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Published: 2014-07-12 08:58:05 +0000 UTC; Views: 10721; Favourites: 187; Downloads: 0
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Description
This personal project of a space station interior model I did in my free time to improve my skills in hard surface modelling, lighting and shading. The model consits of a fully equipped room of a space vessel. I wanted to create a sci-fi interiror design, not too futuristic, but in a retro style of science-ficiton movies of the 70's and early 80's. All the objects in the scene are modelled, unwrapped, textured and shaded in 3ds Max by myself. For the cloth parts I used Marvelous Designer to simulate the fabric parts realistic. The light setup is based on Vray lights and photometric IES lights. The final shots were rendered with Vray. The postproduction is done in Photoshop.
3ds Max, Marvelous Designer, VRay for 3ds Max & Photoshop
Modelling, Cloth, Texturing, Lighting, Shading & Rendering
Complete Project
witpraechtiger.de/work-3d-spac…
Check out the other renders of this project
b4lth4s4r.deviantart.com/art/S…
b4lth4s4r.deviantart.com/art/S…
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Comments: 9
Nathan-K-Williams [2015-05-02 19:25:55 +0000 UTC]
Could I model all my set pieces floor panels and so fourth in zbrush and move it all to 3d max blender and so fourth as the models I wish to construct the scene with?, when I convert them into manageable game ready low poly models?
Because I prefer making everything in zbrush rather than the traditional modelling in 3d max or blender.
Im just starting out with environments, haven't made any yet.
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RubenTeshmar [2014-09-26 09:42:39 +0000 UTC]
How have you handled all the texture maps? How much texture maps have you used? How big was your biggest map? looks like 8K but that would so hard to render...?!
I´ll start a small space project animation with a friend so do you have any tips and tricks for me?
Cheers
Ruben
👍: 0 ⏩: 0
cavaleum [2014-08-12 12:30:37 +0000 UTC]
I love this one , you really feel there is depth! and your lens flares are so realistic
👍: 0 ⏩: 0