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#assassin #creed #evie #frye #hope #jensen #legacy #lost #maria #mary #outfits #read #syndicate #thorpe #assassinscreed
Published: 2016-12-03 16:18:22 +0000 UTC; Views: 2399; Favourites: 28; Downloads: 0
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Because hey, the Assassin girls need some recognition too XD
I need my legacy outfits dang it! Lol oh well. At least with Evie they gave us most of the major character outfits. Still though XD
By the way, for the record, I don't hate Evie, I hate her character type Evie herself has a few good moments, but most of the time she's always just that cold, calculating character type that just annoys me so much.
“No Jacob, emotions and feelings will just compromise the mission. No Jacob, we must only focus on this one Piece of Eden and nothing else. No Jacob, you can't go around killing Templars and saving people even though that's exactly what Assassins do and your way actually significantly lessened Templar influence in London whereas my way barely got jack done until the very end of the bloody story. No Jacob bla bla bla!”
...Wow, I didn't mean to start ranting Sorry XD
That's how I feel though. I don't like cold, calculating characters. They're interesting, but they're not engaging. They're not people I want to go along with on a grand adventure to save the day, they're people I want to watch from the sidelines as they save the day. And to me that's just boring, it doesn't get me into the character.
But that's just me. I know a lot of people really liked Evie; she just wasn't my kind of gal
...Also none of her outfits look like big flowing Assassin ball gowns. They're all some form of rubbish coat thing. And that annoys me too XD
What is it with the all dress hate in these games?! Historical dresses are so gorgeous! Can't we just have one character that just enjoys looking fashionable? XDRelated content
Comments: 37
Kimberly-SC [2016-12-06 12:20:16 +0000 UTC]
Wow, these are cool designs!
A great work on all the details and somhow it is like you have put the outfits into a special order, from "useful" to "fancy"
And you are right, historical dresses are awesome
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Avapithecus In reply to Kimberly-SC [2016-12-06 14:27:22 +0000 UTC]
Thanks. I mean, they're not my designs, they're Ubisoft's but thanks anyway? I think? XD
Ikr? Especially the big ball gowns people used to wear They're gorgeous!
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Kimberly-SC In reply to Avapithecus [2016-12-06 17:23:00 +0000 UTC]
No problem
But you have put them into your own style, so they are kinda your own one XD
YES!!!! It would be great if they ever add a mission, where one of the assassins has to learn dancing for a ball
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Avapithecus In reply to Kimberly-SC [2016-12-06 18:14:35 +0000 UTC]
Eh,perhaps
YAS! Every scene we've ever gotten has just been the girls complaining about the dance XD
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Kimberly-SC In reply to Avapithecus [2016-12-07 21:19:15 +0000 UTC]
Maybe... XD
Haha XD Just imagine a super-awesome assassin with stunning dancing skills!
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Avapithecus In reply to Kimberly-SC [2016-12-07 21:29:09 +0000 UTC]
XD Don't put ideas in my head; I'll end up actually drawing them lol
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Kimberly-SC In reply to Avapithecus [2016-12-21 22:12:25 +0000 UTC]
Haha XD
Would be awesome XD
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Avapithecus In reply to FlashOfAurora [2016-12-05 01:59:17 +0000 UTC]
^^ I always thought that outfit was pretty cool too
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twinfryes [2016-12-03 19:02:47 +0000 UTC]
"What is it with the all dress hate in these games?! Historical dresses are so gorgeous! Can't we just have one character that just enjoys looking fashionable?"
Gorgeous, but impractical. Liberation provides a pretty good demonstration of why wearing a dress doesn't work as an Assassin; the skirts constrain one's legs, and the corset prevents one from bending at the waist, not to mention how hard it is to exert oneself while one's lungs are compressed. I actually really appreciate the fact that AC generally gives its female characters reasonable outfits. Substance over style.
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Avapithecus In reply to twinfryes [2016-12-03 19:24:41 +0000 UTC]
It doesn't have to be a full-out dress though. It could be robes that have the general shape of a dress, just a bit looser and shorter so that the legs can move properly, like Lydia's or Hope's or Aveza’s outfits. And a corset is usually hidden anyway, so they wouldn't have to wear one at all. There's plenty of ways to give the outfit both substance and style.
