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Published: 2010-12-25 06:49:39 +0000 UTC; Views: 974; Favourites: 18; Downloads: 10
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Description
My boyfriend's been playing Halo:Reach for the entire break so far and has almost beat Legendary on Solo and Co-Op with his brother. So in congratulations I drew him an Elite with a plasma pistol, but chibifyed.(Sorry if it's not an Elite type from Reach. I just googled Elite for a basic armour ref...)
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Comments: 18
Skyward-Dreamer [2010-12-25 22:56:24 +0000 UTC]
Yay, he's so cute! Adorable. And when you don't see all those rows of teeth he's even kissable! xD
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AzurePrincess In reply to Skyward-Dreamer [2010-12-26 01:08:58 +0000 UTC]
Heehee. Yes he is. Although I wouldn't know who would be able to get close enough to kiss one. XD
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Skyward-Dreamer In reply to AzurePrincess [2010-12-26 13:15:56 +0000 UTC]
That'll be easy on Reach - just go into Invisible Mode and sneak up to him!
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Atlas231 [2010-12-25 22:53:20 +0000 UTC]
The elites from other games looks soooo much better than Reach's. Nice work!
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AzurePrincess In reply to Atlas231 [2010-12-26 01:07:56 +0000 UTC]
I wouldn't know from experience, I hardly play. But thank you for the suggestion for future use.
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Atlas231 In reply to AzurePrincess [2010-12-26 01:10:35 +0000 UTC]
A personal opinion; Look for Halo 2 elite-references. They are by far the best design, if you ask me!
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sgtlegendkiller In reply to Atlas231 [2010-12-26 16:21:07 +0000 UTC]
halo 3 leets were good as well- but my personal favorite is the Halo wars elites
the render was amazing
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Atlas231 In reply to sgtlegendkiller [2010-12-26 16:32:04 +0000 UTC]
Halo 3's Ok. Wars is the personal aritsts style, and very just make-no-sense. Their upperbody could impossibly be supported by their small stomach underneath.
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sgtlegendkiller In reply to Atlas231 [2010-12-26 22:01:52 +0000 UTC]
but the detail was amazing
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Atlas231 In reply to sgtlegendkiller [2010-12-26 22:04:02 +0000 UTC]
Of course. The graphical details were good indeed. I wonder what engine they used to make it..
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sgtlegendkiller In reply to Atlas231 [2010-12-27 01:53:17 +0000 UTC]
it was baseed of a HIGHLY modified age of mythology engine- the gameplay atleast.
as for the render- u use a 3d thing and then export the file(skin) into the game and the game reads it and what ever amount of pixels and detail is what u get
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Atlas231 In reply to sgtlegendkiller [2010-12-27 08:53:16 +0000 UTC]
Lol. Thats the gameplay, thats hardly the same thing at all.
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AzurePrincess In reply to Atlas231 [2010-12-26 01:16:59 +0000 UTC]
I'll be sure to keep that in mind. Thanks again.
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