HOME | DD

Badspot — 3D Female WIP Rotation

Published: 2007-11-16 10:55:28 +0000 UTC; Views: 2828; Favourites: 26; Downloads: 261
Redirect to original
Description A 360 view of a new female character I've been working on. Make sure you click "Download" to get the whole thing. She's a bit on the voluptuous side. I took her measurements and assuming she's 5'4", she comes out to 30DDD - 22- 36.
Related content
Comments: 17

wjrneo2 [2012-10-09 23:35:48 +0000 UTC]

Why am I reminded of Weird Science?

👍: 0 ⏩: 0

PyrZern [2010-05-23 16:38:33 +0000 UTC]

Is the Head and the Body 2 separated meshes ?
Seems the head is full of Tri, while the rest is mostly Quad.

👍: 0 ⏩: 1

Badspot In reply to PyrZern [2010-05-26 02:06:44 +0000 UTC]

The head is a separate mesh so it can be swapped out in-game.

Like I said below, I accidentally triangulated the head. I fixed it though and you can see the finished product here: [link]

👍: 0 ⏩: 1

PyrZern In reply to Badspot [2010-05-27 01:05:44 +0000 UTC]

I see.

Gonna model clothing and do some texture as well ?

👍: 0 ⏩: 0

fenrak [2010-05-22 02:13:32 +0000 UTC]

what cad program did you use?

👍: 0 ⏩: 0

keyblademaster0605 [2009-10-13 06:45:00 +0000 UTC]

why triangles?

👍: 0 ⏩: 1

Badspot In reply to keyblademaster0605 [2009-10-15 02:34:57 +0000 UTC]

What.

👍: 0 ⏩: 0

Grieveric [2009-07-05 19:33:38 +0000 UTC]

your a max user right?

👍: 0 ⏩: 1

Badspot In reply to Grieveric [2009-07-05 23:01:00 +0000 UTC]

This was actually made in Ray Dream Studio 5, which is ancient but I like it for simple mesh work. I use max for rigging, UVW mapping, and export into games.

👍: 0 ⏩: 1

Grieveric In reply to Badspot [2009-07-05 23:03:41 +0000 UTC]

Ah, wow Yay dream, yeah, why not do it all in max. I new you used or knew of max, and had something to do for games. The geo is covered in tir-angles, why so many. Looks like a fairly high poly count for a low base. But cool work

👍: 0 ⏩: 1

Badspot In reply to Grieveric [2009-07-08 01:35:01 +0000 UTC]

I find it difficult to create and edit meshes in max. Just filling in a hole with a polygon seems to take a million clicks. Of course I am using max 6 since that is what the exporter works for.

I accidentally tessellated the head for this image, I have since reverted to an earlier version and fixed a bunch of stuff. The poly count really isn't that high. 3500 or so.

👍: 0 ⏩: 1

Grieveric In reply to Badspot [2009-07-08 01:43:47 +0000 UTC]

oh thats not bad at all. just all the extra tries I saw, seemed kinda weird. yeah max has alot of extra clicks until u get into a flow, maya is faster-ish... but in the end..it depends on the afterist

👍: 0 ⏩: 0

Johnnytheboy1970 [2008-06-29 05:44:39 +0000 UTC]

Why do I keep thinking "anything bigger than a handful, you're risking a sprained tendon."?

👍: 0 ⏩: 0

vasja224 [2008-04-04 23:13:36 +0000 UTC]

its wonderful. i used it for my art to check measurements. it saddens me though how this has so few views

👍: 0 ⏩: 0

donnell [2008-03-13 15:49:30 +0000 UTC]

nice man clean mesh too

👍: 0 ⏩: 0

vaia [2007-11-16 13:47:02 +0000 UTC]

Nothing wrong with curves!

Looks good

👍: 0 ⏩: 1

jimmyinwhite In reply to vaia [2007-11-16 16:27:53 +0000 UTC]

I second that, Very Good.

👍: 0 ⏩: 0