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Atticus-W — Videogame Trains

Published: 2008-02-20 01:02:31 +0000 UTC; Views: 14523; Favourites: 179; Downloads: 167
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Description I believe I started work on this little project sometime back in... September? My, but something simple can run into delays! (And maybe a little procrastination...)

If you’ve ever seen one of those “Locomotives of the World” posters, you’ll get the general inspiration behind this one... I thought it would be neat to show off the “trains” used in a few of the most popular videogames out there. There’s so little fanart of these things, you know...?

These were all drawn as closely to their 3-D counterparts as possible to emphasize their quirks and eccentricities— the only liberty I consciously took was to add a bell hanger to the top locomotive (originally, the bell floated in mid-air... blame N64 graphical capabilities ).


For the heck of it, I also wrote up a -short- biography of each machine, based on information provided in-game (so, minimal spoilers possibly included). From top to bottom:


Name: K64
Type: steam
Fuel: unknown
Whyte wheel arrangement: 0-6-2T
Owner/Operator: The Dry Dry Railroad Company
Game featured in: Paper Mario (N64, 2001)

In-game background: K64 regularly traverses a railroad line connecting the Mushroom capital of Toad Town to the arid Mt. Rugged, making it a necessary link in the journey to Dry Dry Outpost.

Analysis: K64 is both a locomotive and a complete passenger train in one, making it the only true “train” on this page! As a one-unit conveyance, passengers who take the train ride on the locomotive’s rear platform or in the cab with the engineer. The engine’s fuel source is unapparent, but its power appears to be provided by steam. This is indicated by the star-shaped white clouds emitted from the engine’s stack when it is underway.

K64 is particularly unusual in that its drive wheels are significantly smaller than its huge rear carrying wheels, giving it the appearance of a 6-2-0 to the casual observer. The star on the locomotive’s front, while a Mushroom Kingdom trademark as sure as the engine’s red paint, is reminiscent of real-life decorations found on steam locomotives hailing from India and Soviet-era Russia.


Name: Chuffy
Type: steam
Fuel: coal
Whyte wheel arrangement: 4-4-0T
Owner/Operator: Old King Coal
Game featured in: Banjo-Tooie (N64, 2000)

In-game background: The prized possession of “Grubby Boiler Monarch” Old King Coal, Chuffy was somehow involved in a catastrophic wreck in the depths of the Glitter Gulch Mine before being discovered and re-railed by an adventuring bear and breegull. Old King Coal, after being defeated by these two marauders in an epic firebox-housed battle, agreed to run his engine for the pair whenever they called upon his service. Thus, this stately old locomotive sees sporadic use all over the Isle O’ Hags’ extensive railroad line.

Analysis: As it carries its fuel in a bunker behind its cab, Chuffy is superficially a “tank” engine, though the exact location of its water tanks, if it carries any, is unclear. Chuffy is never seen without its accompanying “wagon,” a plain, four-wheeled wooden boxcar with a decidedly European design. Curiously, Chuffy is as American as it gets, save for a pair of buffers on its rear beam. The locomotive is remarkably realistic as far as conventional locomotive design goes, although it does carry an unusual boiler less a smokebox or steam dome. Chuffy gets huge props for being the only engine shown above with a fully-detailed cab interior and boiler backhead, right down to a pair of water gauges with British-style refraction stripes. Now THAT’s railroading!


Name: Engineer’s Car
Type: unknown
Fuel: unknown
Whyte Wheel Arrangement: N/A
Owner/Operator: The Excess Express
Game featured in: Paper Mario: The Thousand Year Door (GCN, 2004)

In-game background: The Excess Express is a luxury, six-car passenger train that runs between the towns of Rougeport and Poshley Heights. It is staffed by a conductor, engineer, chef, and waitress who are known for their hospitality. In addition to the service, the meals served in the dining car are highly renowned and said to be quite worth the exuberant ticket fare.

