find the accept button

👍: 0 ⏩: 0

Futurehunter98 [2016-12-26 00:23:18 +0000 UTC]

Having a problem. It's showing missing textures when I use it. Is there something that I forgot to put?

👍: 0 ⏩: 1

argodaemon In reply to Futurehunter98 [2016-12-26 01:23:01 +0000 UTC]

Be sure to drop the "materials" and "particles" folders into your usermod.  Not the parent folder. They should merge with the 2 folders already in the usermod.

👍: 0 ⏩: 1

Futurehunter98 In reply to argodaemon [2016-12-26 01:25:22 +0000 UTC]

okay thank you

👍: 0 ⏩: 0

WyldFyr56 [2016-11-29 17:53:17 +0000 UTC]

I got a problem with this particles, after instaling and going on sfm, the particles was on missing textures, if there's a way that you can help me fixing this issue, it'll be really cool, thanks in advance

👍: 0 ⏩: 0

Skyway920 [2016-05-07 18:34:45 +0000 UTC]

could you please put this on the steam workshop because i don't have dorpbox if you have already then sorry to wast your time

👍: 0 ⏩: 1

argodaemon In reply to Skyway920 [2016-05-09 05:48:11 +0000 UTC]

You don't need dropbox to download. The popup can be closed and the file still downloaded.

👍: 0 ⏩: 1

Skyway920 In reply to argodaemon [2016-05-13 01:23:43 +0000 UTC]

thanks

👍: 0 ⏩: 0

Otohime-Hinata [2016-02-20 20:28:53 +0000 UTC]

Have others colors ?

👍: 0 ⏩: 0

RosellaVilla [2016-02-12 11:44:01 +0000 UTC]

How do you get SFM

👍: 0 ⏩: 1

UmbreonDS In reply to RosellaVilla [2016-02-19 14:17:35 +0000 UTC]

on steam store.steampowered.com/app/184…

👍: 0 ⏩: 1

RosellaVilla In reply to UmbreonDS [2018-03-14 10:13:44 +0000 UTC]

thank you

👍: 0 ⏩: 0

hellgamer12 [2016-02-05 14:42:17 +0000 UTC]

Finally got this shit working Yea

👍: 0 ⏩: 0

hellgamer12 [2016-02-05 11:36:33 +0000 UTC]

Thanks for the help

👍: 0 ⏩: 0

petlover613 [2016-01-30 02:38:44 +0000 UTC]

i have been trying to figure out how to put the particle on a unicorn horn for a while and i still haven't been able too, maybe you can make a tutorial? if not thats ok

👍: 0 ⏩: 1

argodaemon In reply to petlover613 [2016-02-05 23:53:15 +0000 UTC]

You can't attach it to just the horn of the model. You have to use some kind of stand-in. I usually use a log scaled down to the horn size, than attached the particle to that. You can then hide the visibility of the log and you are good.  Do know that locked models with particles attached do not work properly, so be sure to zero the animation on the log and unlock from the head to allow the particle to show up.  It has a good reason why it doesn't work, but is complicated and won't get into.

👍: 0 ⏩: 1

petlover613 In reply to argodaemon [2016-02-16 23:20:17 +0000 UTC]

alright thank you! this helped a lot!

👍: 0 ⏩: 0

WildCat7812 [2015-12-16 06:01:52 +0000 UTC]

my computer won't let me access it.

👍: 0 ⏩: 0

Brittank88 [2015-12-13 06:57:44 +0000 UTC]

Hmm... is just invisible when placed into the world, whether it is linked to a model or not. :/

👍: 0 ⏩: 1

argodaemon In reply to Brittank88 [2015-12-13 16:07:53 +0000 UTC]

There are some models that just don't want particles attached to them. Also, if the model you are attaching to is locked in any way, it won't look right either.

👍: 0 ⏩: 2

Brittank88 In reply to argodaemon [2015-12-22 02:37:12 +0000 UTC]

nevermind i think i understand why it was invisible.

Turns out i just needed to drag the slider behind frame 1 and back to initiate the particles.

👍: 0 ⏩: 0

Brittank88 In reply to argodaemon [2015-12-14 00:15:41 +0000 UTC]

Okay maybe, i'll see

The model i was trying to attach it too was a default pc tower that didn't even come from an addon.

Also, the particles are invisible when they aren't attached to anything as well.

👍: 0 ⏩: 0

serious-sam-64-64 [2015-08-02 05:11:43 +0000 UTC]

I'm guessing it doesn't work on gmod.

👍: 0 ⏩: 1

argodaemon In reply to serious-sam-64-64 [2015-08-02 05:46:46 +0000 UTC]

If particles set to attach to an object can be put in there, it probably can.  How, I have no idea.

