HOME | DD
Published: 2007-06-07 07:36:33 +0000 UTC; Views: 431; Favourites: 2; Downloads: 11
Redirect to original
Description
See the wireframe here.So this is what I'm working on right now. Finals are coming up next week, and this is due on Monday (for Adv. Character Setup). I should probably be working on it instead of posting it here, but I felt like exercising some demons, so here it is. I modeled the head last quarter, and tweaked it a little before I started rigging it. The only thing I can't take credit for in this image is the eye shader (distributed as freeware on highend3d.com). As of this render I've got most of my blend shapes finished (in this case the happy ones are turned on). I'm still missing some details (like eyelashes - working on it) and the bump map is still in an intermediate stage. I'm probably not going to get it to (what I feel) is a 100% finished stage before it's due, but it'll meet the requirements. I'm very satisfied with the lighting - I used a single directional light and a faux HDRI I made from a picture I took of the Portland Chinese Garden. I ran it through a multiply/divide node which then drove the incandescence of an environment sphere. Modeled in Maya, rendered with mental ray.
Related content
Comments: 8
PuffyMarshmellows160 [2012-07-05 15:45:13 +0000 UTC]
cool where or how did you make this?
i ask cuz im trying to find a good animation software and stuff
👍: 0 ⏩: 0
cyrris [2007-06-08 08:41:48 +0000 UTC]
I made my first couple of 3D models recently. A dolphin and a plane, for a uni assignment.
Needless to say the differences between my work and your head here... is about the same as a 5 year olds crayon drawing and the Mona Lisa. Bigger, in fact, because you remembered eye brows.
The assignment definitely gave me a new appreciation for how difficult 3D modeling can be. To pull off what you have here is simply awesome.
👍: 0 ⏩: 1
bdpART In reply to cyrris [2007-06-27 18:09:38 +0000 UTC]
Very cool, what program did you use? I think one of the hardest things about learning 3D is getting used to the interface; but once the commands become second nature, then you're free to focus on pure technique (and you improve much faster when you reach this point). Have you ever tried Mudbox or Zbrush? If you can get your hands on them I'd highly recommend it - they both treat models like clay - it's a world apart from programs like Maya and Max. I didn't use them for this project, but for organic modeling and detailing there's really nothing better. How'd your models turn out? Any chance you'd submit them as devs or scraps?
👍: 0 ⏩: 1
cyrris In reply to bdpART [2007-06-28 12:27:11 +0000 UTC]
I was told to use Softimage (as that's all my uni bought licenses for) and to do our flightsim assignment we were meant to convert the Softimage file to a Wavefront object file, then load up the object file in Blender, and from there export it to the required format to pop into the Torque game engine.
I didn't like Softimage one bit so I used Blender for the whole thing. The dolphin I made was a practice tutorial which I thought would be helpful, as the fins roughly correspond to plane wings and the like.
I'll submit the scraps if I can find them, but overall I didn't find 3D modeling fun enough to really want to get in to it.
👍: 0 ⏩: 0
Caetis [2007-06-08 01:51:52 +0000 UTC]
So far man, comin out really well. This is why you'll go far in your life brutha.
Keep this up, and you'll be just fine.
Good luck with finals.
👍: 0 ⏩: 1

























