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bib993 β€” Temple panorama + mini tutorial

Published: 2013-05-06 17:24:41 +0000 UTC; Views: 14437; Favourites: 383; Downloads: 223
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Description Made with Mandelbulb3D 1.8.9
DE Combinate (_Translate + MixPinski4 + _Rotate) + (MengerHyper + ABoxModKali + _Rotate). Each of the 6 slots has got a real meaning in the build of this image, and I used quite a lot of nice features of Mandelbulb3D, so I thought a mini tutorial would be useful to Mandelbulb3D fans.

DE Combinate mode 4: to combine 2 objects made of 3 formulas each.
DE Comb: Min lin (Ds=0.0002) : to smooth the junction between the 2 objects

1st object: the floor
Fo1 _Translate: to move the Mixpinski along the X axis and form the floor of the temple
Fo2 MixPinski4: the floor
Fo3 _Rotate: to create the texture of the floor
2nd object: the walls
Fo4 MengerHyper: to shape the whole structure
Fo5 ABoxModKali: the "temple style" pattern
Fo6 _Rotate: to tweak the temple pattern

Lights:
L1 Positional: to make the light source behind the pillar (position gets animated)

Fog: iteration fog (no VL)

Reflections:
To control reflections in M3D it is essential to understand the meaning of the color sliders in the object color adjustment window. On each slider, the middle color controls not only the amount of spec light which is adjusted with the Spec slider, but also the color of reflections. In order to make only the floor reflective, and not the walls, adjust the colors sliders and the Color Start and Color End sliders so that the floor gets colored in very dark, and the walls as you wish. Then choose a very bright color for the middle color of the sliders corresponding to the dark floor (to make it shine) and a very dark color for the rest of the sliders (so that you don't have unwanted bright and noisy reflects on the walls).

Shadows:
Some tweaking of Ambient shadow settings to find the desired effect
Hard shadows on light 1, with softer mode enabled, radius=0,5 to blur the edges of the shadow

Animation:
Using the animation editor, I create 8 keyframes, one every 45Β°. You'll notice that the rotation arrows in the main window or in the navigator do not produce the desired effect: they also rotate the line of horizon, and we want to keep it flat. Here come the Euler angles! They can be edited in the Rotation section of the main window (just below the Position section). They're quite self-explanatory if you play with them. Don't forget to click the "Apply to image" button!
Once I have the 8 key frames, I edit each keyframe individually a go back a fixed number of steps (using the "Fixed zoom and steps" checkbox in the navigator. That creates an octogonal camera path which becomes almost circular once the quadratic bezier subframe interpolation mode is selected. I make sure to check the "Loop animation" box to make it loop smoothly.

DoF:
At first I used only a distant DoF (Z1 sharp=0; Z2 sharp=40). But when I noticed some bits of objects were actually passing near the camera, I added a foreground DoF (Z1sharp=4) on the 2 corresponding keyframes.

Then I render the 160 frames in 900x600 with 2x2 antialias, convert them to 256 colors with Irfanview batch mode (using Floyd-Steinberg dithering), use Virtualdub to add a slight temporal smoother effect, the logo, and export as animated gif with infinite loops.



Temple Variants:


Check out my 3D printed fractal sculptures!

Thanks for the favs!
Related content
Comments: 78

bib993 In reply to ??? [2013-05-07 17:32:50 +0000 UTC]

Thanks Dinky! As to the camera path, do you mean something like this? =>[link]

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DinkydauSet In reply to bib993 [2013-05-08 00:53:31 +0000 UTC]

Yes, I think the average of that and a wingsuit video is what I mean.

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bib993 In reply to DinkydauSet [2013-05-08 08:23:32 +0000 UTC]

Good point, thx!

