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#earth #fractal #heightmap #mandelbulb
Published: 2015-03-06 15:13:57 +0000 UTC; Views: 1416; Favourites: 35; Downloads: 0
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Description
Some map experiment with Mandelbulb 3D 189.Thank you for the awesome map!
en.m.wikipedia.org/wiki/File:Sβ¦
Mandelbulb3Dv18{
g.....k1...E9...0....26....mwVU0MiQ0.nSc3Z/CYw2EM8GfwdF3ovHLnxz4W8Onzy3MGDhk1WwD
................................zvDkXWjjmz1........A.Z2B................y.2...wD
...UzQ....URr/../Q.1/....2kT3...B.....Ej.....grcn/igLwnD/Q.........G1dkpXm1.....
//EnAnQD12..0..........wz..................................3/oAnAr1...sD...../..
.z1...kDXtypR9v3jx1..........0ABHxQZsZdjX7bZOig4LuHhZKyKQnWKzsUrUWMBokqDcJE2PVJQ
3uHs8ujWpE1PzaQWna3rgcpDw.....Ys9/..Et/.......AE/2....sD..G.....................
.............oAnAt1...sD....zw1.........................................0....k1.
....tLsulz1.......kzNjk09.kY.oA.U1...24...kb....o/Ox4o8..S.F....6/...In4....SFz9
...U.ek1MIF2BYE3IwVAJAW4G.6./MozpHzo...MarH7iXyD6oa4dabdnzH..........2.28.kFrA0.
.Ub96aAIVzv01se7Umvxz0..........0Ek6zzzzzbx0.0.......gmL..........6.......E.2c..
zzzz.................................2./8.kzzzD............8....................
/EU0.wzzz1....................................8cU0.E./2Ezz/cU08../2E.tzDU08c..2E
./IzT/8cU0.E./2EQs5cU08../2E./bTU08c..2E./2ly/8cU0.E./2EMw5cU08../2E.lqTU08c..2E
./2kz/8cU0.E./2E...cU08czz/cU08cyz1cU08cxz3cU08c................................
E....6E.F2E.....I....s.....GZZqNcFLHV/LG4B3..........................6E./2E./2U/
4MU.02E...........CO./....................EnAnAnAnAvzeNaNaNaNawDOaNaNaNa7z1.....
...sz.........................................zD........kz1...................zD
.....................2.....3....D....A3QcJaQZVINdR4OopIMk/......................
06E./2E./2U24MU/02E..........E1E................................................
...wz.........zDrzzzzzzzLy1........wz........a0k.......lb/A......MZR./........zD
...................wz...........}
{Titel: earth}
Related content
Comments: 62
batjorge In reply to ??? [2015-04-05 19:15:08 +0000 UTC]
Thank you very much Hans! You can use MB3D as an heightmap 3D program as well.
π: 0 β©: 1
HanZeeman In reply to batjorge [2015-04-06 11:16:04 +0000 UTC]
Yeah! Nice feature, but then we're talking 'non fractal'
- I've seen people post things as 'raw' or 'manipulation' when ithere's no fractal at all, only heightmaps and photos - dA's notion of "everything coming out of a fractal generating software is 'raw fractal'" is misleading.
π: 0 β©: 0
batjorge In reply to ChaircarMao [2015-03-14 16:35:30 +0000 UTC]
Not in my plans for now No time and computer for it
π: 0 β©: 1
ChaircarMao In reply to batjorge [2015-03-14 16:37:27 +0000 UTC]
I'm sorry to hear that.
π: 0 β©: 1
batjorge In reply to ChaircarMao [2015-03-14 16:39:41 +0000 UTC]
I'll take note on doing it. It is an excellent idea indeed
π: 0 β©: 1
ChaircarMao In reply to batjorge [2015-03-14 16:42:32 +0000 UTC]
But it's really a difficult stuff.
And it requires more pictures.
π: 0 β©: 1
batjorge In reply to ChaircarMao [2015-03-14 17:03:56 +0000 UTC]
Yes, 24-25 images per second, each have to be rendered individually
It's a laborious work, you have to do it "manually" in MB3D, there's no path tracer or so.
