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Augenzahne — [WT] Reth

Published: 2017-07-01 01:08:08 +0000 UTC; Views: 4308; Favourites: 36; Downloads: 0
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The code looks to be fixed! I'll be testing it for the next few days, but it should be a more streamlined process than before!

☩ G E N E R A L - REDACTED

Deviia Rachlécu Kuang-Duquesne II

Legal Name. Notably redacted on common documents. Only mentioned for referential purposes.

Current Designation: Rethales Quavescald

Nickname: Reth

Known Aliases: ‘Deviia Rachlécu’, Reia Darowdryn, Rhet Cathrach, Jesk Rohden, Locke, and several others of increasing obscurity.

Elysían Birthday: The Third Sixth-day of Marpenoth, Year of Blue Fire

Common Birthday: October 26, 1385 DR

Elysían Star Sign: Wyvern

Common Star Sign: Scorpio

Species: Havarian | Dragon | Dragonkin

Dimension: The Elysían Tides

Age: 46

Height: 6’8” | 80 in. | 203.2 cm  

Length: 10’1” | 121 in. | 307.3 cm

As defined of length from tip of snout to tip of tail

Weight: 282 lbs | 127.91 kg

Sex: Female ♀

She, Her, Hers

Orientation: Aromantic | Omnisexual

Alignment: Chaotic Neutral

MBTI: ESTP


☩ F A M I L Y - We don’t talk about them

Deviia Rachlécu - Mother

Rumors spread that she once spitefully destroyed her family’s entire livelihood before forging an entrepreneurial empire on its ashes. Such is the ruthlessness of Deviia I, a wine-scaled force of nature that exists squarely on the edge of manners and blood thirst. She is the Matriarch of the Havarian faith, firmly believing in the marriage of Church and State: and it ‘influences’ all that she does. More accurately, it seems that she has a way about her to influence events and retellings of events to favorably rise the public opinion of her church or business, whichever is more lucrative at the time. She is incredibly opportunistic, and has revolutionized the medieval-style continent she resides on with exotic travel and trade. Such revolutions include caravans or lifts flown with a rare new breed of pseudo-dragons that only she seems to possess, renting out manticores and griffons for private use, and deals of that nature. Exotic travel is expensive, of course, but there’s no beating flying on the back of a dragon, now is there?


Phibes Cionaoith-Rachlécu - Father

The inheritor of a formerly revolutionary transcontinental travel (It’s hard to compete with actual dragon-riding, after all). His family’s namesake, the Leviathan, humorously focused on the integration of train technology and magic. While nowhere near as sophisticated to some certain omniscient presence filling in this form, the idea was unprecedented in the world and became seen as the universal source of trade throughout the continent. Flying trains driven strictly by magic were even in development to make it an intercontinental effort. Commerce boomed, and so did the estates of the timid man that had managed to succeed his brothers and inherit their father’s company. It is said that he was no dark horse for the subject, and might have been entirely overlooked, such was his nature since he was a young lad. However, rumor has it that at a festive dinner party, an entrancing young woman found interest in his family business, and offered him a deal that sounded equally impossible as it was fascinating. Against his better judgment, he agreed to entertain her proposal, and the rest is a murky and likely morally ambiguous stage of events that lead him to where he is today. He has a sort of power-couple marriage to Deviia, together they have locked down most of the continental trade routes.


Ithicanis Vogt - Sister

The eldest daughter of Deviia. She has her mother’s bloodthirsty nature with none of the charm. A bit of a brute, trading the cunning of her mother for the fierce instincts of her bloodline. She’s found her place in society away from the hard politics, instead incurring favor as a successful gladiatorial champion. With an incredible set of animalistic-grade instincts and talents, she has become a bloody fan favorite and was often on tours as a combatant until a few years prior. While that had been her start, she has taken a new career suddenly in the Church’s army as a Templar. She has become a warrior under these means: taking up the decoration that comes from noble lineage, talent, and discipline alike. She has even more recently been married to Amott Vogt, a Havarian of great military status and the son of one of Deviia I’s original suitors. Whispers through the court suggest this was yet another power play by Deviia I, who likely was smoothing over Vogt Sr.’s feathers in order to utilize his political standing in her campaign to gain power in the church of Havaros.


