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Artsammich β€” Character design with digital paint: workshop

Published: 2016-05-06 03:28:08 +0000 UTC; Views: 10514; Favourites: 267; Downloads: 136
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Description I'm creating lecture slides for the workshop I'm teaching in Rome with the IDEA Academy, and thought I'd share a glimpse of some of the things I'll be teaching. I think there are still seats left if you're interested in attending: www.idea-academy.it/EN/Worksho…
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Comments: 59

Doodlz18 [2016-05-16 14:24:41 +0000 UTC]

these look excellent

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JoAsLiN [2016-05-08 08:24:32 +0000 UTC]

triangular keyframeΒ 

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andrewk [2016-05-07 18:03:28 +0000 UTC]

Yikes I can't even tell what's so bad about the FIRST one.Β  Shows how much of a 2D guy I am I suppose.

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Artsammich In reply to andrewk [2016-05-08 22:16:34 +0000 UTC]

Bad is probably the wrong work. Careless and unfocused is probably a better description---sometimes you can have careless and unfocused stuff turn out good (but you're gambling in that case, hoping your art director will happen to like it).

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Artsammich In reply to Artsammich [2016-05-10 01:48:29 +0000 UTC]

Arg, "work" should be "word."

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MurPloxy [2016-05-07 13:23:46 +0000 UTC]

Soft edges works very nice on butts, mmmhmm dats right. ;D

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gsilverfish [2016-05-07 07:19:15 +0000 UTC]

I guess I'm really curious about the conversation this is a part of. "No thought" in the message of the character? That seems awful harsh! (Especially for something you obviously drew intentionally! )

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Artsammich In reply to gsilverfish [2016-05-08 22:18:44 +0000 UTC]

That's pretty tame compared to critiques I've gotten on my stuff. My experience is that people who want film or triple-A game quality stuff do not pull their punches.

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gsilverfish In reply to Artsammich [2016-05-08 23:22:37 +0000 UTC]

Yes but I assume they also provide some context. I don't buy that you'd get such vague critique unless you were already trained to interpret it! I assume this is what your lecture is about?

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Artsammich In reply to gsilverfish [2016-05-10 04:06:46 +0000 UTC]

Depends on the art director. I've worked for dozens and a good number of them wanted me to read their mind half the time. Especially film directors: they don't have time to explain how things work so you have to be quick on your feet. My belief is that any tools you can gather will help you anticipate what they're looking for.

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Callaghan-cs [2016-05-07 00:50:55 +0000 UTC]

Ok, now I have a headache, but it's a good headache

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Artsammich In reply to Callaghan-cs [2016-05-07 04:12:29 +0000 UTC]

Haha, sorry for the good headache. Or you're welcome, whatever is more appropriate.

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DanielAraya [2016-05-06 22:57:33 +0000 UTC]

Definitely something I don't pay enough conscious attention to. I tend to not look beyond what instinctively feels right or wrong, this is a really great (but kind of anxiety-inducing) post to get us to think deeper!

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Artsammich In reply to DanielAraya [2016-05-07 04:13:15 +0000 UTC]

Instinct can be a pretty good guide. I use this sort of thing as a final check after following my instincts.

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Omny87 [2016-05-06 22:29:31 +0000 UTC]

Maybe I'm not looking hard enough but I'm having trouble seeing the difference between the pictures, or what sort of style/technique they're trying to portray.

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Artsammich In reply to Omny87 [2016-05-07 04:19:06 +0000 UTC]

This is just one slide out of a larger discussion, the workshop is supposed to get people tuned to the emotional effect of small differences. Not an easy thing to learn but essential if you're going to work as a concept artist or modeler at the top levels of the industry.

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RandomKooldude [2016-05-06 21:25:55 +0000 UTC]

Thanks for sharing. I don't thing much on my edges, but this shows how I can use it to my advantage. Again, thanks!

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Artsammich In reply to RandomKooldude [2016-05-07 04:19:20 +0000 UTC]

You're welcome!

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Argema-Brassingtonei [2016-05-06 14:30:21 +0000 UTC]

My initial reaction was "oh god something else to panic about while I'm drawing" but when you think about it all it is is not forgetting that rendering helps define a character too.Β 

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Artsammich In reply to Argema-Brassingtonei [2016-05-06 19:53:28 +0000 UTC]

Don't panic, it's just the same old design principles being applied with greater sensitivity and depth. A lot of this sort of thing can be applied in the finishing touches of a painting or drawing.

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Argema-Brassingtonei In reply to Artsammich [2016-05-07 11:16:26 +0000 UTC]

Neat :0

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Cenomancer [2016-05-06 10:41:35 +0000 UTC]

I see the differences but they're frankly all okay to me, even the "Generic" one. I guess that's not my level yet though.

