HOME | DD

biggestfishever — Headlight Glare Tutorial

Published: 2010-12-02 13:12:54 +0000 UTC; Views: 6739; Favourites: 70; Downloads: 244
Redirect to original
Description I made this tutorial to show you guys how i achieve the glare around the headlights of my cars without any post-production.
check out my gallery for more examples of what the result will look like.

I guess its best to be viewed after downloading, so just do it

It's made for 3ds Max and Mental Ray, but I'm pretty sure this method works in any other 3d software.

Hope I could help some of you. Have fun!
Related content
Comments: 13

D4D4L [2011-01-01 16:47:38 +0000 UTC]

Quite interesting, I know that max can do it but I never used it in my work, lack of control over the image after the render kinda scares me...

It looks nice tho, might try in next renders...

👍: 0 ⏩: 1

biggestfishever In reply to D4D4L [2011-01-01 19:28:11 +0000 UTC]

glad you like it! if you want some more control over the render, you can tick "replace rendered image with glare only", that way you can control the intensity of the glare in photoshop for example, or you can render the image without glare, and then render all the different glare parts seperately. that way you can for example reduce the glare of reflections to be smaller than the ones of the lights & so on...

👍: 0 ⏩: 0

Nilcrabaniel [2010-12-04 13:24:15 +0000 UTC]

Thanks!!!

👍: 0 ⏩: 0

atikarn [2010-12-04 06:31:21 +0000 UTC]

Thanks you

👍: 0 ⏩: 0

limiao [2010-12-03 15:17:11 +0000 UTC]

great tutorial! thanks for share!

👍: 0 ⏩: 0

TomLoux [2010-12-02 23:01:23 +0000 UTC]

So how would you do thiss in vray ?

👍: 0 ⏩: 1

biggestfishever In reply to TomLoux [2010-12-03 12:43:24 +0000 UTC]

im not sure as i dont own vray... but i guess the steps would be the same except you would create a self-illuminated vray-material as far as that exists...(which i expect)

👍: 0 ⏩: 0

Augermage [2010-12-02 13:39:37 +0000 UTC]

Oh so it can't show the lights in real-time?

👍: 0 ⏩: 1

biggestfishever In reply to Augermage [2010-12-02 13:41:50 +0000 UTC]

ni it cant. i never really rendere, anything in realtime, i dont know what the point would be as it would never look as perfect as it does when it takes its time.

👍: 0 ⏩: 1

Augermage In reply to biggestfishever [2010-12-03 00:10:54 +0000 UTC]

Real-time just means what it would look like in a video game. And I can get it to look pretty good. My Camaro and the Personal Safe are both rendered in real-time.

👍: 0 ⏩: 1

biggestfishever In reply to Augermage [2010-12-03 12:42:14 +0000 UTC]

oh, really? wow! that looks really good indeed. would you have any tutorial on that? and is it also in 3ds max or would i need any other software?

👍: 0 ⏩: 1

Augermage In reply to biggestfishever [2010-12-03 13:12:02 +0000 UTC]

No it's just 3DS Max with a custom shader I've been writing. And no I'm not releasing it either.

👍: 0 ⏩: 0

sachin0487 [2010-12-02 13:31:41 +0000 UTC]

thank you.

👍: 0 ⏩: 0