Analysis: Externally, the train’s five passenger cars resemble huge versions of 19th century, 3-axle British coaches. The locomotive, however, is truly a subject on itself. The Excess Express’ “Engineer’s Car” (as Goombella describes it) must be one of the weirdest railroad creations seen in any videogame setting. It appears at first glance to resemble a modern streamlined steam locomotive, but a cockpit in the locomotive’s nose reveals the absence of a traditional boiler. In fact, the entire carbody is virtually empty. The locomotive sports no less than ten huge, cast iron wheels in varying sizes. The arrangement of these wheels mercilessly massacres the Whyte wheel classification system.

Between the locomotive’s empty engine room and complete lack of exhaust, theories as to its power source are extremely difficult to come by. Curiously, the highly reputable Professor Frankly refers to the Excess Express as a “steam engine excursion.” Goombella, his student, jokes that it might run on “golden oil.” The locomotive doesn’t produce the chuffing of a traditional reciprocating steam engine— rather, it produces an electric hum. The only sign of a power source inside the engine room is a collection of strange plumbing in the aft cab, which could, hypothetically, be a very compact oil-fired boiler/turbine/condenser system. If the locomotive produced electricity in this manner, there would be more than enough room under the carbody for electric traction motors to drive the wheels. But this system, even assuming it had a perfectly leak-proof steam circuit, would still produce some exhaust in the form of oil smoke. Alas for that.

Even more frustrating than trying to find the locomotive’s power plant is attempting to decipher its wheel arrangement. I find it tempting to believe that the smaller, side rod-connected wheels of the locomotive are powered, while the truly gigantic pair in the middle merely roll on the rails. This would follow in the tradition of K64, creating a continuity, however bizarre, in Mushroomian locomotive design. However, only the very rear set of wheels slips on the rails when the locomotive strains to start its train. Could the front set of wheels in fact be un-powered, despite the side rods connecting them? Or could ALL of the wheel sets be powered, with a different variable accounting for the variations in traction between them? Even the original theory is not disproven... but sadly, knowing which theory is correct is simply impossible.

Update: pointed out that direct-drive steam turbine locomotives very often utilized two steam turbines: one for forward operation, one for reverse. Thus, there is a substantial amount of evidence suggesting that the Express' locomotive is, in fact, a direct-drive turbine: the rear wheels would be used for forward motion (explaining both their slippage at start-up and their relatively large size) while the smaller front wheels would be used for reverse movements and merely coast when the engine travels forward. Thank you, Gattlin!



K64 and the Excess Express © Nintendo
Chuffy © Rare
Related content
Comments: 201

TrainzMan14578 In reply to ??? [2012-07-24 05:34:40 +0000 UTC]

Here's my data sheet. (contains fictional info)

Owner: Mushroom Railways
Class: EE8 (Excess Express, 8 wheels in total)
Type: Direct-drive turbine
Wheel arrangement: 4-2-4

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RailroadNutjob In reply to TrainzMan14578 [2012-07-24 08:13:31 +0000 UTC]

Hmm, I wonder if Atticus might hear about that...

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TrainzMan14578 In reply to TrainzMan14578 [2012-07-24 05:37:56 +0000 UTC]

(correction) It's a EE10. My mistake.

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Pwahy In reply to ??? [2012-04-03 02:33:46 +0000 UTC]

Alright! I can't wait to see the finished product of Wreck Train!

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Pwahy In reply to ??? [2012-03-26 23:46:05 +0000 UTC]

I love this!

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Yoshi1292 In reply to ??? [2011-10-24 02:47:40 +0000 UTC]

It's just cool how you can draw these. Chuffy is my favorite train of them all. Oh! And the Perplex Express from Mario Party 8. But their's one thing I don't understand.. How did Chuffy crash in the Glitter Gulch mine? But another thing, How did Banjo learn how to drive a train like Chuffy..? ( Besides the "go panel)

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Atticus-W In reply to Yoshi1292 [2011-11-18 01:16:52 +0000 UTC]

YES! Chuffy is just made of win. AS IS the Perplex Express-- I really have to draw that one someday, too.

Hmm... perhaps Chuffy hit a rockslide. Or an overturned rail. (Plenty of evidence of THOSE obstruction in the game... or not. XD) Maybe it got knocked over in an earthquake-- or it just came to a stop too fast (slack action with one car-- gotta watch out for that ). Maybe it hit a wandrin' beast. Which later wandered away. Or got cleaned away.

