HOME | DD

Published: 2013-05-06 12:30:12 +0000 UTC; Views: 17500; Favourites: 143; Downloads: 539
Redirect to original
Description
I received many questions on how to use Volumetric Lighting in Mandelbulb3D 1.8.9 so here is a quick tutorial. Hope this helps!The final params:
Mandelbulb3Dv18{
g.....S....O/...w....2...............1.......E/E................................
........................................kz1........A./..................y.2...wD
...Uz6.....0..../M.0/...........b.....E3.....omEQgisq6rD/..........m/dkpXm1....U
z.....kD12../..........wz.................................U0.....y1...sD...../..
.z1...sDYsAIxzzzjz1..........WAbUdisqcljRRxgCKosEwnYRydIKa5uzwPN9SaPRGyDFHQlSHA1
Iw1iNMIOip7tzqF/G0ZZtVyDU.....Y2..............sD.6....sD.2G.....................
.............oAnAt1...sD....z...........................................5....k1.
.....Ksulz1.......kz.Uipe0.7.66.l/...UA...kb....m....w9....F....6/...I1.....SF52
...U.u9tnLqzzzzNRYoWRw7lz16.pc..zXCc...........U6o0FIhT67.A............28.kzzzD.
.Ub96aAIVz9..u68Yrpuz.........../EU0.wzzz1...........s/...................E.2c..
zzzz.............0...................2./8.kzzzD............8....................
/EU0.wzzz1...................................2CcN/UvNPcveeWCNq0.yRiibHJJUk1f..XR
SvBmx3CcN/UvNPcvQsLsUa3.ibhVi1bTV1OK.sSq4uCly3CcN/UvNPcvMwLsUa3.ibhVinqTV1OK.sSq
4uCkz3CcN/UvNPcv..EsUa3feeWCNqGQIJ36wk8EwyLsUa3f................................
E....2..F2E..........6....EGiFLNbJaQU.pPrJaQ.........................c..........
...................6./........zj................................................
................................................................................
........................}
{Titel: Mandelbulb 3D v1.8.9}
Related content
Comments: 80
SpiritBoxscape [2017-06-23 19:50:58 +0000 UTC]
Sorry if I sound stupid but what does "30 by 5" mean?
π: 0 β©: 2
bib993 In reply to SpiritBoxscape [2017-06-27 08:15:47 +0000 UTC]
Got it. It should read : the value "30" should be replaced by the value "5".
Hope this helps!
Best regards
π: 0 β©: 0
bib993 In reply to SpiritBoxscape [2017-06-27 08:14:14 +0000 UTC]
Mmmh, 150 maybe?
Where did you see that?
π: 0 β©: 0
dankw [2016-05-22 22:14:32 +0000 UTC]
Thanks so much for kind cointributions - I'm a newbie and can really use the help!
π: 0 β©: 1
Transistor1 [2015-11-22 15:47:45 +0000 UTC]
I created this transistor1.deviantart.com/art⦠.. thanks to your guide.. Thanks a lot my friend, for clearing some things up
π: 0 β©: 1
Transistor1 In reply to bib993 [2015-11-23 12:19:44 +0000 UTC]
Great tutorial!! It gives you nice directions.. Then with a trial error process, maybe you ll see something beautiful.. Β
π: 0 β©: 1
MasterOfAnkh [2015-11-18 19:47:40 +0000 UTC]
Thx 4 sharing this! Will try to understand this...
π: 0 β©: 0
PaMonk [2015-06-11 00:55:05 +0000 UTC]
You have Been Featured hereΒ Amazing Art Works Feature Β
π: 0 β©: 1
PaMonk In reply to bib993 [2015-06-11 14:14:05 +0000 UTC]
You're most welcome My friend
I learn a lot from this Tutorial now I know how to add the VL thanks.Β
π: 0 β©: 0
PaMonk [2015-01-30 05:14:51 +0000 UTC]
Hello Thanks for Sharing I am Doing a Pong with Topas2012 Β and he sent me here to help
me learn about the Vlight in MB3D if Β okay I would like to download and learn all I can thank you.
p.s I will also give credit back when I get it learned.