π: 0 β©: 1
ChaircarMao In reply to batjorge [2015-03-15 03:04:56 +0000 UTC]
But I think you can make a map rather than a turning earth.
π: 0 β©: 0
batjorge In reply to 21citrouilles [2015-03-13 18:37:44 +0000 UTC]
Very kind from you. Thanks!
π: 0 β©: 0
fractalbeke [2015-03-09 10:24:39 +0000 UTC]
Indeed, Dark Beam's Map folder is very great and this MB work too !
π: 0 β©: 1
batjorge In reply to fractalbeke [2015-03-09 16:30:00 +0000 UTC]
Without him we couldn't do nothing what we do
π: 0 β©: 0
batjorge In reply to LukasFractalizator [2015-03-08 15:51:32 +0000 UTC]
Heightmap experiments, Luca Tweak it around and you will see
Thanks!
π: 0 β©: 1
LukasFractalizator In reply to batjorge [2015-03-08 15:53:56 +0000 UTC]
Oh. Sound Interesting.
Welcomed.
π: 0 β©: 0
batjorge In reply to CopperColour [2015-03-08 15:49:39 +0000 UTC]
Yes it is a concern for everyone
π: 0 β©: 0
batjorge In reply to C-JR [2015-03-08 15:49:15 +0000 UTC]
Using fractal programs as a 3D one, lol. Thanks a lot
π: 0 β©: 1
C-JR In reply to batjorge [2015-03-08 16:35:33 +0000 UTC]
But I use 3D program as fractal )))))
You're welcome
π: 0 β©: 0
LoByteSo [2015-03-07 10:27:15 +0000 UTC]
Well done and a necessary reminder to us all!
π: 0 β©: 1
Undead-Academy [2015-03-07 10:13:23 +0000 UTC]
That is so cool Jorge , I tried the map thing and the colours were fucked so I said forget it you have it spot on , awesome render
π: 0 β©: 1
batjorge In reply to Undead-Academy [2015-03-07 13:49:02 +0000 UTC]
Thank you Oh Patty, keep trying,
π: 0 β©: 1
Undead-Academy In reply to batjorge [2015-03-08 13:31:07 +0000 UTC]
Most welcomed , naa I don't want to make the same thing , lol
π: 0 β©: 0
montag451 [2015-03-07 00:35:43 +0000 UTC]
This is a really amazing creation, Jorge--WOW!
π: 0 β©: 1
montag451 In reply to batjorge [2015-03-08 01:02:59 +0000 UTC]
You're very welcome, Jorge--keep up the great work!
π: 0 β©: 0
poca2hontas [2015-03-06 22:49:00 +0000 UTC]
How on earth did you achieve this! To get that world map so perfectly on the sphere ?! Amazing work
π: 0 β©: 1
batjorge In reply to poca2hontas [2015-03-07 02:07:45 +0000 UTC]
Oh its not so difficult, just you must rotate the map with some patience
Thank you!
π: 0 β©: 1
poca2hontas In reply to batjorge [2015-03-07 07:53:15 +0000 UTC]
I haven't tried the new MB yetΒ
π: 0 β©: 1
dark-beam In reply to poca2hontas [2015-03-07 14:42:19 +0000 UTC]
Possible also with old one
Use the right maps
π: 0 β©: 1
PaMonk [2015-03-06 17:45:21 +0000 UTC]
Awesome Earth this is so Cool did you do this with the Hieghtmap I think it's cool.
π: 0 β©: 1
batjorge In reply to PaMonk [2015-03-07 02:06:24 +0000 UTC]
Yes was fun to do Thank you!
π: 0 β©: 1
batjorge In reply to 2ndBlueChameleon [2015-03-07 02:05:45 +0000 UTC]
So it seems, lol
π: 0 β©: 1
dark-beam [2015-03-06 16:49:44 +0000 UTC]
I bet there's some shrub also in the Antartica
π: 0 β©: 1
ThoughtWeaver [2015-03-06 16:47:13 +0000 UTC]
Awesome work! It's minimal, but quite intriguing due to your usage of a map. Nicely done!
π: 0 β©: 1
batjorge In reply to ThoughtWeaver [2015-03-07 02:04:31 +0000 UTC]
Thank you very much!
π: 0 β©: 0
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