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Published: 2015-05-19 22:46:08 +0000 UTC; Views: 4480; Favourites: 23; Downloads: 55
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Description
Default pose of my Hatsune Miku model.Style goal was Final Fantasy proportions with soft anime shading.
Base body made in MakeHuman, clothing in Marvelous Designer, Textures with Adobe Illustrator and Substance Painter.
Everything else in Blender. Rendered with Cycles and Freestyle.
Hatsune Miku, © Crypton Future Media, Inc. 2007
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Comments: 9
3dporters [2022-04-29 01:05:08 +0000 UTC]
👍: 0 ⏩: 0
ElodyWilson [2017-02-26 01:34:42 +0000 UTC]
Can you make full tut on creating the skin and editing the base in blender? I've tried making skin in gimp and using your pictures as reference but failed lol
👍: 0 ⏩: 1
aVersionOfReality In reply to ElodyWilson [2017-03-30 07:43:11 +0000 UTC]
Hi Elody, sorry for the slow response.
There's no special trick to the skin. It only uses a texture for the eyeliner, eye shadow, lip gloss, and cheek blush. These are separate black and white stencils.
It is the same shader as described here: www.aversionofreality.com/blog…
The exact node settings are:
Toon Diffuse Size .8, Smooth .05 mixed with Regular Diffuse with Roughness of .25 at .5 mix Fac
Toon Gloss Size .2, Smooth .05, mixed with Regular Gloss with Roughness of .25 at .5 mix Fac
All that mixed together based on Fresnel with IOR 1.33
The stencils for the makeup alter the color, roughness, and IOR by small amounts. This can be done by mixing the shader with another shader based on the stencil, or by mixing between two numbers that feed into the shader based on the stencil with the MixRGB node.
Good luck!
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aVersionOfReality In reply to Mikuo21 [2017-01-31 04:33:40 +0000 UTC]
I'm afraid this model isn't very suitable for distribution. The clothing isn't rigged, as it is cloth simmed in Marvelous Designer. And the edge lining requires freestyle. So you wouldn't be able to make use of it unless you were using the exact same software I use.
I plan to make a new, better Miku in the near future (work schedule allowing) that will hopefully be worth releasing. Thanks!
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