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twinfryes In reply to Avapithecus [2016-12-03 20:38:52 +0000 UTC]
Ah, well Aveza and Lydia's 'dresses' are fine, but Hope's seems a bit unrealistic. Given it's shape, I believe it would have to have a frame inside, so it makes no sense that she can run in it. Hope's body shape also makes it look like she's wearing a corset, though she might just have a thin waist.
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Avapithecus In reply to twinfryes [2016-12-03 20:47:07 +0000 UTC]
Yeah, even I have to admit Hope's dress looks a bit off, but I still think it's a cool design, and it matches her character pretty well. Besides, these games aren't exactly famous for keeping to the laws of physics and biology. Leaps of faith and whatnot XD
I dunno. I feel a little artistic liberty wouldn't be so bad when they design these outfits.
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twinfryes In reply to Avapithecus [2016-12-03 22:19:08 +0000 UTC]
Yeah I see where you're coming from, but I personally have a hard time suspending my disbelief when outfits pass a certain level of practicality or plausibility. Like, I've always hated Ezio's belt (especially in brotherhood), because it would prevent him from effectively bending at the waist, which would prevent him from properly safety rolling; it looks cool, but I'd personally find a more practical design more appealing.
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Avapithecus In reply to twinfryes [2016-12-03 22:28:53 +0000 UTC]
I'm the opposite lol I always preferred style and flair over something that looks practical. I guess I just have a lot of suspension of disbelief. But that's just me.
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twinfryes In reply to Avapithecus [2016-12-03 23:18:57 +0000 UTC]
(I wasn't planning on responding to this, because it seems like that's a pretty good end to the conversation, but I started writing a short reply, and ended up going on a bit of a tangent, hardly related to our previous discussion. Sorry about that ;O_O)
I'm fine with style over substance on occasion; AC is different for me. Like, the game For Honour looks good to me, despite the obviously inaccurate Outfits, and something in the vain of Dishonored can be as flashy as it wants, and I won't be bothered. In those cases, though, the settings justify everything; in an alternate universe where three groups of historical warriors were magically brought together and made to fight a thousand year war, it doesn't matter if their armour isn't accurate to the history, because they've been taken out of history. In Dishonored's setting, it's very clearly shown to be a different universe, so the rules of the universe can differ from ours without needing any explanation. In the case of AC... Well, it obviously requests some suspension of disbelief, asking us to buy the idea that memories can be passed on genetically, that humans were created by another species to use as slaves, that the PoEs can work, and that Assassins and Templars could exist... But it asks us to assume this is the case within our own history.
For me, that requires a disproportionate amount of realism to counterbalance; The first two games did this beautifully in my opinion, aside from Ezio's stupid belt, and the White robes sticking out like a sore thumb in Renaissance Italy... I felt like the Events of AC1 could've really happened, and while AC2 was a bit more of a stretch, it was still believable. That kept the world believable to me; the fact that it felt like it could've been real history made me more open to accepting other things. The realism of Altair's mission set the tone of the universe, and made it feel like much more of a twist when the Apple of Eden was used. Similarly, AC2 was a bit more lighthearted at times, and required some more suspension of disbelief, with the flying machine and whatnot, but it was still grounded enough that the appearance of Minerva was shocking. Meanwhile, Syndicate was much less grounded; most of the outfits were very style-centric, and the tone felt a lot more whimsical; AC2's twist felt surprising, even after AC1, but AC Syndicate didn't even have a twist; the PoEs were just part of the world, rather than weird and frightening things. I realize I've made a leap from talking about clothing to talking about atmosphere in general, including but not limited to clothing... I should probably stop typing now, before I make any other leaps lmao
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Avapithecus In reply to twinfryes [2016-12-03 23:26:44 +0000 UTC]
Lol it's cool XD I have no trouble with discussing anything, especially fandom stuff. So long as it's a civil conversation, I don't mind at all, even if we disagree on a topic ^^ I'm just happy to talk.
I see what you mean, and I mostly agree on the atmosphere bit. The first few games were very realistic in terms of people and storylines. And Syndicate had pretty much none of that. That's partially why I didn't care for that game. It feels more like a parody of an AC game instead of an actual addition to the series. Not to mention how it pretty much ignores any historical exploration, unlike it's predecessors. Like, I could (and have) ace a history test by playing AC2. I felt like I didn't learn a thing from Syndicate.
