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Published: 2013-03-24 09:19:20 +0000 UTC; Views: 2029; Favourites: 58; Downloads: 52
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Description
Yeah... I'm still around and I'm still working on a few things...So, wad'dia think?
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Comments: 18
CoryButler [2013-03-26 01:11:37 +0000 UTC]
I think it's super cool, but think about giving the guy a white gun too. That thing might be a little to easy to spot in the snow.
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Azrielarn In reply to CoryButler [2013-03-26 03:50:21 +0000 UTC]
I'm working on the gun texture and some others as well. Thanks for your input, Cory!
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zkhaster [2013-03-24 13:47:50 +0000 UTC]
This is just good .. )
I'm not good at CnC yet since i'm only starting but I noticed the pose of the right wrist is a bit rigid but the overall pose is amazing. Not to mention that the model is outstanding. Haha!
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GunGryphon [2013-03-24 13:44:56 +0000 UTC]
Pretty nice piece of work, have you thought about travel accessories?
Ex: snow shoes or skies that fold out or store somewhere?
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yazjack [2013-03-24 10:19:41 +0000 UTC]
Pro's: overall shape, design, pose
Con's texturing/bumping/shaders ob both gun and model.
Have you tried Quixel dDo? You might find it helpfull.
👍: 0 ⏩: 1
Azrielarn In reply to yazjack [2013-03-24 10:41:49 +0000 UTC]
Well...
As far as the texture/bump and shaders go, the armour is to help him blend in with the environment (which I am currently building). Yeah, I need to paint his gun, big time.
This is a png version and later on today, I will be uploading the final image.
And thanks, yazjack, for your comment and reference.
👍: 0 ⏩: 1
yazjack In reply to Azrielarn [2013-03-24 10:58:28 +0000 UTC]
To be precise, I was referring to the bump map of the fabric. I would go for more Kevlar-ish look. Maybe a little Crisis like look.
The rest of the armor I imagined to be painted metal, thus I was missing some scratches and metal showing from underneath the masking paint.
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Azrielarn In reply to yazjack [2013-03-24 11:14:23 +0000 UTC]
Ah! The under suit should be a bit more smooth?
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yazjack In reply to Azrielarn [2013-03-24 11:40:55 +0000 UTC]
I'd say more regular and "technical".
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