Casimir Kuang-Duquesne III - Husband (?)

A very powerful, yet human sorcerer that is rumored to have the blood of an ancient dragon in his veins. His surname is the marriage of two prosperous families, ones that ascended to true recognition when they cemented themselves as the royal families of the relatively new empire. Casimir has to him a great social intelligence, but he also has very strong flavors of bold and demanding in his personage. He has been said to have confronted and defeated any assassins that have ever come for his life. His main aspiration seems to be to ascend his civilization into a golden age of arts and magic, with an end goal of literary and cultural immortality.


His Imperial Highness Aurix Darastrix Kuang-Duquesne — Son 

A bit of a secret to those that do not know Reth very well, and an especially big secret to those that do. Aurix is the biological son of Reth. It could be said that his birth lead to her downfall and death, but that’d certainly be melodramatic. Unerringly true- Of course- But melodramatic.


☩ I N D I V I D U A L - Wolf in wolf’s clothing

”My worst trait? Easy. You could say I'm

Self-Centered."


Biology

Genetics

What Deviia I isn’t telling you very much influences the build of her children. Fully subscribed to the Havarian Faith, she and her family have been breeding with dragons for the last few generations, trying to get as close to the true draconic lineage as possible. Ultimately, Reth is a mere 12.5% human, the closest a Havarian naturally comes to being full draconic without defect. Generally, there is defect at even this stage, as is the case for Reth’s brothers, the pseudo dragons put to work with Deviia I in her ‘revolutionary’ travel ring. What could have been Reth and Ithicanis saving grace is simply the defects that run in their family, that show that they are not fully 87.5% dragonoid, and might instead share some blood with certain lizardkin species.

Reth personally seems to have some attributes that definitely show she has common reptilian blood, the most prominent bloodline outside of dragon seems to be something akin to a crested gecko and a pseudowyvern.


Attributes 

While Reth has a lot of universal attributes of her species, there are a few notable exceptions to her biology that set her apart from the average of her species: and this is assumed only due to how close her blood runs to pure. First and foremost, she is a three-fingered variant of Havarian, which is highly indicative among their inner ranks that she has a lizardkin ancestor. Adversely, she has an interesting structure in her legs, where, while she is standing on her foretoes, her feet act almost akin to a wyverns and have the ability to grip objects akin to a hawk’s talons. With her ‘heel’ toe, grappling things comes as something relatively easy for her, with that, and her prehensile tail, it is likely that she could have decent work in the trees; not unlike her lesser reptilian ancestors. Of course, that is provided the tree can handle her excessive size and weight.

The main differences in her species average is centered in her jaw area, which, while raptorial in nature, carries traits associated with geckos. For instance, she has a hard time chewing but can do so with effort, as her mouth seems to be better-apt to swallow it whole. She can gulp up to the circumference of her head without any effort, but of course that’s frowned upon in standard society. She generally chooses to struggle eating than show off this trait in any capacity, but she often goes to bed hungry for it. Similarly from this style of eating, she has a remnant trait of an ancestor that has gifted her with an extensively long tongue, one that is similarly prehensile, like her tail. Originally, it might have been used in conjunction with her jaw structure to ‘grab’ prey and then drag it to her mouth to swallow it, not unlike a frog or gecko. Since she chooses not to eat in the way her body demands, her tongue is instead just a quirk, rather than any real advantage.

Due to the copper auric nature that runs through her skin, she is generally resistant to acid-based attacks. Due to the high copper content in her body, she’s incredibly conductive and can ground, absorb, or even reflect electric magic. Like most reptiles, she does not handle cold well, and generally can range from lethargic to nearly catatonic when the temperature is too low for too long. She thrives when she can bask in a warm room or under a sun for a period of time, and generally does better in higher temperatures. She has scarring, which have all but removed the scales on her body in those locations, and that makes them incredibly susceptible to resistance she ordinarily has, so she generally protects these weaknesses from even view, much less exploit.

