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Published: 2011-05-13 17:22:06 +0000 UTC; Views: 2636; Favourites: 26; Downloads: 28
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Description
I haven't drawn Mukti in a while so here he is.Skeletal trace and ref: [link]
WIP can be seen here
And no, Mukti is not that one breed with the ram horns that is going around dA. He existed before that breed and does not have cloven hooves or ears. Please don't confuse him for that breed.
Watch this painting being made [link]
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Comments: 21
LivingInThisFantasy [2011-07-08 20:47:06 +0000 UTC]
So beautiful! I love th2 shading. The pose is fantastic, but in end what I love the most is the head and the mane. They're very detailed!
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LivingInThisFantasy In reply to Astralseed [2011-07-09 17:36:08 +0000 UTC]
It's a pleasure!
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SomersetRaven [2011-06-05 16:34:33 +0000 UTC]
Mukti is such an awesome character, I love the tentacles sprouting out of his back
👍: 0 ⏩: 1
PinkPonyFarts [2011-05-14 04:54:43 +0000 UTC]
Your shading is amazing and I'm jealous forever.
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NewShine [2011-05-14 00:21:02 +0000 UTC]
I like it! The body seems undershaded/defined compared to the face and neck, and the feathering seems to be sprouting from where the hoof/leg meet (and doesn't seem to ripple/wrinkle with the curve there in that back leg) though.
But I like the sheen on the rump, and the way you did the mouth is great, and the light/shadow play on the horns are just smex when coupled with the view of having it curve so you can glimpse that underside. And I Love how you can actually see the shoulder connection really well, there's actual definition of being real muscle there.
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Astralseed In reply to NewShine [2011-05-14 05:48:17 +0000 UTC]
yeah the ref didn't help much on the body for shading.. aside from the horse having different shades of brown there wasn't much else to go by.
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NewShine In reply to Astralseed [2011-05-14 06:12:13 +0000 UTC]
Ach, that sucks. >< Hard to grant much definition when your reff doesn't have much to begin with!
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Astralseed In reply to NewShine [2011-05-14 14:59:52 +0000 UTC]
Well it would be okay if I had a better understanding of shading etc and how it's supposed to look.. but I'm still learning.
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