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Published: 2021-03-04 20:39:37 +0000 UTC; Views: 4982; Favourites: 17; Downloads: 0
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Description
If i ever make another piece of concept art for this hypothetical video game, it'll be "Mega Man: Trial of Errors". I may change the name, though, but I'll edit the quote for the description if I do.Origins:
Rockman, Blues, Forte - The 3 main Mega Man protagonists, which here go by Japanese names so Bass isn't the only one without "man" in his name. Bass/Forte is pretty much a protagonist in my eyes.
Cut Man, Guts Man, Elec Man, Bomb Man, Ice Man, Fire Man - Of course, it's Mega Man 1, so these 6 should be here. As the story goes; Dr. Light's industrial robots that were hacked into robot masters. Although, due to time travel, Dr. Wily just keeps on repeating their era of mind control. Poor them.
Oil Man, Time Man - Due to robot master batches(personally I call the groups batches, with each batch specified by game of importance or certain other distinguishing, i.e. Toad Man and Dive Man being either the 4th batch or Cossack batch, sorry for tangent) usually containing 8 each, for the PlayStation Portable remake Mega Man Powered Up they added this yellow-and-purple duo as the Nintendo Entertainment System version only had 6. I think they should keep them in as bosses(and possibly also confirm they're canon if this takes the original's spot as the canon one). I think they should be two the shortest out of all of the bosses as a nod to Powered Up having every character look as chibi as the Sinnoh remakes.
Bond Man - An unused robot master for the first game. They were going to add him in a game once, but they wanted to keep his cult status, so I guess he can go here if they change their minds. Also, I made him and Cut Man look at each other funny because, come on, they're glue and scissors(also because I haven't forgotten about the Ctrl Club).
Volt Man, Dyna Man, Sonic Man - These 3 appeared in the semi-obscure computer version of Mega Man 1. This wasn't a remake, remaster, etc. but instead a new game entirely, made by only one person in his free time, then later officially licensed and sold. The Gaming Historian made a documentary about it and it's sequel. I actually have a bit of a liking towards these 3 and the 6 of it's sequel, plus the game was going by the same name, so maybe this hypothetical definitive version could give them a chance in a game that's going to reach
more people!
*Although with the slight downside of 2 electric and 2 explosives themed robot masters, though the computer game wasn't too tight with theming anyway. Volt Man just so happens to be very different in design from the rest. Sort of like Needle Man and Air Man are to their batches, where they're slightly less humanoid and a little more complicated in shapes. Dyna Man could have a different theme, possibly, too. For the remake, let's say for scraps and garbage(like with Junk Man or Dust Man), and Volt Man can be, instead of engineering and robotic electricity like with Elec Man, it could be either lightning, ultraviolet rays(I guess), static electricity, bioluminescence, magnets... the things that occur in nature that aren't that exploitable for sentient life but you'd still learn in elementary science class(like Magnet Man, Solar Man, Cloud Man, Toad Man, partially Pharaoh Man, maybe some others too). I'll go for weather for this pitch's sake, as it's the most interesting and unique as usually a robot master with that theme focuses on a certain weather condition. I guess his fight could be like a Mega Man version of the weather forecast miniboss in Sonic Mania.
So, of course, what would the new matchup be for this batch? Well, I don't think neither Blues nor Forte should give weapons/items that fit into the cycle, though I guess you can speculate that for yourself.
Here's one possible way to do it:
-Fire Man's weapon over Oil Man; Oil is a flammable substance, thus making the fire stronger
-Oil Man's weapon over Dyna Man; Oil can power a machine that disposes garbage/oil can use the burn from its empowerment of flames to burn dumpsters of garbage faster
-Dyna Man's weapon over Sonic Man; Polluting bodies of water is notoriously dangerous to sea life
-Sonic Man's weapon over Guts Man; Water erodes, weathers down, and deposits rocks and minerals/In a more literal or dark sense, it takes true 'guts' to avoid drowning
-Guts Man's weapon over Bond Man; Rocks are hard to glue/Rocks can break a bonding, solid form through weapon against something else or its own structure
-Bond Man's weapon over Cut Man; If something has been cut, you can glue it back together
-Cut Man's weapon over Bomb Man; Scissors can cut the wires of bombs to prevent them exploding
-Bomb Man's weapon over Elec Man;
-Elec Man's weapon over Volt Man; Power outages from electricity too powerful can lose signals to weather forecasts/weather-changing machines in science-fiction may start off as helpful, but become the main conflict(like with the first Cloudy with a Chance of Meatballs movie)
-Volt Man's weapon over Time Man; In a more literal sense, kinds of weather can destroy a time-telling object or place that keeps track of it(like clock towers or watches)/Weather is sporadic in the time it takes to get through, and sometimes does what isn't expected; to personify, it ignores what time it is to do what
-Time Man's weapon over Ice Man; In healthy temperatures, ice can be weakened just ny waiting/pun on time-freezing
-Ice Man's weapon over Fire Man; Though it's agreed upon that fire and ice are equal elemental forces, in a possible scenario, ice goes over fire by making the temperature cold enough to win a battle of elements
-Loops over from there
Here's a more experimental version; a linear story mode! Possibly there could be an optional mode that changes many things, but for one chooses the boss order for you like some other platforming video games. And, this could combine with the mechanic in Mega Man X1, where the stages change depending on which Maverick you beat before going into another's stage. I guess this could reward players more for not going into the boss room with the weakness energy unprepared, and/or maybe the weaknesses could become more useful in the stages, leaving to a player's choice. I guess this could just be the same one with a different paragraph structure. Or, the stage effects could just be a simple toggle for the main mode; much better of an option, probably.
I first thought of making Proto-Man/Blues and Bass/Forte be there as other characters to play as, but it doesn't make sense exactly, so I guess you fight the two you don't choose or you get, like, Quint or more of the Copy Robot instead..? Maybe even the Mega Man Killers replacing those slots after the board's cleared like Dark Man did in that other MM entry! As you can see, I prefer games that are longer yet not tough as NES Nails.
I am talking way too unrealistic here, but I don't really care since this is more of an aimless pitch; just a daydream. Didn't fit all of my ideas in here, but someday I might edit some more paragraphs into this description.