👍: 0 ⏩: 2

jacobstrong In reply to argodaemon [2015-11-24 15:15:55 +0000 UTC]

well isn't it my good YouTube Subscriber Argodaemon how's it goin?

👍: 0 ⏩: 0

serious-sam-64-64 In reply to argodaemon [2015-08-02 19:15:09 +0000 UTC]

I'm afraid if I spawn it in Gmod, it would crash the game. That's just what I'm afraid of happening.

👍: 0 ⏩: 0

creepermin3 [2015-04-29 19:05:34 +0000 UTC]

I wish there something like this in gmod

👍: 0 ⏩: 0

MadFoot8 [2015-04-14 16:52:01 +0000 UTC]

I cant lock this particle. What am i doing wrong? I select rootransform on the subject and put it on controlPoint. I tried differently but It does not work; (

👍: 0 ⏩: 0

commanderchristian [2015-03-18 22:55:29 +0000 UTC]

Useful

👍: 0 ⏩: 0

PixelatedRRShot [2015-03-01 01:21:43 +0000 UTC]

I would like to see this in gmod.

👍: 0 ⏩: 1

PixelatedRRShot In reply to PixelatedRRShot [2015-03-02 23:15:33 +0000 UTC]

Can you make This in gmod?

👍: 0 ⏩: 0

jygpig12345 [2015-02-28 15:43:48 +0000 UTC]

Is there a way to get the animation that the book and the feather has? Cuz I can't seem to be able to make it myself.

👍: 0 ⏩: 1

argodaemon In reply to jygpig12345 [2015-02-28 16:53:20 +0000 UTC]

All I did was create an up and down motion, then added left and right randomly.  Just layer rotations and movements as different places until it looks smooth.

👍: 0 ⏩: 2

ganondorfone In reply to argodaemon [2015-06-02 07:20:22 +0000 UTC]

dude. i downloaded the particle and put it in the folder at user mod. thing is its purple checker with black? some textures are missing. i opened the download folder and saw the material and particles. and put them in user mod. nothing the same i open user mod and drag each file the same name nothing whats wrong with it?

👍: 0 ⏩: 1

argodaemon In reply to ganondorfone [2015-06-02 23:49:21 +0000 UTC]

You should only need to drop the folders "particles" and "materials" into the "usermod" directory so that they combine with those already there.  Be sure you placed them so they meld with the usermod folder and not accidentally drop them in a folder within usermod... I have done that before lol.

👍: 0 ⏩: 1

ganondorfone In reply to argodaemon [2015-06-04 03:52:52 +0000 UTC]

thanks for the reply dude! i fixed it good to go. do you know how to get a lantern? idk how?

👍: 0 ⏩: 1

argodaemon In reply to ganondorfone [2015-06-06 04:34:51 +0000 UTC]

Not specifically.  I have lanterns, but they were just models with various games.  I think I have used some from Dear Esther before.

👍: 0 ⏩: 1

ganondorfone In reply to argodaemon [2015-06-06 05:28:21 +0000 UTC]

may i have them plz? i making an sfm video. plus i wanted to join the sfm god but they declined me. can you add me? or you want my link?

👍: 0 ⏩: 0

jygpig12345 In reply to argodaemon [2015-03-01 15:30:19 +0000 UTC]

Oh ok, thanks!

👍: 0 ⏩: 0

goodguydrawer [2015-01-09 23:43:10 +0000 UTC]

So...Not sure if they asked before (or this was on the desc and i didnt say) buut... Where did you get the paper and feather?

👍: 0 ⏩: 1

argodaemon In reply to goodguydrawer [2015-01-11 02:57:19 +0000 UTC]

I am unsure on the feather. It was just there from some other Source game. The book is a Fallout prop and was on some random pack I downloaded long ago.

👍: 0 ⏩: 1

goodguydrawer In reply to argodaemon [2015-01-12 01:25:25 +0000 UTC]

Ah, i see... Thank you for answering ^^

👍: 0 ⏩: 0

PornTF2 [2015-01-07 13:38:22 +0000 UTC]

i have a problem: the particle is only a big white ball: www.bilder-upload.eu/show.php?…

but it doesnt should be this? it should be like.... the picture of you in DA

👍: 0 ⏩: 1

argodaemon In reply to PornTF2 [2015-01-07 19:10:09 +0000 UTC]

Was model added to the particle as in instructions in the description? The particle will just emit from a single point if it doesn't have a valid model attached to it. Also, if the model's position is locked, the particle won't show right either (no idea why on that one). Some models just don't want to have particles attached, but is fairly rare.

👍: 0 ⏩: 1

PornTF2 In reply to argodaemon [2015-01-07 19:18:03 +0000 UTC]

well, i used the normal twilght model, and i attachet there the particle, its a light ball...

👍: 0 ⏩: 1


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