The only rare advantage that Reth does seem to have is the ability of a partial polymorph, being able to turn into a pseudo dragon with a lot of effort, although part of this is still illusory magics. Her brothers do not get the chance of an alternate form, so Reth once held herself up zealously as one of the few Havarian that have gotten to that threshold to actually embrace their draconic heritage as fully as possible.


Personality

Negative

| Greedy | Deceitful | Vain | Cowardly | Manipulative | Secretive | Opportunistic | Selfish | Sarcastic | Aggressive | Instigating |


Reth isn’t your friend, she’s not a hero, she’s not even a very good person. What Reth IS is a conman with self-serving interests. The first thing of notice is that Reth Is always going to be out for herself. It will never matter how buddy buddy she gets with anyone, ever. If it came to saving another and saving her own skin, she’ll leave you high and dry. She has the deaths of several companions who thought they were her friends prior on her conscious, yet she still sleeps well at night. Due to her history and race, she can’t help but find herself superior to others and always has an air of contempt to her if she doesn’t want anything from them. If she does, she’s that much worse since she becomes a horrific shmoozer, flirting or putting on polite or friendly airs in order to get what she wants. She also finds herself being rather antagonistic and sardonic in the fact that she often provokes or stirs up trouble. However, she is horrible at taking responsibility for these things, and will just as likely flee or reason her way out of this misunderstanding than face the music. From her history, she has a tendency to pocket or steal items of interest, as well as try and con or make unfair bets with others, generally in hopes of pawning your precious treasures later for funds. The only thing ultimately reliable about Reth is her weakness to vices, one can easily set up a wager or get some drinks out and you’ll eventually summon the lizard from the depths of indifference to take a bet or become a drinking buddy. She is usually considered a good, colorful companion, but do well to remember that Reth is notoriously hard to work with because of her selfish nature. She plays better with folk who similarly have monetary or power-driven motives and is hardly swayed to empathize with the plights of others enough to act on their behalf.


Positive

| Charismatic | Clever | Adaptable | Persuasive | Confident | Independent | Oddly Efficient | Ambitious |


Reth is whoever you need her to be, no matter what. While her act is generally a facade to get on the good side of other individuals, she is usually very good at being rather charming. Or, if she senses that's not your scene, being something else entirely. She’s been nobles and generals and sailors and clergy in her time and has lived a lot of lies. As it goes, she has learned what generally needs to be said to certain people to get their secrets or alliance out of them. She’s not truly a terror though, generally using friendship to get menial labor done if she can help it. She’s dubbed at being the Most competent incompetent worker, since, if left to no other alternative, she usually does the job and does the job well. She’s meticulous- a bit of a perfectionist- and even hardworking in nature, she just hates working. She generally uses these attributes for disguises, identities, and forgeries, working to make as close duplicates or intricate backstories as needed to thrive in another skin. She’s generally Pacifistic, preferring much more to talk out her problems than cause undue bloodshed. Again, this could just be her aversion to work and effort, but she claims instead that having a body taking your suitcase up to your room is infinitely better than having to stuff  your suitcase with a body. One just provides more work for you. In that way, Reth is rather incredibly persuasive. She usually has a way about her, a charm, that makes her option sound like it could be reasonable. This also suggests there is a deep-set intelligence in her eyes, she has to her a noble charm and a way of talking that sounds affable. She sounds like she empathizes with your side, she has consoled cultists out of destroying cities when the price is right. She’s talked people out of killing one another and people especially out to kill her from doing so on numerous occasions. In the game of Reth, it’s all about survival and the path of least resistance. She is very dignified and fanciful, true to her lineage, and she has a mind open to learning, especially in the arcane arts. It is worth noting that Reth will generally scout a room and do whatever it takes to get on the good side of the perceived strongest force.  