As for Banjo-- he didn't need to learn to drive. Ol' King Coal drove from the boiler, obviously.

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RailroadNutjob In reply to ??? [2011-08-27 18:32:29 +0000 UTC]

About these 3 locomotives:

K64 -
Yep, cool looking fella, eh?
Out of curiosity, how can Dry Dry Railroad can run only ONE engine?
It would been cooler if Dry Dry Railroad would have K64 hauling a passenger coach, and a caboose...

Chuffy -
Yep, I remember him soo much.
I have nothing else to say here, so....

Excess Express -
Yep, that's a pretty weird-looking locomotive right there, eh?
I wonder what if the Excess Express company would've used a better-looking locomotive, like a luxury-style steam locomotive or something...


Anymore Videogame trains idea?
I had some.

Including the Molentary Express, a train featured from Professor Layton and the Diabolical Box.
Seen the trailer?

There's also one from Little Big Planet 2 in a level "Runaway Train".

And, is it me? or is Toy Story 3; the Video Game is "Just Train Wrong"?
(TV Tropes references)

Oh, and watch out, there's spoilers around there for these trains...

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TrainzMan14578 In reply to RailroadNutjob [2012-10-07 06:44:20 +0000 UTC]

Apparently, the Molentary Express's locomotive looks very odd-it looks like both a steam locomotive and a diesel! It doesn't seem to have any visible exhaust.

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Memes11111 In reply to TrainzMan14578 [2018-12-08 10:26:19 +0000 UTC]

To be fair there were real Steam Diesel hybrids

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RailroadNutjob In reply to TrainzMan14578 [2012-10-07 07:09:07 +0000 UTC]

Yep, and I can see it from the trailer of that game as well.

(Believe it or not, did you know that one of Layton's puzzles in the UK version of The Curious Village features a steam train as well? Check it out on this link below. Tell me this should go on the trope "Steam Never Dies"...)

[link]

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TrainzMan14578 In reply to RailroadNutjob [2012-10-07 07:30:17 +0000 UTC]

What sort of man would build such a strange locomotive like the Molentary Express's?

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RailroadNutjob In reply to TrainzMan14578 [2012-10-07 07:50:04 +0000 UTC]

No idea...

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Meatwad-Mobile In reply to ??? [2011-05-09 00:47:29 +0000 UTC]

nice,but you forgot the train from Kalimari Desert.maybe you could do that some time.

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PaddendorfKadaj In reply to ??? [2011-02-08 21:50:07 +0000 UTC]

There was one in Kingdom Hearts 2,too,

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Atticus-W In reply to PaddendorfKadaj [2011-02-09 01:32:19 +0000 UTC]

Hm. More of a lame kinda subway monorail thing as I recall, though. :\

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trainguy112 In reply to ??? [2011-01-10 22:18:12 +0000 UTC]

If only they were in G scale.

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Atticus-W In reply to trainguy112 [2011-01-31 20:35:53 +0000 UTC]

I KNOW MATE. XD

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theavatarhouse In reply to ??? [2010-12-02 17:19:15 +0000 UTC]

i've never seen these trains before, mostly because i've never played the games.

but i like that last one it looks almost futuristic in a way.

i am a huge train lover my fav of all time is the big boy, the largest operating steam engine.

as for game trains, i've only seen the one from ff7 [can't remember the name] the one in ff13 [never been named to my knowledge] and the one in the end of half life 2 episode 1 and the beginning of episode 2.

i wish i could see the one in paper mario now that i know there is one, but i have no idea how to get those god forbiden black mushrooms to move out of my way, i have it on project 64 i sold my real n64.

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Atticus-W In reply to theavatarhouse [2011-01-09 02:33:54 +0000 UTC]

Glad you like 'em.

The idea to draw the Final Fantasy train (the 4-6-4, I don't know which exact game it's from) has crossed my mind.

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theavatarhouse In reply to Atticus-W [2011-01-10 03:19:02 +0000 UTC]

can't help you there even after all my years of my love for trains i still can't figure out that numbering system on steam trains yet.

