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Published: 2014-09-14 17:38:41 +0000 UTC; Views: 982; Favourites: 17; Downloads: 0
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Description
Posing: Daz3DScene & Render: Vue Complete 2014.5
Postwork: just frame and name
This one took me a while. I had a lot of trouble with the flying debris.
I hope you like it
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Comments: 11
Berytak In reply to x-bossie-boots-x [2014-09-17 10:25:01 +0000 UTC]
Thanks my dear, your fave and support is highly apprechiated
👍: 0 ⏩: 1
x-bossie-boots-x In reply to Berytak [2014-09-19 11:14:04 +0000 UTC]
With pleasure my friend
👍: 0 ⏩: 0
Childe-Of-Fyre [2014-09-15 01:08:19 +0000 UTC]
Nice job on the lighting! And for all the trouble the flying debris might have given you - good job, it works well.
👍: 0 ⏩: 1
Berytak In reply to Childe-Of-Fyre [2014-09-17 10:29:03 +0000 UTC]
That was the trouble I had ... to get the right lighing for the flying stuff. If tried to get a plastically look, but I think it worked out pretty well
Thank you very much for you comment, I appreciate it!
👍: 0 ⏩: 1
Childe-Of-Fyre In reply to Berytak [2014-09-17 19:47:51 +0000 UTC]
Lighting can be tricky. It's an area that I struggle with myself.
As far as the debris/bricks/etc looking plastic-ish... something I find that helps (especially with older sets), is sometimes plugging the diffuse map into either the displacement or bump nodes and playing around with the negative/positive values and the percentage values on the main bump or displacement sliders. This sometimes allows you to give the older props, or flat-textured props a little bit of 'depth' and gets rid of the plastic/toon-ish appearance upon rendering. Also, check your specularity settings; often times the specularity is set to pure white and 100%; reducing the value to about 50% or even 20% and making the white more of a light or dark grey can help get rid of the plastic appearance, as well. At least in Studio.
Not sure how Vue handles bump, displacement, and specularity, though. I don't own a copy of Vue, so I can't offer much of anything with that program, unfortunately.
But all in all, you did a good job with this, and I do really like the dynamic, in-motion feel to the scene. It's a great depiction of the activity going on.
👍: 0 ⏩: 1
Berytak In reply to Childe-Of-Fyre [2014-09-26 19:39:29 +0000 UTC]
Sorry for replying this late, but I had a lot to do the last days. Thank you very much for this very helpful information. I'll definitely give it a try
It's highly appreciated!
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