Likes 

+ Money | Sex | Alcohol | Gambling | Dominating or Deceiving Others | Reading | Magic | Music | Food | Learning


Dislikes 

- Unnecessary Conflict | Necessary Conflict |  Stupidity | Honest to God Effort | Embarrassing Situations | Cold |


Fears

- Death |


History


Synopsis

Reth was raised to be the way she was, shrewd and manipulative: which was amplified when her sister, her idol, plunged their mother’s haleron through her side and killed her. While she has been bred and raised to believe in gods, when she faced death she found herself in oblivion, in nonexistence in essence. When a mysterious patron gave her a second chance to exist in exchange for her servitude Reth jumped at the chance. She dug her way out of a shallow grave and has been on the lam since.

The World Train would offer a sanctuary from the persecution she’s faced in life, and has been seen as a sort of saving grace for the forlorn lizard.


A summary of Reth’s History can be found Here


Skills and Weaknesses


Melee

☩ Havarian Biology - Reth’s biology is muscular and has some deceptive speed and strength to it. It would serve well to compare her to an alligator of roughly the same size in terms of the respect one should have for her physical threat. Her carrying capacity can comfortably fit a range of 240-570 lbs | 109-256 kg, while she has a  maximum dragging capacity of 480-1140 lbs | 218-517 kg. She would generally prefer to carry a lot less, but this is generally her upper limit if she had to put it to the test. That being said, it would be foolish to underestimate her strength.


☩ Auric Acid Bite - Reth can shoot Auric Acid into her mouth, which foams into a pretty nasty corrosive bite. However, as a safety precaution, her saliva is quick to break down the acid and neutralize it to prevent damage to her lips, gums, and jaw, so this must be timed right or will otherwise just be a bite. Make no mistake, a bite from a nearly 7 foot raptor might still be something to see a doctor about, but it just doesn’t have the same kick to it. At most, she can generally keep her Auric Bite going for an average of 30 seconds before it metabolizes into her system harmlessly. It can go upwards to a minute without large side effects, although generally it’d at least burn her tongue.

Note: She can continue to shoot acid into her mouth to extend this period of time, but usually that is at great risk of damaging her mouth interior. The most common side effect are burns and ulcers as the membrane is eaten up by acid. It is likely that continued abuse of this system could irreparably damage her system, worst case immediately being death by jaw-melting-off or progressively through perhaps some form of cancer caused by damage.

☩ Teeth, Claws and Tail - Like an animal, her teeth and claws can be used for fighting; although she finds this uncivilized. For some natural striking range, her copper-coated tail-tip is pointed downwards, much like a wasp’s stinger. Prehensile in nature, if a bit bulky: it makes a quick sucker punch with her heavily muscular tail, or it could make a pretty devastating strike if timed correctly. Generally, however, she prefers more civilized weapons and will typically resort to clawing her way out of a situation if she’s afraid she has no other choice. The limits of this situation are in her form, since she prefers having a distance and is very fragile. It could take only a few good strikes to dispatch her, which is why she is oft using her tail or weapon to keep a berth between her and foes. Her tail has a reach of 78 In., the exact same distance as her weapon, so the two are generally interchangeable depending on the situation. She has adequate strength, but low stamina, and will tire out easily with the effort it takes to uphold a ‘fierce wild animal’ charade.

☩ Drachenkante - Please refer  to Drachenkante for its applicable properties. It has a 78 In. reach.


☩ Draconic Polymorph - The most powerful move of melee, she gets dark vision up to 120 ft, and blindsight up to 30 ft, which keeps her in heavy observance of her combatants even without seeing them. This is the peak of her magical form, so her ability to register magical signatures is greatly increased. She can walk, climb, and fly: additionally, this polymorph has a few interesting qualities which will be explained below.

Firstly, her wings are wyvern in nature, which is more bat-like than those found on true dragons. They have flexible membrane and are excessively large, allowing her to catch air beneath her wings like a sail, and allowing her to take off without a running start. Similarly in contrast to dragons, these wings can function as secondary arms, seeing as they can hold their own weight and her dewclaw and the joint of her wings can be walked upon in true pseudowyvern fashion. This usually is used to allow her movement of her front limbs with full support, allowing her to strike or manipulate objects without fear of toppling over or having to rear up.

