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Published: 2013-05-25 21:24:45 +0000 UTC; Views: 1827; Favourites: 34; Downloads: 104
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Description
Testing out more skin shader depth test. These are stationed at percentages of 100, 150, and 200. Also took this time to work some more on my character *Katya*. She has a custom FBM I made so I've made some changes since the last preview I did of her. She still isn't done yet, including a solid name, but the new shaders have helped me narrow my view and get a better grasp on what I want out of her.Download for full view
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Comments: 12
Armoun In reply to dartmoth [2014-06-01 03:42:21 +0000 UTC]
I use the Daz rendering engine in conjunction with the Advanced Lighting package from "Age of Armour"
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dartmoth In reply to Armoun [2014-06-06 04:50:07 +0000 UTC]
Do you use an assisted render or unassisted 3delight?
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Armoun In reply to dartmoth [2014-06-06 11:03:27 +0000 UTC]
This particular image I was just using 3delight, because it renders quickly. On my newer stuff I use 3Delight with the progressive rendering option, as it gives much better fine details and handles high poly hair with ease.
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dartmoth In reply to Armoun [2014-06-06 23:53:20 +0000 UTC]
I here blender has a decent render engine and I think it is free.
I have been using luxus for daz, it takes a long time though.
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ovlibion [2013-06-08 03:18:19 +0000 UTC]
Bro you need to so your own games mods and textures! you getting better and better!
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Armoun In reply to ovlibion [2013-06-15 16:08:49 +0000 UTC]
Thanks a ton. I'd be cool to be able to do mods. I'd really like to be able to sculpt my characters, outfit and all, from scratch and have physical statues
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KissSh0t [2013-05-26 02:15:28 +0000 UTC]
The skin really does look really good now... come a long way since the plastic looking ones..
She nearly looks really//
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Armoun In reply to KissSh0t [2013-05-26 03:17:31 +0000 UTC]
She nearly looks really//...Hmmm I must crack the code
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KissSh0t In reply to Armoun [2013-05-26 05:07:49 +0000 UTC]
What the fudge... where did that "ly" come from :/
Real*
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