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Atticus-W In reply to theavatarhouse [2011-01-10 06:22:41 +0000 UTC]

Then, sir, it is high-time that you learned. This is a system that works with (nearly) all steam locomotives built in the real world. Out of the three-digit X-X-X designation, the first “X” applies to the number of unpowered guiding wheels at the front of the locomotive. The middle “X” applies to the number of powered (or driving) wheels linked by rods to the steam cylinders, generally under the middle of the locomotive. The final “X” applies to the number of unpowered carrying or guide wheels at the rear of the locomotive. The system counts WHEELS, not AXLES, so the digits are always even, for obvious reasons. (The first and last “X”s might be “0,” for not all locomotives have unpowered guide wheels, but because all locomotives DO have drive wheels, the middle “X” is never 0.) The wheels of the fuel tender are not counted at all.

THUS, a 4-8-2 looks something like this: [link] ; a 4-4-0 like this: [link] .

I'd show you a picture of the Final Fantasy steam locomotive that I had in mind (the 4-6-4), but the only site with a picture of it won't let me link to it.

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theavatarhouse In reply to Atticus-W [2011-01-10 17:58:45 +0000 UTC]

oh that makes sense, i had a feeling it had something to do with the wheels.

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Water-Kitteh [2010-11-16 21:09:14 +0000 UTC]

CHUFFY
CHUFFY
CHUFFY
CHUUUFFFYYYY

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Atticus-W In reply to Water-Kitteh [2011-01-08 22:21:42 +0000 UTC]

YAY!

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Donatoinklinggamer In reply to Atticus-W [2023-11-03 13:07:16 +0000 UTC]

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Water-Kitteh In reply to Atticus-W [2011-01-08 22:26:22 +0000 UTC]

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PaperGalaxy In reply to ??? [2010-11-05 16:39:19 +0000 UTC]

Its the K64

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Atticus-W In reply to PaperGalaxy [2010-11-05 17:19:39 +0000 UTC]



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Angelcuti In reply to ??? [2010-10-03 01:30:14 +0000 UTC]

Err......

I'll pause for this moment, thank you.
BTW, I already got things done for me, and I might have more thing I might do.
So, I'll still be coming back, anyways, it just I got MOAR to do.

Thanks anyway, buddy.

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Angelcuti In reply to ??? [2010-10-01 22:40:48 +0000 UTC]

Note's here.

"Hi fella!

Glad to see you.

Can I tell you something?

How many ideas do we thought about from the last few days?

Let's see.

1. Videogame Trains 2
2. The NEW Kailmari Desert Train
3. TF2 Northern Express steam engine
4. Much MOAR Spirit Tracks, pretty much a sequel to "Moar Spirit Tracks
5. BNSF steamer
6. ........ Dang, I must think of new ideas. LOL

Anyways, thanks!"

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Atticus-W In reply to Angelcuti [2010-10-02 23:17:11 +0000 UTC]

Look, uh, Anglecuti... I can't help but think we've got some kind of communication lapse going on betwixt us... a loss in translation, if you will. XD Would it be possible to elaborate on what exactly you mean by these "ideas"? To me they seem to be nothing more than quirky little sparks of conversation... interesting, but... disposable. Idle chit-chat. Small talk inspiration. And yet you bombard me with messages "reminding" me that they... "exist" (my quotes added for emphasis). I mean... where are you going with all this? XD

Please, remove any sarcasm that may have found its way into the language of the above query... I am genuinely curious as to its answer.

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Angelcuti In reply to ??? [2010-08-31 22:19:30 +0000 UTC]

Err, okay!

Thanks pally!

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Angelcuti In reply to ??? [2010-08-28 21:51:41 +0000 UTC]

There more of something about trains in the videogame world.

Like, in a SNES game, Tiny Toon Adventures, feature an wild western stage, which including an rather European-ish style train there, and in Wario Land; The Shake Dimension, in Rocking Range, features an RATHER HUGE, GIANT LOOKING TRAIN that's so large it made into a level!

And.......

Curses! I must've gotten a FEW ideas!
I gonna think, lad!
I shall keep thinking, thinking, and thinking!