Offensively, her size is staggering in comparison to her original form, which offers more devastating attacks in general. Her tailtip lengthens into a talon-sized stinger that has a much easier time disembowling its victims. With 6 functioning talons with the rudimentary ability to grip, it is very likely she will have no trouble grappling and trampling smaller enemies with her superior size.

Defensively, the formerly aesthetic ridges and spikes of her common form are much more pronounced here, allowing for defense of areas like her haunches and her elbows. Similarly, the ‘hair’ that was previously only seen for aesthetic shows its true purpose in this form, as it drapes over the back of her neck like a spongy mane; a natural defense against sword attack as otherwise her neck would be the most vulnerable to damage.

HOWEVER: This form in actual combat takes a huge chunk out of Reth both physically and magically, and so it is usually used for intimidation or for the ability to fly or move faster when absolutely necessary. The form is too large to use in the World Train comfortably, and even if it was chances are no one would see it. After an extended period of use with the dragon, usually averaging around 3 hours with intense physical use like fighting or extreme conditions- Or approximately a day if used for simple carrying or flight, it takes at least 2 days of strict recuperation before she can use it again, OR 3 days moderate recuperation OR 5 days lenient recuperation. If she does not actively rest, it can be several weeks before her body is recovered enough to transform again. Her magic is also efficiently stunted during this time, so she generally will not use this form unless she a) knows she has a lot of time to recoup afterwards or b) it is a last resort. Magic gives her an out, it gives her safety: and she is generally going to choose fleeing from a fight as opposed to using this form roughly 9 out of 10 times, or 90% of the time. However, illusory magic has been used to a lesser effect to make it seem as  though she has polymorphed, but in this case it is just an illusion and she gains no benefits from this form. Since this can allow her to control some variables like size and shape, if ever she ‘polymorphs’ in the World Train, it would specifically be an illusion. That is the only way this form could ever fit comfortably into the cars, but she will never let anyone privy to this fact if she could help it.
Level 5: [Locked]
☩ A Dragon's Weight
-  When Reth has sufficiently mastered the conjuring of her dragon form, she will be able to manipulate it to the true strength of a dragon of that size. Her carrying capacity will up to 1440lb | 653kg, and her maximum drag will be approximately 2880lb | 1306kg. When using her form for things like flight, transit, or other less physically-intensive means, she may find things easier, more natural. She very well be able to push herself for longer. The recuperation time until she can manifest the form again depends on how long she overextends herself.



Magic

☩ Passive Magical Sight - Explained in Species Attributes, there is a chemical compound in Reth’s eyes that allows her to sense and gauge magic passively without the individual needing to show off their tricks. This usually helps Reth gauge whether or not she is going to engage, and whether she should step off antagonizing a particular patron.

☩ Intermediate Illusory Magic -  The main school of magic that Reth possesses. She is a very sensory deceptive being, and can cast a wide net of illusions, from throwing her voice or manifesting sounds distances away to making visual manifestations of various sizes and degrees. The larger or more complex the illusion, the more it takes out of her reservoir, but she is prone to complex shows of superiority. She frequently compounds several smaller illusions over manifesting larger ones, or uses the help of physical prostetics to seem more realistic in her tricks.

☩ Minor Conjuration - Conjuration is mostly her phasing things (Almost exclusively her weapon and armor) to and from subspace, although it can possibly later manifest in teleportation which will both be described later.

Level 2: [Unlocked]
☩ Magical Sense
- Usually seen in Listen, Spot, or similar spells, these simple incantations of magic make it so she can tune in or otherwise mildly influence situations. Listen and Spot are simple eavesdropping devices that make her deaf or blind to her surroundings for the duration, but allow her instead to see or hear elsewhere. These are all small buffers to help her gauge or communicate with others, generally they can be used at will, and are among the things she compounds to make her illusions seem bigger.

☩ Infernal Magic - Reth’s main magical type for offense. While it is coined infernal, it is so coined because of its common use with demons and other nefarious beings. Reth was granted this power mostly from her Patron, who harnessed and grew the small inkling of the power she had presented before. The nature of this magic is unpopular, classified as a branch of dark magic mainly because of its vitality draining nature. It is an outlier of ‘evil’ magic, but evil is what you make it. Not everyone uses these magics for evil intentions. Reth probably will, but that's bygones. Some of Reth’s powers are/will be as follows:


☩ Dragon’s Curse - A mark that is placed that makes a particular foe more susceptible to her attacks. The only problem is it also makes her more susceptible to theirs.