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YuffieKisaragi133 [2013-05-07 16:01:33 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


And interesting if not impractical design. I really have trouble believing that a structure of this magnitude and scope could support itself given constraints provided. It is like a temple of Jenga blocks just waiting to fall. On a side note, the centerpiece of this design has floating objects incorporated into it with no means of support at all. Not sure if this is a rendering issue or if it is by design. I would work to change this and make it more practical. Even the most fantastical architecture in movies and videogames is realistic until some magical supporting mechanic is introduced, of which I see none so far.

The texturing is a little bland, though the bumb mapping effect was executed well. I would have preferred there to be more variety to this piece.

The lighting is fantastic. A mixture of hot and cold as the scene changes, but having only two sources of the light makes it kind of bland. I would have incorporated more of the heat sources to offset the voluminous amount of cold light coming from the background.

All around a decent piece, but there is much to be improved. A great stepping stone project if I ever saw one. e.deviantart.net/emoticons/s/s… " width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="391" title=" (Smile)"/>

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Zonesight In reply to YuffieKisaragi133 [2016-01-10 17:49:48 +0000 UTC]

YuffieKisaragi133 ,Β apparently does not understand the Mandlebulb way. Lol!

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YuffieKisaragi133 In reply to YuffieKisaragi133 [2013-05-08 20:30:58 +0000 UTC]

Impressive! I would never have guessed it wasn't bump mapping. Most 3D artists I know today prefer it as it uses less hardware resources, but the fact that you could pull this off without it and make the rendering smooth is simply impressive.

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bib993 In reply to YuffieKisaragi133 [2013-05-07 17:28:00 +0000 UTC]

Thanks for the feedback.

Indeed I wouldn't be surprised if it collapses if this was a real structure! But my goal wasn't to make something realistic. The pieces that are floating in the air are part of the same fractal object (in case you know what a fractal is), so we can say it's by design.

The texturing is not bump mapping, it is a tweaked fractal object, as explained in the mini-tutorial.

Thanks for the kind words about lighting, I agree I could have made it more balanced.

Thanks for your time, feel free to write critiques on my other pieces!

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PaMonk [2016-08-01 19:53:38 +0000 UTC]

Great Animation can I ask how do you get a MB3D to show up without having to use a Still Image for the Preview
all Mine I have to use a still Image for the Preview, I use windows 10 and it does let Animations been seen without the use of a Browser
do you know if this could be my problem with having to use a still Image for the preview
thanks I was just wondering.Β 

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bib993 In reply to PaMonk [2016-08-01 20:51:42 +0000 UTC]

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PaMonk In reply to bib993 [2016-08-01 20:55:05 +0000 UTC]

Awesome Thanks I have it faved and will see what I can do thanks so Much bib.

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bib993 In reply to PaMonk [2016-08-01 20:50:33 +0000 UTC]

You have to render the animation in small resolution (around 150 or 200 pixel wide, don't remember exactly) and then upload it as thumbnail. It's not automatic. I think when you submit a GIF there is a button or a link somewhere in the submit screen to upload the thumbnail. I'm sorry I don't remember exactly where, but it's kind of difficult to find. Everytime I struggle to remember where to do that!

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PaMonk In reply to bib993 [2016-08-01 21:07:33 +0000 UTC]

Thanks so Much it all Helped out and I got it Now.

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PaMonk In reply to bib993 [2016-08-01 20:53:57 +0000 UTC]

Okay thank you very much I will look for this. you do amazing Animations
thanks.

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Grabeskuehle [2013-11-14 12:56:21 +0000 UTC]

Like it. The tutorial in addition is realy sweet

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bib993 In reply to Grabeskuehle [2013-11-14 13:53:06 +0000 UTC]

My pleasure. If you use it, can you please link back?

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Grabeskuehle In reply to bib993 [2013-11-15 09:44:14 +0000 UTC]

Of course

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TABASCO-RAREMASTER [2013-09-03 00:27:54 +0000 UTC]

Master Piece man.

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bib993 In reply to TABASCO-RAREMASTER [2013-09-03 08:02:58 +0000 UTC]

Thank you

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danmoore [2013-07-20 05:02:39 +0000 UTC]

Excellent !