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twinfryes In reply to Avapithecus [2016-12-04 02:31:15 +0000 UTC]
Yeah, absolutely. I really love Syndicate as a game in general, and really enjoyed the characters, but it did seem out of place within the series. I loved how in AC1, all of the targets were historical figures, even if I'd never heard of any of them. Like, AC1 had plenty of Historical figures, but the only one immediately recognisable, to me at least, was Richard I. Meanwhile, Syndicate only had three historical targets, and other than those three targets, all of the historical figures were instantly recognisable, and aside from Alexander Graham Bell, their appearances more like contrived, *wink wink* *nudge nudge* moments than actual story relevant inclusions.
I really enjoyed Jacob and Evie as characters, and even thought that they provided a pretty good comment on the Assassin Brotherhood; Jacob is an extreme example of one element of the assassins, Killing as many Templars as possible without considering the consequences, While Evie's use of careful planning to get a PoE is important, but too slow. Only when they work together do they properly complete their goals, which goes to demonstrate that the Assassins can't make any difference without killing, but killing without thinking does more damage than good. Then again, that message would be much stronger if the original plan to make Jacob's actions affect the game world went through.
Anyway, what was my point again? Oh yeah, as much as I enjoyed the more lighthearted elements of Syndicate, I think it would've done better to cut them with more serious moments, and I wish they hadn't made the main Enemy a fictional character. On top of that, the world itself constantly requires the suspension of disbelief; The Parachute in ACB felt very strange to me, given that I don't see where Ezio could've stored it, but at least it makes sense; I can buy that maybe someone used Leonardo DaVinci's Parachute design. What I can't buy is that the Rope launcher could ever exist, or that a bomb could shoot out electricity, and be blocked by a simply rubber sole. The Jack the Ripper DLC had a fantastic atmosphere, but was such a rewriting of history that it made me want to punch whoever came up with it.
Syndicat is definitely the worst example of historical liberties, but it's not the only one. AC3 irritated me, not just with how it shoehorned Connor into so many events, but how it changed these events. The Boston Tea party, for example, was a stealth operation committed by a bunch of hooligans who dressed up as Natives to deflect the blame. Then there're the details; going back to clothing, Charles Lee is dressed like he's from a steampunk universe, and as much as I like Connor's outfit, I find this version: 65.media.tumblr.com/eae0f36eea…
Much more plausible than the finalized outfit. Then there's the facial hair! Facial hair was greatly discouraged in the 18th century among Brits and Americans; Charles Lee would NEVER have been seen with such a mustache. These versions of Lee:
media1.gameinformer.com/imagef…
duuro.net/wp-content/uploads/2…
STILL have too much stache, but they're much more plausible than the horror we got in the game.
And then there are the little historical accuracies which bother me whenever they pop up... Sometimes it's explainable in universe, like how the Assassination attempt on the Medicis being outside in game could be a matter of Ezio misremembering, but others bother me to no end; The Grand Bazaar in Constantinople was made of Wood in 1511, as were the spires of Notre Dame Cathedral during the time of Unity. The Stained Glass Windows of Notre Dame cathedral are Copyrighted, so Ubisoft made their own designs... But the windows were made of plain, clear glass at the time. The Guards in Unity wear uniforms from long after the Revolution, and most of the Civilians wear clothes from the 1810s. George Washington was a Redhead in his youth, though I think that one's fixed in Rogue, and I guess Haytham could've just misremembered it. Napoleon was above average height, but the kid in Dead Kings calls him little. And then there is the worst thing.... The most awful anachronisms that keeps showing up, the one that I just want to die already....
MOTHERFUCKING DOORKNOBS. Seriously, brings me out everytime I see them. Every game so far has been set prior to the invention of Doorknobs.
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Avapithecus In reply to twinfryes [2016-12-04 02:51:12 +0000 UTC]
I'm pretty sure only the Crusader targets in AC1 were historical figures and the only Middle Eastern historical target was Al Mualim, but I could be wrong on that
While I didn't care for Evie, I certainly liked Jacob ^^ His story arch was less annoying to me, and it seemed a lot smoother. Not to mention how he actually got stuff done XD albeit with some major consequences. But the lack of historical exploration does water that down a bit though. Grant it, I guess there isn't much you can do with Victorian London, but still. In all the other games, you feel like you're actively in history and learning about it. In Syndicate, the historical setting just feels like a backdrop, and nothing more. And I totally agree on the Jack the Ripper thing XD
AC3 is my absolute favorite in the series, so I'm willing to forgive a lot of stuff I know a few of the events were romanticized, but I just love that game and Connor and everything else so much that I can forgive it all XD But that's just me.