Level 2: [Unlocked]
☩ Eldritch Blast
- A crackling standard beam of magical energy that has a range of 100 feet, usually can be used at-will. A standard ability used to flare down enemies at a decent distance.


Level 3: [Locked]
☩ Eyebite
- Ranged 100 feet, it does little damage, but temporarily shifts the magical vision in one’s gaze to allow herself to be in their perceived blind spot, becoming invisible for a period of time typically not exceeding 6 seconds. It helps her regroup, or simply run away.


Level 4: [Locked]
☩ Vampiric Embrace
- A medium drain attack that usually manifests as a grasping dragonoid hand. It has a range of 50 feet, it takes more energy to expel and can generally be used once per encounter, but it is used to drain HP from an opponent while restoring some of her own.


Level 4: [Locked]
☩ Ethereal Stride
- Granted by her Warlock Pact, it can only be used once per encounter and is a fuller teleport, although it can only move her about 15 feet or less. In turn for this though, it provides a brief ethereal shield that buffers her defenses for a round after the teleport completes.


Level 5: [Locked]
☩ Scyron’s Hideous Laughter
- Bleeding a mixture of her illusory magic with her infernal gives her the edge of creating a psychological prison, generally manifested in a hideous, inhuman laughter that buffets the senses and torments the user. It can manifest differently for other individuals by their own perception or by Reth’s own malice, and their reactions to it are a curveball. Some might attack others, seeing them as monstrous illusions needing to be dispatched. Others might simply shift away from her range and the noise and disengage from Reth. Others still might not be effected at all besides the burn of the infernal magic doing damage, it all depends on the will and susceptibility to charm of the individual. This takes a toll on Reth, and can only be used once before an extended rest: or once per day typically. The longer Reth has to sustain the power the more it has a toll on her, and can produce similar damage and hallucinogenic effects as well. Usually used as a disengage, so while the enemy recoils Reth can regroup or escape as necessary.

Magic Appendix
Illusory Magic - Expanded - In the above information, if she manifested an illusion of her dragon polymorph, for instance, she would use quite a huge chunk of magic (Although it would still be comparatively a lot less than her actual polymorph). But that is not only taking in the dragon’s size, but she would make illusion of the warmth and acrid acid on its breath, tremors with its every foot fall and inane object manipulation to make its presence be seen and ‘felt’. She can even manipulate scents to the degree that she’s manifested fake ‘accidental’ scent trails to lead unwitting hunters into ambushes, or ward them away from her true sanctuary. She can cast auditory and scent illusions for a good distance, depending on their severity simple scent trails can be maintained for a few miles from her. The bigger the illusion, the closer in proximity it has to be, so the dragon polymorph would usually be cast on top of herself, for instance, since it would be incredibly hard to maintain even a short distance from her. This usually works to her favor regardless, as it makes it look as though she did morph into a fierce dragon, and she usually walks or crawls along with its relative movements so she knows what objects to effect with her actions. (Imagine an actor performing a scene in green screen and you've got the image of how silly she looks beneath the illusion)

Illusory magics typically are that, illusions. She usually casts many small things that sustain minor effects rather than big illusions for the most part. An example would be- She wants to seem like a prophet of the church. So she casts minor instances of illusion and prestidigitation to make herself glow, to make small flowers or herbs bloom beneath her every step, to give her voice reverb or to make it sound like it is ethereal, casting it on herself so she does not have to so much as move her mouth to communicate. Generally, a full image is made very much in this way, with several smaller components working to make a larger cohesive interpretation of her form. Adversely, let’s say that she wanted to seem like the scourge of the town to shake someone up. She could enter a tavern and cast magic to blow out the candles in the establishment, and/or have all doors/shutters slam shut. These are all simple parlor tricks common of magicians of these traits, but she enjoys compounding them into complexities that make her seem bigger than life or help her blend in as necessary.

