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Published: 2018-01-29 15:00:32 +0000 UTC; Views: 332; Favourites: 1; Downloads: 0
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Description
Greetings, it is that time of the week again, now unveiling Number 9:Number 9: Sahagin
Trust Master Reward: Sahagin Lance: A three-pointed spear commonly used by the Sahagin race for combat. Normally Sahagin rely on their nimble movement, sharp claws and water expulsions to attack their enemies. The spear is thus a recognition within their kin as proof of a distinguishable warrior, and only the strongest and most honorable are allowed to employ one. Because of this symbolism it isn’t unthinkable that purely wielding one, increases their abilities tremendously. Spear: ATK +125, MAG +110, Water Element.
Limit Burst: Aquatic Storm: Water Physical and Water Magic Damage against all enemies and decrease DEF/SPR for 3 turns to all enemies.
Active Abilities:
-Deep: Shot: Magic Damage x2 and decrease DEF/SPR by 45% for 3 turns to one enemy. 1 hit.
-Deep: Whirlpool: Water Magic Damage x2.5 against all enemies and increase Water Resistance to all allies by 50% for 3 turns. 5 hits.
-Deep: Rain: Water Magic Damge x2.8 to all enemies, 6 hits.
-Seatribe Arms: Add Water Element to weapons for 3 turns to one ally.
-Bard Hunter: Target one Singing ally (Bard Singing), inflict damage equal to 95% of its Max HP, then dispel it from the Singing and apply the same buff to all units for the same period.
-Feral Power: Physical Attack x3 to one enemy. If ATK => MAG then it deals physical damage, if MAG>ATK then it deals magic damage. 7 hits.
-Deep: Stream: Magic Damage x3 to one enemy. 5 hits. If equipping a Water Weapon or used after "Seatribe Arms" is used on self: Magic Damage x4.5 to one enemy. 10 hits.
-Deep: Dive: Water Magic Damage x3.8 to all enemies. 1 hit.
-Deep: Hunting: Water Magic Damage x3,5 and decrease Water Resistance by 60% for 3 turns to one enemy. 7 hits.
-Deep Lord: Enables use of Deep abilities twice in one turn.
-Stance Change: Change Deep abilities between Physical and Magic damage (no turn limit, resets when KO’d).
Passive Abilities:
-Sahagin: ATK/MAG +10%
-Amphibian Scales: HP +20% and immune to Sleep, Paralysis and Disease.
-Desert Sahagin: ATK/MAG +20% and increase resistance to Water by 50%
-Style 9: Increase Equipment ATK/MAG +100% when single wielding any Spear; Increase Equipment MAG +120% when single wielding any Harp.
-Marine Hunter: MP +20% and restore 10% MP per turn.
-Sahagin Prince: ATK/MAG +30%
UPDATED: Several skills removed, others modified (Deep: Stream modified now to create differences between ATK build and MAG build). TMR has its stats reversed to differentiate between Spear build and Harp build. Deep: Rain and Seatribe Arms added as new abilities.