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Published: 2013-05-29 03:21:56 +0000 UTC; Views: 18624; Favourites: 162; Downloads: 318
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Description
Concept art forΒ Stars in Shadow , of how stars and planets are represented in the game.** WARNING: SCIENCE CONTENT **
In the game, star systems are abstracted to have four orbital slots, which can each have a planet or be left empty. Based on the star type (some being hotter or colder), each orbit has a heat zone which determines what kind of planet can exist in it (you can't have an iceball in a hot zone, for example). Not all orbits are valid for all star types; for example, a tiny red dwarf only has 3 orbits, to represent its smaller size, and a red giant is missing its inner two orbits, representing the fact that it is a dying star that has swelled to consume any planets that might have been in those orbits.
The planets themselves are abstracted into a range of set sizes, the terrestrial habitable worlds being in the range from small, medium, and large. The diagram at upper right shows a variety of planet types, and demonstrates how they relate to each other in terms of temperature, atmosphere thickness, and amount of surface liquid.
The "exploitation" concept addresses how the planet graphic changes due to player habitation and development. When a colony is established and as it grows, expanding cities become visible on the surface (and light up the night side). Particular types of development can change the surface; industrial development may result in visible pollution, and terraforming efforts may show the greening of otherwise barren landscapes.
You can see more planet concepts here , and how the planets actually appear ingame here .
Stars in Shadow is a space 4X strategy game currently under development.Β
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Comments: 28
AriochIV In reply to Yahtzeemaybe [2016-05-19 00:33:27 +0000 UTC]
F and O stars wouldn't be really distinct visually or in game terms from G and A/B stars, so I left them out.
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Apple-Wolf1234 [2015-03-08 16:16:50 +0000 UTC]
This is so fascinating!! I don't understand most of it, but it's amazing!! <3
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AriochIV In reply to Apple-Wolf1234 [2015-03-08 20:00:25 +0000 UTC]
Thanks. I added in some short descriptions.
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Labyrinth-Wunderkind [2015-01-25 23:20:11 +0000 UTC]
Wow, this is awesome, very helpful! Β Ty for the link! Β
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AriochIV In reply to Tzoli [2013-06-24 23:33:21 +0000 UTC]
Yes, it's an as-yet-unnamed turn-based SF strategy game.
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Tzoli In reply to AriochIV [2013-07-12 20:28:04 +0000 UTC]
I see you are a multi directional artist, drawing anime style art style and Sci-Fi style as well
But regarding planets.
It is basic knowledge that one day is the rotation period of a planet around it's axis, and a year is the rotation around it's sun (or mother planet?).
But how you call a moon's rotation around it's mother planet?
For example the Luna (our Moon) because of it's slow rotation speed, one moon day is equivalent roughly one Earth month while it's year is the same as well as it needs this one moth to rotate around us.
But let's say there is an Earth type planet which rotates around a Gas Giant in 100 days, while the Gas giant rotates around the Sun in 4 years.
How would such planet use time? Short and Long Years?
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AriochIV In reply to Tzoli [2013-07-12 22:26:15 +0000 UTC]
The orbit of a planet around a star is called a year, and the orbit of a moon around a planet is called a month. Luna is unusual in that it is tidelocked to Earth (the same face always points to Earth), so Luna's month is the same length as its day.
In your example, the Earth type planet is a moon, so you could say that its month is 100 Earth days and its year is 4 Earth years. The planet's seasons won't change significantly as it orbits the gas giant, as it will still have the same orientation towards the sun.
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Tzoli In reply to AriochIV [2013-07-12 22:41:33 +0000 UTC]
I'm not sure about that.
In those 100 days minimum 25 are in the shadow of the gas giant so it's like one Earth month long Solar Eclipse for each rotation around it.
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AriochIV In reply to Tzoli [2013-07-13 08:48:25 +0000 UTC]
I don't think that's true. Eclipses last at most for a few hours.
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Tzoli In reply to AriochIV [2013-07-13 08:55:30 +0000 UTC]
Yeah but we are talking about a larger planet creating it's shadow over this Earth type moon
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ObsidianGrey In reply to AriochIV [2013-06-25 02:02:21 +0000 UTC]
Played like a board game or on a digital device?
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AriochIV In reply to ObsidianGrey [2013-06-25 02:08:37 +0000 UTC]
A PC game for Windows. The developer doesn't have a website for it yet, but hopefully this will be fixed relatively soon.
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DeepChrome [2013-06-10 02:48:53 +0000 UTC]
Oooo pretties. I like this.
One thing that stuck in my mind from some of the RTS I've played - Sins of a Solar Empire, Hegemonia, Homeworld - were the spacescapes, and the planets in them. If I've got to spend hours building an empire in space, the planets and space around them had better look gorgeous. I think it was Hegemonia that did a really good job varying up the light of the stars, and the kinds of planets. (Their desert planets were gorgeous -drools- ) Sins really went the extra step - I seem to recall nebula backlighting? Been a while since I've played either so...
So I think you're on track as far as designing an RTS space environment I'd want to putter around in, looking at all the pretty swirly planets.
One thing I really like is your corner illustration - planets developed for agriculture vs planets developed for industry. The idea that they can visually change depending on what tech tracks you take your colonies on is a very cool one. I'm also really liking the variations of planets you've got - and all the connections between them.
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AriochIV In reply to DeepChrome [2013-06-10 04:49:27 +0000 UTC]
The planets are rendered in-game as a shaded globe with several texture layers for night-side lights, clouds, and various forms of visible (exaggerated) exploitation, so I'm trying to get as much interesting visual variety that also conveys game information.
It will be a challenge to make things look right with a sort of hand-painted style that matches the rest of the 2D graphics.
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DeepChrome In reply to AriochIV [2013-06-24 22:31:34 +0000 UTC]
Looks like one you'll be able to meet though. I think your concept art here does a good job of working on that variety. And I see a few planet varieties I don't think I've seen in either Sins or Hegemonia, so you've got that going for you too.
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ALEKSSANDROS [2013-06-06 16:09:11 +0000 UTC]
LOVELY!!!!!!!! T__________T I wanna play it NOW!!!!!!!!!
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wminsing [2013-06-01 17:18:21 +0000 UTC]
And by where I mean when will it come out; I know it's still being worked on!
-Will
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wminsing [2013-06-01 17:17:42 +0000 UTC]
Very good and well thought out diagram of how the stars and planet position influences the kind and appearance of the planet. Great stuff. Where is this game!!??!
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AriochIV In reply to wminsing [2013-06-01 17:53:51 +0000 UTC]
I believe the current estimate is that it may be ready for some kind of public play early next year.
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arthour [2013-05-30 20:08:20 +0000 UTC]
Awesome drawings, Arioch. I'm hoping, and looking forward to updates on the comic
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jonberry [2013-05-29 05:09:43 +0000 UTC]
I've always been a sucker for good planet designs. You should almost contact the makers of Endless Space, they could use some of this work!
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