Don't worry, I'm sure you can wait for a while for me to answer back.....

.....IF I HAVE TO!
LOLOL
XD

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Atticus-W In reply to Angelcuti [2010-08-28 22:07:26 +0000 UTC]

Yeah, I know of those videogame stages. The Tiny Toons train seems to be based on the hijacked train from Back to the Future 3 (right down to the "131" on the tender, as I recall...) and the Wario Land: Shake It train was some enormous wierd sumgun that hardly looked like a train at all. XD (At least it didn't look like one IN the game... I think some of the game's art had something that actually resembled a steam locomotive.)

Bah. I've got to make another one of these posters soon.

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Angelcuti In reply to ??? [2010-08-22 18:39:33 +0000 UTC]

Ah, I see it!

I did!

What did I saw?

TF2 Red and Blu boxcars.....

...in HO Scale.
Thanks!

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Angelcuti [2010-08-13 19:51:39 +0000 UTC]

Hehe...

Yeah, anyways.

No problem lad, I can well wait long enough to see what could the TF2 train project would look like.

Thanks!

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Atticus-W In reply to Angelcuti [2010-08-22 04:46:21 +0000 UTC]

You know what, just because you posted that you reminded me. I just posted my TF2 creation.

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Angelcuti In reply to ??? [2010-08-09 23:30:24 +0000 UTC]

Well that's nice.
There are trains everywhere in the videogame world, like TF2, Red Dead Redemption, ET CETERA!


But wait...

"Somehow involved in a catastrophic wreck in the depths of the Glitter Gulch Mine before being discovered and re-railed by an adventuring bear and breegull."

It might be a little obvious, but...
...I found out that, actually, Chuffy was somehow being put back on the rails by magic from an mysterious skull-head shaman guy, whose name is Mumbo Jumbo.
Did you not know that?

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Atticus-W In reply to Angelcuti [2010-08-12 00:56:01 +0000 UTC]

Wait 'till you see my soon-to-be-released TF2 train project.

And yes... I may have stretched the story a bit by ignoring Mumbo Jumbo's role in it. But eh... don't you think my artist's comments were getting a bit lengthy already? (Besides, who had to go find Mumbo Jumbo and TELL him about the derailed engine? )

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BlueMario In reply to ??? [2010-07-12 16:23:52 +0000 UTC]

Wow. Even I never thought of applying my logistics to that of VG trains. Quite interesting (and logical) if I do say so myself.

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Atticus-W In reply to BlueMario [2010-07-13 00:45:27 +0000 UTC]

Ah, you into analysis too? Cool. Anyway, thanks! (I think. XD)

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BlueMario In reply to Atticus-W [2010-07-13 18:37:41 +0000 UTC]

Ah-ha! I analize that statment as you second guessing yourself often!
(who says nerds can't have a sense of humor?)

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Atticus-W In reply to BlueMario [2010-07-13 19:07:49 +0000 UTC]

HM.

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BlueMario In reply to Atticus-W [2010-07-13 23:52:19 +0000 UTC]

Quite so

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AuraSoma In reply to ??? [2010-06-23 22:04:13 +0000 UTC]

I LOVE CHUFFY!!!

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Atticus-W In reply to AuraSoma [2010-07-13 00:45:42 +0000 UTC]

ME TOO.

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MidnaKoopa In reply to ??? [2010-06-06 08:40:43 +0000 UTC]

Wow. I never really looked that deeply into them. I just saw them as... trains. Incidentally, I'm listening to Old King Coal's battle theme on Jolly's Jukebox right now. Anyways, pretty interesting.

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Atticus-W In reply to MidnaKoopa [2010-07-13 00:47:59 +0000 UTC]

Ah, vell, leave it to a railfan. Dang, Banjo-Tooie had some good music, didn't it... (I'm rather fond of the Glitter Gulch Mine theme meself...)

Anyway, thanks.

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joetraincool In reply to ??? [2010-05-29 03:51:35 +0000 UTC]

This is great, I love the Excess Express, but you need to add the train from The Legend of Zelda: Spirit Tracks.

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