If I remember correctly, they had the Medici assassination outside the church because doing it inside was just too hard to program. That's how they got the idea of the Assassin tombs. In the novel, it did take place inside the church though.
*does quick google search* WAIT DOORKNOBS WEREN'T INVENTED UNTIL 1878 WAT?!? XD
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twinfryes In reply to Avapithecus [2016-12-04 04:00:09 +0000 UTC]
Ah, you may be right. I heard an interview where they claimed they were all real people, but it seems that the Saracens are only based on real people, not necessarily real themselves. My mistake
I like Evie, but I can definitely see how Jacob is more appealing.
Have you heard that Interview with the Lead Writer on the game, where he talks about the original plan to make each of Jacobs Assassinations have in-world consequences (i.e. the Banker's death causes inflation, so all the gear prices go up, Pearl Attaway's death causes the buses to shut down, disabling fast travel, etc.) to be solved in semi-optional Evie missions? That would've really improved the game, in my opinion.
Yeah, I get that backdrop thing, although Syndicate's story does manage to feel more tied to it's setting than Unity's. Unity felt like the setting was an afterthought, while Syndicate felt like a story written to be placed in the Victorian period without a great deal of care.
Oh no, I love AC3 too.... Okay, maybe that's not quite accurate. I think AC3 had a lot of wasted potential. I love Connor, he remains one of my favorite characters in ANYTHING, and I feel like he deserved a much better game. I wish they'd made the Uniforms more accurate, and not given Lee that god awful mustache...
Looking at the Target Render, I only wish they'd put more effort into Quality over Quantity:
www.youtube.com/watch?v=Kg3F0S…
I doubt they'd've been able to do this, but I bet if they'd made the frontier smaller, they could've made it much closer to that than the final product was, with denser trees, that cool slow-mo zoom thing it does when the target is spotted, and more character interactions. Plus, I really wish guns in the final game worked like that; the slow-mo is cool, and the net radical is just.... YOOOOOO! I feel like the general aesthetic shown off in this Render would've been a more fitting follow-up to AC2.
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Avapithecus In reply to twinfryes [2016-12-04 04:15:36 +0000 UTC]
Lol no problem ^^ At this point, I've gotten into the habit of checking to see whether or not any character I come across was real or not XD
Don't even get me started on Rogue's lack of historical targets XD
Hmm, that actually would've been pretty cool if they added that in. Would've felt a lot more involving.
Yeah As much as I absolutely love Unity, that was always something that bugged me. So many major events of the French Revolution were shoved into side missions (The Women's March, Jean-Paul Marat's assassination, etc.) But at least with Unity you felt like you were involved in those events. Whereas Syndicate pretty much just made up events and added some historical figures in to point you where to go.
...I still love almost everything about AC3 lol It was perfect the way it is, but that's just my personal opinion. The graphics and gameplay definitely could've been more polished (and that demo was awesome XD) but I really liked what we got. Plus, story takes full priority over gameplay in my mind anyway, so stuff like that never really bothered me ^^
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twinfryes In reply to Avapithecus [2016-12-04 22:45:47 +0000 UTC]
I know, right?
I personally LOATHE Unity. I've not played any of the last three games, only watched letsplays (Multiple letsplays of each... I think I've watched Unity three times, even though I hate it, so I could see if my opinion would shift over time... it didn't. Syndicate, on the other hand, I started out loving and grew to like it less in subsequent viewings, spotting more flaws.), so my opinion on all three games is mostly based off of story, with gameplay only affecting my opinion in so far as it seems to match the story. That being said... I found Unity to be a massive waste of a setting. With AC3, I can enjoy the game, and don't find any issue with it (other than the Paul Revere mission...), and my only problem with it comes in considering how it could've been completely AMAZING, as opposed to just being a great story wrapped up in a decent game. When I first played AC3, I found it completely perfect, and only started finding flaws as I learned about the setting, and after I saw that target render, it made me regret the fact that the general atmosphere shown off there didn't make it into the game.