While they can come off as pretty convincing, illusions are still just that. They can be phased through or even seen through if someone knows what to look for; so like a true magician Reth tries to misdirect from the reality that what’s happening isn’t reality. Generally, illusions can also do very little more than scare or coerce someone, and they do not generally or are not even generally used to hurt anyone. They do not have the capacity, while she can look big and scary as she wants, in truth this side of magic is harmless.

Conjuration - Expanded - Reth mainly will use illusions or, later, her infernal magic. However, there comes a time where her lesser knowledge of conjuration comes into play. For the most part, it is used to phase her armor and weapon, Drachenkante, into her hands and into play in a moment’s notice. She can go from being unarmed to being instantly ready for battle, a trait she uses commonly so she can dress daintily and look as vulnerable as possible. She has tried other conjuring spells in this manner, but only on a very small scale, much rather preferring to use other magic as needed. She does have a knack of storing some items in subspace to summon for smarter opponents, alternating between illusion and conjuration to keep them on their toes. Those daggers she might have been throwing that your character knows is fake might suddenly catch them in the leg if they’re careless. However, since this is a lesser magic, it is less honed than the other magics and she focuses on only really being able to call her weapon and armor reliably or frequently.

Level 2: [Unlocked]
The other main use for her conjuration spells are a sort of displacement of herself. She cannot phase fully into the subspace, but she can use bursts of conjuration to help get an advantageous position or, more commonly, to escape a threat. Sometimes referred to as The Misty Step, it is so named because she looks like she becomes ethereal, almost mist-like as she moves- nearly instantly- from one position to the next. Quick eyes can tell that she doesn’t truly teleport, but her body becomes shadowy and harder to strike as she morphs from one position to the next. This type of displacement is really jarring for her, so she has clocked the teleport for a duration of 6 seconds at a time. Since she also has to move herself and she can’t just will a teleport, this generally lets the range of the teleport generally give her anywhere between 30-60 feet. While it can be cast upwards of 3 times, it gets incredibly more stressful on the body, and much harder to cast or maintain. Additionally, casting it more than once within an encounter can short her out before the 6 seconds or produce other unwanted side effects. Reth typically only uses it once per fight for this reason, and almost always it is used to make a quick escape. 


Stats:

            Health: 50

            Magic: 300

            Attack: 150

            Defense: 50

            Speed: 100


Stats Overview

Reth is a very fragile being, the definition of a glass cannon. While she would much more prefer to talk things out, when she strikes, she strikes hard and fast. She hopes that whatever she’s fighting won’t get up afterwards. If they do, they might be surprised to find that she’s just as quick to choose flight in a fight or flight scenario. Her own survival is paramount, and it is easy enough to get her to disengage through risk of injury or death.


Equipment


Drachenkante

Translated: Dragon’s Edge. Reth’s main weapon of choice is a haleron. It is designed to slice through flesh with a vertical or clawing strike, originally used against dragons to tear through a dragon’s wings. Drachenkante has been repurposed from its original design as a unique weapon type that combines an axe, a spear, and a scythe. Inlaid in the crest of her weapon is what is known as a beacon stone, which is attuned to Reth’s personal auric signature. The beacon stone acts as a buffer, absorbing some magic from other sources to help shield its wielder from a fraction of magical attacks.

Outside from this magical buffer, Drachenkante’s only other use is a unique phasing property where it can be conjured to and from subspace at Reth’s discretion. Outside of this, it behaves as an ordinary weapon.

She also has an almost complimentary armor set stylized like a dragoon, that seem to have been forged after the Drachenkante. It is imbued with phasing properties and deflects magic, amplifying the effectiveness of use when coupled with the haleron.


Tools of the Trade

While nothing in her kit has the transdimensional property needed to keep in contact with her dimension or others, they worked well enough for her in her own dimension. Her current equipment otherwise includes:


☩ Forgery Kit - A small box containing a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and similar supplies to create convincing forgeries of physical documents. With Reth’s personal magic affinity and plagiaristic hand, she can even mimic some magically bound documents if she can get her hands on the right materials to compose them properly.


