HOME | DD

ArtistIssues — X230: Checkup by-nc-nd

#230 #aliens #ani #au #checkup #cousins #david #experiments #fanart #fancharacter #jumba #lilo #liloandstitch #nani #pelekai #pleakley #stitch #x230 #lilo_and_stitch #disney_fanart #experiment_230
Published: 2022-08-14 02:36:00 +0000 UTC; Views: 11330; Favourites: 82; Downloads: 0
Redirect to original
Description Experiment 230 - Checkup - Designed to fix errors in Jumba’s inventions. 230 was built using the DNA of an alien species that is particularly adept at study. He easily memorized Jumba’s blueprints for every invention, as well as developing his own intuition on how to repair them. He used to help Jumba around the lab. However, after an accident with Jumba’s molecular fusion chamber, 230 himself appeared to be damaged and would short-circuit whenever he tried to focus on his work, making him effectively useless and forcing Jumba to dehydrate him. After his activation on earth, Lilo & Stitch found out that 230 has the ability to heal other Experiments who are sick or injured, transferring molecular energy into them. They gave 230 a One True Place on Molehu, Yin & Yang’s new island, where he can be found in case any of his cousins need him.

Here’s Checkup and oh my gosh, I love him. I really do. It’s not very cool of me to like one of my own fan Experiments but I can’t help it. Can’t you tell? I spent a little more time on his design than I would other Experiments.

So, Checkup’s design was inspired by Jumba’s computer and the little blue-and-white alien assistant at the GACC in Leroy and Stitch. He’s soft, simple, and nuanced in shape! I also loved giving him Jumba’s four eyes, but conceptualizing the top pair as always closed after the fusion chamber accident.

He’s spacey, vague, and endlessly sweet. Checkup has a compassionate streak that drove Jumba crazy after his activation. Jumba found it endearing that 230 was always treating each damaged invention like a poor injured child. But when 230 exhibited the same traits of kindness toward the other, nastier Experiments Jumba activated in the Lab, that was something his creator could’ve done without. However, Checkup was so handy to have around, fixing whatever was broken, that the four-eyed genius let the nice streak in his personality slide.

Then one day, something ruined Checkup.

Jumba created Experiment 297, later named “Shortstuff.” Shortstuff came to life and immediately performed his function: wreaking havoc on machinery! Jumba caught the little crab-like mischief-maker, but not before he cut the wiring in the very fusion chamber that gave him life. No matter! Jumba dehydrated 297, pleased that it worked so well, and confident that 230 (Checkup) would be able to fix the damage as always.

And Checkup might’ve done just that, except Jumba didn’t have the correct parts to fix the molecular fusion chamber. Without those parts, no more new Experiments could be stabilized. So Jumba decided he needed to get an advance from his business partner, Dr. Hamsterviel. Hamsterviel insisted on seeing evidence of Jumba’s great progress in Experiments. Instead of showing his recent creations, Jumba settled for activating and sending footage of an older one. Experiment 120, later known as Snafu, was re-activated (he’d been deactivated since the trouble he caused at his own birth) and told to smile for the camera!

Three minutes after he was revived, Snafu wiggled out of his containment pod unbeknownst to his creator and hid in the molecular fusion chamber’s inner wiring. Hamsterviel was delighted with how mischievous and good at escaping Snafu was and sent the funds for the new parts over, just as planned. But Jumba had to deal with knowing his devious plan-ruining Experiment was loose somewhere in the lab and could only be caught by accident.

Checkup had to deal with far worse. The first plan in the lab that Snafu ruined was Checkup’s. No sooner did Checkup go to prime the inside of the fusion chamber for it’s repairs than the whole thing exploded thanks to Snafu.

Luckily, Snafu himself was caught in the explosion and knocked right into one of Jumba’s containment pods for deactivation before he could cause any more trouble. But poor Checkup was never the same. He could no longer focus on fixing any damaged inventions or equipment around the Lab. He’d sit down to study blueprints and get what appeared to be horrible headaches and walk into walls or stare vacantly at the ceiling. That, and for some reason he seemed to enjoy doing headstands and never opening his second pair of eyes again. Jumba decided to deactivate him, then built a new molecular fusion chamber on his own.

Fast forward to his activation in Hawaii. Checkup was found easily enough by Lilo and Stitch but they were at a loss for what to do with him. He didn’t seem to have any useful ability beyond being cuddly and sometimes funny. It wasn’t until Gantu tried to steal Checkup and the resulting mess wound up injuring 625 that Checkup’s new ability was revealed: by opening his second pair of eyes and touching another Experiment, he could actually heal damages!

Jumba theorizes that somehow, Checkup became a kind of living battery, soaking up the molecular fusion energy that was released in the explosion during Snafu’s mischief back in the Lab. This energy overloaded Checkup, leaving him unable to focus on his function for long. However, if any other molecularly-charged being (Experiments) are harmed, Checkup can transfer some of that energy into them and “reverse” the damage.

Checkup is enormously pleased to have a purpose again, and thanks to his simpleminded state, he rarely gets bored as long as there are cousins to hang out with. He loves attending E.A.R.W.A.X. Meetings (and patching up anyone who falls victim to another little monster’s emotional outbursts.) Sometimes, during their adventures, the Ohana will ask Checkup to try and fix or analyze any of Jumba’s broken machines. He can still help with that sort of thing as long as he doesn’t have to focus on it for too long, or the problem isn’t too complex.

After 621 comes around, he’s interested in capturing Checkup. 621 tells the Renegade Cousins that this is because they don’t want a healing Experiment undoing any damage they cause to the Ohana, but Clyde is beginning to suspect that what 621 really wants is someone who can help 621 control his body mutations. Either way, the Renegades have a hard time getting to Checkup on Molehu, which is defended by Sinker, Burg I, Yin, and Yang pretty thoroughly.

It’s only a matter of time before 621 realizes that Checkup’s weakness is his tenderheartedness, and uses Trip’s head injury to lure Checkup to Niihau…

If you like it, please comment! If you don’t, tell me why! Feedback is good.
Related content
Comments: 9

UltraMan807 [2025-05-27 17:55:11 +0000 UTC]

👍: 0 ⏩: 0

rampage471 [2023-09-23 19:05:50 +0000 UTC]

👍: 0 ⏩: 1

ArtistIssues In reply to rampage471 [2023-10-03 14:55:13 +0000 UTC]

👍: 0 ⏩: 0

inkmaster42 [2023-01-13 11:43:49 +0000 UTC]

👍: 0 ⏩: 1

ArtistIssues In reply to inkmaster42 [2023-01-13 13:43:03 +0000 UTC]

👍: 1 ⏩: 0

tombola1993 [2022-09-05 11:41:53 +0000 UTC]

👍: 0 ⏩: 1

ArtistIssues In reply to tombola1993 [2022-09-06 17:23:30 +0000 UTC]

👍: 0 ⏩: 0

Dragonsissiy [2022-08-18 17:57:12 +0000 UTC]

👍: 1 ⏩: 0

123Klony [2022-08-14 05:38:15 +0000 UTC]

👍: 0 ⏩: 0