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Artsammich In reply to Cenomancer [2016-05-06 19:52:28 +0000 UTC]

The workshop is going to be focused on character design for film and games, so it's not so much a level thing as it is understanding what art directors are looking for and figuring out how to subtly affect the way your audience feels about a character.

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Cenomancer In reply to Artsammich [2016-05-07 00:29:01 +0000 UTC]

Oh, alright, I see! Thanks for the precision

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Clazz-X1 [2016-05-06 09:35:10 +0000 UTC]

Interesting stuff. Thanks for sharing.

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Artsammich In reply to Clazz-X1 [2016-05-06 19:54:23 +0000 UTC]

You're welcome!

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PopBup [2016-05-06 08:48:21 +0000 UTC]

well, i spent 10 minutes but i almost figured it out exept for the last oneΒ 

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Artsammich In reply to PopBup [2016-05-06 19:54:14 +0000 UTC]

Think of it like the corners on a marshmallow that has been squished in the bag with a bunch of others, squaring it off while still retaining the overall soft feeling.

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PlayerZed [2016-05-06 06:27:44 +0000 UTC]

It's so subtle I don't think most people who aren't artists will even notice the difference.

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Artsammich In reply to PlayerZed [2016-05-06 19:51:19 +0000 UTC]

The audience "feels" the difference more than anything. This is especially true for animated film, it's like how the faces of different actors affect what you're anticipating from their characters. And of course art directors will definitely notice the difference.

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JohntheMurray In reply to PlayerZed [2016-05-06 07:08:45 +0000 UTC]

Yeah, but they'll feel it. Just like sound design in a movie.

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PlayerZed In reply to JohntheMurray [2016-05-06 07:12:19 +0000 UTC]

Could be wrong but I'm pretty sure this is beyond the realm of even instinctual perception for the average person.Β 

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JohntheMurray In reply to PlayerZed [2016-05-06 08:03:01 +0000 UTC]

Well, it's unconscious. For example, the soft edges resemble a pillow or your plump grandma, haha. With out noticing consciously your more prone to trusting that character. As apposed to the one with the aggressive edges which universally spell danger, harshness or "aggression." Your right, it is really subtle. But, I believe it would be effective. Just look at Pixar or Dreamworks character designs, they also get this subtle with it. Again, the audience may not notice it, but they feel it.

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PlayerZed In reply to JohntheMurray [2016-05-06 14:38:09 +0000 UTC]

I agree with that, but I think this is subtle to the point where regular people don't register it and artists can feel it.

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JohntheMurray In reply to PlayerZed [2016-05-07 13:49:12 +0000 UTC]

Perhaps.

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PlayerZed In reply to JohntheMurray [2016-05-07 21:02:00 +0000 UTC]

although it still slightly depends on the size of the screen and how perceptive the person is, you and artsammich are right.

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Artsammich In reply to PlayerZed [2016-05-06 19:59:42 +0000 UTC]

Not when the character's face is 20 feet tall on the big screen. Believe me, people notice stuff at that scale.

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Skeware In reply to Artsammich [2016-06-27 18:38:51 +0000 UTC]

Sometimes scaling down also helps getting the differences, or feeling the moods or characters.

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PlayerZed In reply to Artsammich [2016-05-06 20:40:00 +0000 UTC]

Fair enough, I forgot about the big screen lol

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Hyenax In reply to JohntheMurray [2016-05-06 09:50:05 +0000 UTC]

I agree, it's like how colours can influence our emotions. We don't think about it, it just happens.

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JohntheMurray In reply to Hyenax [2016-05-07 13:49:31 +0000 UTC]

Exactly.

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FellFallow In reply to PlayerZed [2016-05-06 06:30:39 +0000 UTC]

+1

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keight [2016-05-06 05:40:14 +0000 UTC]

Excellent examples of how line definition can change the appearance and personality of a character as well as presenting mood.

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Artsammich In reply to keight [2016-05-06 19:54:31 +0000 UTC]

Thanks!

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Red-Luck [2016-05-06 05:22:14 +0000 UTC]

KeK

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DavidBaron [2016-05-06 05:19:06 +0000 UTC]

I love this. And yes, SolarStrings and EchoExe, it took me a bit too to see all the differences. But as I saw one, I saw many and they are mind blowing to think of this detail that goes into art. It is what I love about it.

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SolarStrings [2016-05-06 04:58:26 +0000 UTC]

I see the same picture 4 times, maybe I'm just retarded idk. :/

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Artsammich In reply to SolarStrings [2016-05-06 19:56:08 +0000 UTC]

It can take a bit of work to become sensitive to this sort of thing, it doesn't mean you're inept or anything.

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marvelleftw In reply to SolarStrings [2016-05-06 10:55:07 +0000 UTC]

pro tip - look at the faces

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EchoExe In reply to SolarStrings [2016-05-06 05:02:45 +0000 UTC]

Wait...I see a difference in....the ears! XD

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