π: 0 β©: 1
jmv74 [2014-05-08 13:51:34 +0000 UTC]
Thanks for the Tut, I have used it in some of my animations now, so appreciated a lot!
Just one question, not sure if this is possible.
Following the above we can set a volumetric light but what happens if you want to set two volumetric lights in the same scenery?
When selection in the Coloring tab the Dyn. fog on it button, then the Volume Light nr will display the Light number which is the light number set in the Lighting options. Changing this to 2 will set the Light 2 if enabled as a Volumetric light but switching off Light 1, so appears that it is not possible to have 2 VL at the same time.
Is this correct or am I am missing something?
Thanks in advance.
π: 0 β©: 1
bib993 In reply to dark-beam [2013-09-12 09:22:05 +0000 UTC]
Hi there!!!! What do you mean by "can't apply it". I hope all is well
π: 0 β©: 1
dark-beam In reply to bib993 [2013-09-13 09:17:28 +0000 UTC]
I'm too busy at the moment simply
π: 0 β©: 1
bib993 In reply to dark-beam [2013-09-13 09:45:33 +0000 UTC]
No prob. Hope to see you back on the fractal scene when you can. Cheers!
π: 0 β©: 0
Topas2012 [2013-09-02 02:25:08 +0000 UTC]
Many thanks for this amazing tut I'm trying to make a piece with your help
π: 0 β©: 1
Topas2012 In reply to bib993 [2013-09-02 20:48:52 +0000 UTC]
this is what I came with ---- topas2012.deviantart.com/art/A⦠ hope you like it
π: 0 β©: 1
bib993 In reply to Topas2012 [2013-09-02 21:00:31 +0000 UTC]
I don't see the volumetric light but it's a nice pic anyway
π: 0 β©: 1
Topas2012 In reply to bib993 [2013-09-03 00:49:53 +0000 UTC]
Well it's was my first one... I will try againΒ
Thanks
π: 0 β©: 0
Daeurth [2013-05-22 19:56:08 +0000 UTC]
Oh, that's my problem. I'm using 1.8.8.1. I was wondering why I couldn't find the Dyn. fog on it. button
π: 0 β©: 0
wolfwings1 [2013-05-22 07:11:32 +0000 UTC]
How do you put the rays out behind the object if the object has a different zend?
π: 0 β©: 1
wolfwings1 In reply to bib993 [2013-05-22 07:37:00 +0000 UTC]
Thanks it came out okay :> Not perfect, but fun for first try with VL.
[link]
π: 0 β©: 1
wolfwings1 In reply to bib993 [2013-05-22 07:25:14 +0000 UTC]
yeah I finally got it to show up thanks :> been so long since I've done much with the program I've forgotten a lot helped though once I got it to work great job.
π: 0 β©: 1
wolfwings1 In reply to bib993 [2013-05-22 08:17:57 +0000 UTC]
Oh yeah thats what it was...something stupid :> I had set a background image, before I thought I would try out your tutorial :> And I guess they conflicted.
π: 0 β©: 1
bib993 In reply to wolfwings1 [2013-05-22 08:53:29 +0000 UTC]
VL and background images are not incompatible, but you have to tune a lot of settings.
π: 0 β©: 1
wolfwings1 In reply to bib993 [2013-05-22 09:14:11 +0000 UTC]
ahhh okay either way that was conflict will have to figure it out another time again thanks.
π: 0 β©: 0
jost1 [2013-05-19 20:37:25 +0000 UTC]
Thanks for that! Don't know yet how to treat that feature, and a tut is better than trial and error.
π: 0 β©: 1
Aquilla-Whingate [2013-05-08 09:52:27 +0000 UTC]
Man there really a lot I do not know about this program at all, really a thought process or guessing trial and error. Despite this nice tutorial.
π: 0 β©: 1
bib993 In reply to Aquilla-Whingate [2013-05-09 09:30:52 +0000 UTC]
Trial and error is part of the process!
π: 0 β©: 0
| Next =>