With Unity, the waste of the setting is CONSTANTLY in my mind, because, while I was indifferent to the American revolution, and only started caring about it because of my love for AC3, the French Revolution was MY DREAM SETTING. I specifically wanted a Connor sequel in the French Revolution, And theorized that this was the case; With the first leak, it was obviously not Connor in the images, but I thought it could be a test model, and I theorized that "Arnaud" was just going to be a new name Connor took up to blend in, the way he took up "Connor" to blend in with colonials. When Unity was first teased, I thought that my theory was confirmed; if you look at the small amount of Arno's face which is visible in the first teaser, it is very clearly Connor's model, not Arno's. I guess this must've been a placeholder, like how early test footage of Connor has him with Ezio's Model, but at the time, I was so excited, because I thought Ubisoft had listened to our requests for a Connor Sequel. Then the Arno trailer came out, and I legit cried, because I'd wanted a French Rev Connor sequel more than ANYTHING at that time. Yeah, I know it's cheesy as hell to cry over a fictional character not getting a sequel, but that was the point I really realized Ubisoft didn't care about Connor.
When the game came out, I watched the first letsplay on youtube, and initially thought it was still interesting, and that, even though I was sad that it wasn't about Connor, the game would still be good, and that maybe Connor would even appear at some point. I thought Arno would be a good character at first, he seemed really likeable, and even though the accents bothered me, I still thought it would be a good game... then came Arno's arrest, and at that point, it started going downhill. Arno was sent to the Bastille, which was reserved for Political prisoners, and would never house someone thought to be a murderer, not to mention how the storming of the Bastille shown off in the first Trailer wasn't actually included in the game… Arno became all serious, which was understandable and totally expected, given his situation.... but it never seemed to stop. He never went back to being likeable, he just seemed constantly bitter, entirely focused on his own personal mission over the Assassins, and I couldn't understand why the Assassins put up with his behavior.
The relationship between Arno and Elise didn't have any emotional weight for me, because it was only ever shown with a few smootchy-smooch scenes, with the formation of this relationship being provided entirely by exposition. Given that love for Elise was one of Arno's main reasons to go on, my disinvestment in it prevented me from really caring about the story. In fact, Arno's relationships were never filled out; in one of the books, I think the Abstergo Handbook, there are letters from Arno, or something of the like, in which he talks about his closeness to his father, but that's never shown in game, because his father dies so early on. It didn't have any emotional weight whatsoever, unlike the deaths of Ezio's family, or Connor's mother. They could've done better with Monsieur De La Serre, but with him too, we only see him for a few moments, and don't see any connection with Arno.
Arno's guilt over Monsieur De La Serre's death isn't adequately demonstrated, so his claim that he's out "For Redemption" feels insincere, since his only apparent goal is to get Elise back. I'm going into full review mode here, sorry about that lmao. To summarize the rest of what I was going to say before I realized how I'd been going on:
The only moderately developed relationship in the game was the one between Arno and Bellec, and the only death I didn't expect was that of Mirabeau, who's death was only surprising because of a lack of buildup. It seemed to come out of nowhere, because the character had hardly been in the game. Elise's death I called about 3 months before the game came out, and the moment The Sage whipped out the Sword of Eden, I knew exactly how it would happen. It was so predictable that I would've been more surprised if she hadn't died. Anyway, I'm going on a tangent again, but my point is… Unity had a ton of potential, and I found it to all be wasted.
The Assassins were made into royalists so that the story could show the Revolution as wild and destructive without making the Assassins seem like the bad guys; I would've preferred it if the Assassins in general had been revolutionaries… Not just at the start, but the whole way through, increasingly destructive, increasingly drifting from their original morals, as they slaughtered everyone they thought to stand in their way. If the Protagonist wasn't Connor, I'd still have liked to see him (or her… It didn't need to be Arno) start out as a revolutionary, getting involved with the Assassins due to ties with Revolutionary members of the brotherhood, including Bellec. The protagonist could be made more directly responsible for Monsieur De La Serre's death… Imagine if our Protagonist had been made to kill him themselves as a show of loyalty. The guilt would haunt them for the whole game; Elise would hate them too, and this would tear them apart inside, but they'd convince themselves that they were in the right, that it had to be done, and that Elise simply needed to realize she was on the wrong side of things... They'd fight in the revolution, they'd storm the Bastille, they'd be part of it all. Mirabeau would still be the mentor, and his murder by Bellec would be what officially made The Protag realize that the ideals they'd joined the revolution for were falling apart.