☩ Disguise Kit - Cosmetics personalized for her, including scale-and-skin safe dyes to temporarily shift her color and minor prosthetics to change her horn structure. Reth usually overlays illusory magic when using these effects in order to appear that much more convincing.


☩ Signet Ring - A ring that boldly proclaims her as a Rachlécu, it is a ring that centers a stylized dragon, surrounded by its 8 wings. She claims she pawned it off of some fellow who stole it from the royal family, and usually parades around as ‘Deviia Rachlécu’, to her unwitting allies a fake noble from overseas. Little do they know how close to home this truly strikes.


☩ Mysterious Sheet Music - A packet of several incomplete compositions for the violin, usually a half page to two pages long, but never notedly complete. Those that are magically inclined in the written verse can read between the notes and see that these are actually hidden messages. Some further deciphering decodes that these are messages from a loved one, cleverly written in some kind of arcane code; just the way Reth likes it. She is zealously protective of these papers, so whoever wrote them must have been rather close to her.



Relationships:


RP Sample
Reth had her tongue pressed firmly to her cheek as she fiddled with a small polypropylene bag. The Havarian had been perched on one of the other stools of the car, and all of her attention had been focused on the plastic that she uselessly grappled between her claws. The synthetic product was beyond her time, and even that made for an entertaining evening trying to figure the treat out. She made a soft gasp of surprise when the bag burst open from a particularly hard tug of effort, spilling chips every which way across the countertop.

 She feigned ignorance to her own little debacle, allowing the bartender to offer a reprimanding leer while cleaning off the counter; while she personally popped one of the few surviving chips into her jaw with a definitive crunch. The dragonoid hummed thoughtfully at the taste, and her embarrassment was quickly forgotten. Well, ignored maybe, not forgotten. It was around this time that something else took the forefront of her attention. Another woman had made her way to the bar, and seemed in desperate need for the drink. Well, Reth decided, she might not have known much about these ‘plastics’, but she did know a good deal about drinks.

“Make it two, please.”

Related content
Comments: 7

ScruffyPalmTrees [2017-09-11 01:09:15 +0000 UTC]

Congratulations, brother! You've reached level 2!!! TOTALLY TUBULAR!!! 
You have an additional:

+150 Stat Points 
+20 Discs
+2 CP

Your current Stats are:
Health: 50
Magic: 200
Attack: 125
Defense: 25
Speed: 100

Please reply with your new stats and a (+??? = ???) beside them so it's easier to confirm. Thank you~!

Also, remember to update your app with your new stats!

Keep up the good work, cool cat!

👍: 0 ⏩: 1

Augenzahne In reply to ScruffyPalmTrees [2017-09-11 02:00:59 +0000 UTC]

Thank you so very much~! If I'm not doing this correctly, please feel free to let me know! 

Health: 50
Magic: 200 + 100 = 300
Attack: 125 + 25 = 150
Defense: 25 + 25 = 50
Speed: 100

👍: 0 ⏩: 1

ScruffyPalmTrees In reply to Augenzahne [2017-09-11 22:00:38 +0000 UTC]

This is perfect, it's all added!

👍: 0 ⏩: 1

Augenzahne In reply to ScruffyPalmTrees [2017-09-15 04:31:15 +0000 UTC]

Thank you so very much!

👍: 0 ⏩: 0

ToyBoxMelody [2017-08-21 21:16:03 +0000 UTC]

My girl!
I'm so glad she made it!

👍: 0 ⏩: 0

Amy-Ku [2017-08-13 15:48:49 +0000 UTC]

Hmm, yes. I love her, I'll take two- //hit

👍: 0 ⏩: 1

Augenzahne In reply to Amy-Ku [2017-08-18 16:39:12 +0000 UTC]

How did I miss this?? Thank you so much!

(Although, I just imagined two Reths and I felt an unholy shiver crawl up my spine. Is there enough room in the multiverse for TWO of her? Stay tuned!)

👍: 0 ⏩: 0