Merci pour le tut !

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bib993 In reply to danmoore [2013-07-20 05:33:25 +0000 UTC]

De rien !

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Ace60 [2013-07-07 19:00:43 +0000 UTC]

[link] was listening to this while watching. I enjoyed it thanks for sharing

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bib993 In reply to Ace60 [2013-07-07 20:54:22 +0000 UTC]

Thank you!

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pinturaluil [2013-06-15 17:21:08 +0000 UTC]

Extraordinaire ballade!! Merci Jeremie

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bib993 In reply to pinturaluil [2013-06-15 18:15:23 +0000 UTC]

Avec plaisir

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pinturaluil In reply to bib993 [2013-06-15 19:48:16 +0000 UTC]

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songarri0125 [2013-05-12 18:40:47 +0000 UTC]

This pic is 100% badass.

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bib993 In reply to songarri0125 [2013-05-12 18:52:30 +0000 UTC]

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catelee2u [2013-05-08 01:21:39 +0000 UTC]

Very cool!!

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bib993 In reply to catelee2u [2013-05-08 08:57:03 +0000 UTC]

Thanks Cat!

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SergioKodemo [2013-05-07 20:15:24 +0000 UTC]

Excellent work and many thanks for the useful explanation! In the wonderful worlds you create, the laws of physics as we understand them, do not necessarily apply.

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bib993 In reply to SergioKodemo [2013-05-07 20:30:15 +0000 UTC]

Thanks

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SergioKodemo In reply to bib993 [2013-05-08 00:32:13 +0000 UTC]

Always a pleasure.

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lobs2 [2013-05-07 14:43:56 +0000 UTC]

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bib993 In reply to lobs2 [2013-05-07 14:46:28 +0000 UTC]

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radlowsky [2013-05-07 13:26:34 +0000 UTC]

critique impossible
becausr it is to wonderfull great art and computer science

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bib993 In reply to radlowsky [2013-05-07 13:36:47 +0000 UTC]

Merci

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Orange-1 [2013-05-07 10:38:32 +0000 UTC]

Excellent work!!

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bib993 In reply to Orange-1 [2013-05-07 10:43:01 +0000 UTC]

Thanks!

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KPEKEP [2013-05-07 05:52:30 +0000 UTC]

very nice

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bib993 In reply to KPEKEP [2013-05-07 08:13:38 +0000 UTC]

Thanks

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KPEKEP In reply to bib993 [2013-05-07 10:48:12 +0000 UTC]

welcome dear Bib

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joeyalmendarez [2013-05-07 04:39:48 +0000 UTC]

thats a crazy lookin temple

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bib993 In reply to joeyalmendarez [2013-05-07 08:13:50 +0000 UTC]

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Gretgor [2013-05-07 02:17:19 +0000 UTC]

It looks so cerebral and mesmerizing! Great fractals, nice animation.

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bib993 In reply to Gretgor [2013-05-07 08:13:57 +0000 UTC]

Thank you!

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iHoLLoW-v13 [2013-05-07 01:03:32 +0000 UTC]

this looks really awesome and i really hope this doesnt offend you and anyone who makes art like this, but what exactly is its purpose/function other than art?
like it looks like something I'd possibly see in a game but I'm not sure if I would use those programs to make it.

Eitherway it looks really really cool and I faved it :3

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bib993 In reply to iHoLLoW-v13 [2013-05-07 06:00:03 +0000 UTC]

Thanks! No other purpose than everything else on deviantart, cheers!

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iHoLLoW-v13 In reply to bib993 [2013-05-07 11:35:06 +0000 UTC]

ah kk and again its really awesome ^^

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bib993 In reply to iHoLLoW-v13 [2013-05-07 11:45:42 +0000 UTC]

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Gretgor In reply to iHoLLoW-v13 [2013-05-07 02:18:15 +0000 UTC]

Recursive structures similar to fractals can be used to model cancer growth and other things. Still, I'm not quite sure I understood your question

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