There was so much potential… I didn't like Arno in the game, but I saw something on the wiki that made me like the character a lot more, and like the game less, due to the wasted potential. I believe it was something from the Abstergo Employee Handbook, where it talks about Arno being very religious and stuff. It really fleshed out his character, and made him seem like a really vulnerable individual who hid his emotions with wit… I'd've liked to have seen that character.
Sorry for writing a fucking novel, I just feel very strongly about Unity... I feel like it could've been the best game in the franchise, and the fact that I consider it to be the worst makes me so frustrated to think of what could've been.
Okay, getting back on point here....
I also consider Gameplay less important than Story, however, I think the best game stories are those which work hand in hand with their gameplay. AC3 was fine, and I enjoyed it as it was, but I really do think that smoother treerunning, and a more engaging world, would've made it perfect, as opposed to just good. Great gameplay doesn't make up for a crumby story though, like, Unity looks to have a great world and Gameplay, but I regret it's story to a far greater degree than I regret AC3's gameplay.
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Avapithecus In reply to twinfryes [2016-12-04 23:17:59 +0000 UTC]
#goleftconnor XD
I dunno, I kinda thought the atmosphere and graphics and stuff in AC3 actually suited it very well. Everything felt very simple, very homey, and very human. Kinda like what I'd imagine a colony just getting its bearings would feel like. The other games had this feel of a massive adventure that you needed to rush all around and do all sorts of hijinks. AC3 felt a lot like a place you could just take a nice stroll through city life and go to action when it was necessary. I dunno, I thought it was their perfect atmosphere
I remember having my own theories dashed with Unity, trust me XD I kinda knew they wouldn't make it a Connor sequel just on instinct, so I wasn't as disappointed as most were. It's kinda sad though how Connor has become like a running joke for Ubisoft at this point. Like, every other character they'll basically tell everyone little detail about plus the kitchen sink, whereas with Connor all we seem to get is Abstergo employees going "lol Connor did stuff and died eventually. Nuf said." They couldn't even bother to give the name of his freaking wife! They just said she was some blonde chick that left him one day! DX
That's partially why I wrote "Anthem". I wanted to write my own Connor story, give him a happier ending, one that he deserved. Grant it, he's not the central focus but he's definitely a major player that makes a lot of the people around him happy.
But I guess because I realized he wouldn't come back anytime soon, I wasn't very disappointed in that regard. Honestly, I was more disappointed we weren't able to rescue him from his burning village as Shay.
As for Unity, I know I'm kinda in the minority here, but it's one of my favorites in the series I loved Arno so much. Yeah, he was bitter, but I mean I'd imagine it'd be hard to stay cheery during one of the most insane and bloody periods in human history. He's constantly dripping with sarcasm and doesn't take crap from anyone, and I love it XD And he had a big heart. He cared so much for his family, and all he wanted was to stop his world from crumbling like the Bastille. But by the end he realizes that by getting so caught up in fixing the past was taking away his future, and he becomes wiser for it. Honestly, I feel like he was the one that shouldn't have had to put up with the idiotic council. He was getting so much done to end the Templars, and they got all their feathers ruffled just because he didn't ask permission. Morons, all of them XD But that's just my take.
The novelization really fleshes out the relationships between him and other characters too. I've noticed that's the case with most of the games, so I make it a priority to read the novels as well. It helps flesh out a lot. And as a side note, I agree Mirabeau's death kinda did feel shoehorned in, but I guess that was just historical accuracy getting in the way of the writing process.
I actually liked the idea of the Assassins being in the middle, and not just totally Revolutionaries or Royalists. It made them their own entity, like how they were during the Crusades. They took the side of the people, not for chaos or tyranny. I would've preferred if Arno came from the Third Estate instead of nobility, but oh well. I liked what we got, despite its issues. But that's just my take ^^
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twinfryes In reply to Avapithecus [2016-12-05 00:40:18 +0000 UTC]
Yeah, I see where you're coming from there. I personally would've liked a cooler atmosphere, like AC1 or Unity, if that makes any sense...
