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Benderxable — Creeper animation

Published: 2011-03-16 07:27:23 +0000 UTC; Views: 26511; Favourites: 40; Downloads: 114359
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Description My test animation.
Made in Blender.

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Comments: 21

Tannerdoezzzgaming [2020-11-18 04:48:22 +0000 UTC]

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mistahdisgustingo [2012-07-19 21:34:58 +0000 UTC]

cool

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dinoman356 [2012-06-03 20:27:46 +0000 UTC]

Attack my creeper bretherin!

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thegiermen [2012-05-02 16:01:16 +0000 UTC]

Please give a link to the model!

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RowlingFan12 [2012-03-23 02:50:10 +0000 UTC]

I hate creepers, but this is really good. One time, my friend trapped a creeper in an underground lava cave. It was funny, but then the creeper blew up. Lolz

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MA573rMiND [2011-06-18 22:48:16 +0000 UTC]

nice pic. and i love blender.

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Betarius [2011-04-05 16:50:33 +0000 UTC]

Wow!! Nice

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xilethegunner [2011-03-27 16:58:00 +0000 UTC]

dance creppa dance!

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KidSapiens [2011-03-17 07:59:37 +0000 UTC]

Woah.

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DaneWolfeh [2011-03-17 05:43:54 +0000 UTC]

I hope no one sees. -jumps to Skybox-

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NekkoJin [2011-03-17 00:07:01 +0000 UTC]

Lag...

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konnthegreat [2011-03-16 20:52:57 +0000 UTC]

well theres nothing else to do *jumps*

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DLLLM2 [2011-03-16 12:31:45 +0000 UTC]

Nicely done

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LockRikard [2011-03-16 11:59:36 +0000 UTC]

Nice smooth animation,
but the feet are too small

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Zuggamasta In reply to LockRikard [2011-03-16 14:04:00 +0000 UTC]

why are the feet too small? ich think it lines up perfektly with the pixles so the proportions are right, aren't they?

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LockRikard In reply to Zuggamasta [2011-03-16 15:25:37 +0000 UTC]

Check this image from the wiki: [link] and you'll see why

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Zuggamasta In reply to LockRikard [2011-03-16 20:06:49 +0000 UTC]

hm thank you but in the game it looks like ther are not joined but thanks

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LockRikard In reply to Zuggamasta [2011-03-16 20:47:45 +0000 UTC]

That's because you've seen them when they are walking. When they stand still, the feet looks like they are joined

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Zuggamasta In reply to LockRikard [2011-03-16 20:49:29 +0000 UTC]

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GalacticLord [2011-03-16 11:35:05 +0000 UTC]

Very cool!
I tried a similar thing in 3DS Max, but couldn't get the character rigging right. What method did you use?

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Zuggamasta In reply to GalacticLord [2011-03-16 14:07:04 +0000 UTC]

[link] this dude is rigged very simple(even if it doenst move), i just parented the the parts to the mainbone, and set the rotation point of the single bones to the edges of the feet and the bottom of the head.

sry i know this deviation not my creeper, but i reallised it in blender too

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