HOME | DD

AstroChompski — Border Control Structures

Published: 2012-05-07 00:08:31 +0000 UTC; Views: 738; Favourites: 5; Downloads: 18
Redirect to original
Description Low poly border control structures for a serious game about the US-Mexican border. In this manage-/RTS game you have to stop drug traffickers and illegal immigrants from crossing the US border.

You start the game with one booth at the border. Cars that want to get across the border pass through these booths. The player can determine how strict the booths have to be when searching the cars passing though. The further the player gets in the game, the more cars will appear that want to cross so the player needs to invest in more of these booths to manage the flow of the incoming cars.

In the game you have various types of walls. You start of with a LVL 0-wall that is extremely weak and easily broken by drug traffickers and illegal immigrants. The player can upgrade the walls throughout the game to hinder the traffickers and illegals. The first walls are new, the second walls are broken (only illegals on foot can go through), the third walls are destroyed (both illegals on foot and illegal cars can go through). These walls are what buys the player time to send patrol cars and intercept illegals.

Apprehended illegals and traffickers are brought to the processing centre, the big building.
Related content
Comments: 0