See, your interpretation of Unity makes it sound really good, with the idea of Arno "dripping with sarcasm and not taking crap", but that never struck me in the game. He didn't seem sarcastic or witty after his arrest, he felt like a sarcastic and witty character as written by someone who doesn't understand sarcasm and has no wit. And his big heart, while it may be apparent in his letters, or in the novel, is hardly shown at all in the game... I feel like he was a decent character who was stuck with terrible writers.
That concept of Trying to hold his world together is a good one, but once again, it doesn't seem apparent in the game. It feels more like he's just going with the flow, dragged along by the plot without ever trying to turn things around.
I agree, the Council were useless, but that fact is exactly why I don't understand why they would put up with Arno; they don't seem like they'd just accept someone who went against what they said or thought, so a rebellious character who constantly seems to be questioning them like Arno doesn't seem like someone they'd allow into their fold.
I haven't read the novel, but I only hate the game. If the Novel is good… Fantastic. That doesn't change my opinion that the game squandered it's potential. In my view, the games and their character must be judged without consideration for other media, or for side content, for that matter. I liked the writing in Dead Kings, and I liked Arno in Dead Kings, because he actually seemed bitter, while in the main game he just seems sour. But, even though it's obvious that there's a good character in there, the main game didn't bring that out. For the same reason, I can see why a lot of people dislike Connor; if you only play the story, without doing any of the homestead missions, you miss a great deal of his character, and he seems far more like a one-note character. I would love it if they both got a sequel, which utilized the full potential of their characters; I'd love to see a game finishing off all of the 18th century stories. The war of 1812 and the Napoleonic wars would both be great settings; I would love to see a 4-player game with Connor, Arno, Eseosa, and either a new character, or Patience Gibbs, as the Player characters, and with Aveline and Shay as NPCs. With that, they could show who Connor and Arno really are without their stories being entirely driven by a single person (Charles Lee and Elise). We could see the intricacies of Arno's character which were left out of his game, and see Connor as the caring mentor who is only seen in optional missions in AC3. Shay has ties to Connor, Arno, and Eseosa, considering Connor rebuilt the brotherhood he worked so hard to destroy, and He killed Arno's Father and Eseosa's grandfather…
Alas, Ubisoft will never make such a thing, but I can dream.
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Avapithecus In reply to twinfryes [2016-12-05 00:59:20 +0000 UTC]
That's cool, I can understand where you're coming from
I guess it all just happened to click with me. I felt like I really got Arno and Elise and the story and all that. But hey, that's just me. I can see why it would be very easy not to get into them. Nothing wrong with that
I'd love to see a sequel for all those characters too. It could be super cool if done right ^^
I actually originally had a few scenes with Arno in some really early drafts for Anthem. But a lot of them didn't really fit well and kinda made the story flow really awkwardly, so eventually I just cut him and settled on just having a few references about him and that one letter about the Treaty of Ghent. I wanted to include Eseosa too, since he had a lot of story potential, but unfortunately the War of 1812 setting didn't really provide a any scenarios to use him in. But at least I had Connor and Shay, and those two were like my biggest priorities. I had so many different ideas for them in early drafts, but I'm happy with the storylines I settled on. It was a plot line that I felt really suited their characters. ^^
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twinfryes In reply to Avapithecus [2016-12-05 02:38:12 +0000 UTC]
I haven't read anthem, but I certainly look forward to doing so at some point. It's a great setting.
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Avapithecus In reply to twinfryes [2016-12-05 02:45:12 +0000 UTC]
I appreciate your interest ^^
It's hardly Ubisoft material, but I was still proud with the end result. It took a lot of time, research, and planning to complete. And since the War of 1812 is one of my favorite time periods, I wanted to make it the best story I could make.
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Blueskies77 In reply to Avapithecus [2016-12-03 17:47:26 +0000 UTC]
no problem.......now im bored XD
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Blueskies77 In reply to Avapithecus [2016-12-03 17:52:29 +0000 UTC]
XD WANA RP OR SOMTHIN XD (Sorry caps)
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Avapithecus In reply to Blueskies77 [2016-12-03 17:58:23 +0000 UTC]
Lol I would, but I have a lot I have to do right now I'm about to go leave for driving lessons soon. Sorry man
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Blueskies77 In reply to Avapithecus [2016-12-03 18:00:15 +0000 UTC]
mabey later then. btw good luck at driveres lessins and rember to stay calm X3
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