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Published: 2016-01-01 02:43:57 +0000 UTC; Views: 10543; Favourites: 48; Downloads: 321
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Description
This is a ROM Hack using Sonic The Hedgehog (1991) engine as a base,Β I've been working on it for almost 2 and a half years; I admit that I have quite improving, but for now I will not show it until get satisfied with the results.Credit to DerZocker for Great Turquoise and Meta Junglira's (16-bits) Foreground.
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Comments: 29
VGFoxGames [2021-05-01 15:28:23 +0000 UTC]
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DiiDre [2018-05-10 20:57:04 +0000 UTC]
I should've read this before making a comment on one of the level's previews.
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BobDaScatcherGuy [2017-03-19 20:33:39 +0000 UTC]
This looks amazing. I'm looking foward to the finished product!
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Lady-Bluestreak [2017-01-27 03:36:31 +0000 UTC]
You know what is strange? Painto was talking of doing a Sonic Triple Trouble 16-bit hack using Sonic 2 as the basis. Are you two working together by chance?
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AsuharaMoon In reply to Lady-Bluestreak [2017-01-31 13:32:50 +0000 UTC]
For now he didn't advance anything in that project, but yeah, I work with him.
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Lady-Bluestreak In reply to AsuharaMoon [2017-02-07 23:45:44 +0000 UTC]
That's pretty awesome. Sad it seems nothing has gone forward more than a title screen and intro from what you are saying. Seeing how tiles for Sunset Park and Great Turquoise are done, and able to be implemented, I am surprised a demo has not come forth. Then again, you guys bigger and better stuff to work on.
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BillyScribbles [2016-12-21 19:09:27 +0000 UTC]
Que ha pasado con el Hack?
Tengo tiempo descarrilado sobre el tema
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AsuharaMoon In reply to BillyScribbles [2016-12-24 01:55:54 +0000 UTC]
Nah, despuΓ©s de esto no habΓa publicado nada mΓ‘s acerca del hack. Ya que estuve trabajando en Sonic Scorched Quest junto con Painto para el Sonic Hacking Contest (la cual ganamos 6 trofeos).
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BillyScribbles In reply to AsuharaMoon [2016-12-28 19:29:29 +0000 UTC]
Ohh gracias por imformarme, felicitaciones!
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AsuharaMoon In reply to JustAnAnon37 [2016-12-02 04:01:33 +0000 UTC]
I could, but I would rather wait to experiment how it really works than to be creating a different thing than it should be.
But don't worry, better just wait until Mania comes out and then I'll add it.
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JustAnAnon37 In reply to AsuharaMoon [2016-12-02 21:22:58 +0000 UTC]
Ok thank you, also what day was this posted? Deviantart doesn't show
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AsuharaMoon In reply to JustAnAnon37 [2016-12-02 21:49:58 +0000 UTC]
Almost a year ago:Β December 31, 2015
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JustAnAnon37 In reply to AsuharaMoon [2016-12-02 22:38:49 +0000 UTC]
You still working on it?
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AsuharaMoon In reply to JustAnAnon37 [2016-12-03 00:54:06 +0000 UTC]
Yup, was paused for a long time (and is in production since 2013). Probably this 2017 will put a greater effort and make a stable version in ... some time.
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JustAnAnon37 In reply to AsuharaMoon [2016-12-03 02:57:53 +0000 UTC]
Also I saw there was a release because I checked Razor And Zenon and please remove homing attack, it was made for 3d to feel like 2d, if you put it into 2d it's just too broken, drop dash tho, really hoping Mania gets released before Rocket so we can get the drop dash
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AsuharaMoon In reply to JustAnAnon37 [2016-12-03 17:04:19 +0000 UTC]
I had taken it out a long time ago, the truth is that that techniqueΒ was getting really annoying.
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Lady-Bluestreak In reply to AsuharaMoon [2017-01-27 03:38:11 +0000 UTC]
Thank Baphomet. I always hated it when people added that move. You'd think just a Spin Dash, Super Peel-Out, and Insta-Shield woukd be good enough.
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GFTheplayer [2016-01-08 22:10:31 +0000 UTC]
Some screens remind me of sonic & bean in eggland
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yahinator [2016-01-01 17:17:37 +0000 UTC]
pretty sure it looks good enough to have a first release by january.
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AsuharaMoon In reply to yahinator [2016-01-03 22:27:37 +0000 UTC]
Yeah, but there's still a lot to be done (due to characters techniques and the levels).
Maybe I could present a demo in a few months ...
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