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Published: 2014-08-10 07:02:32 +0000 UTC; Views: 5557; Favourites: 132; Downloads: 66
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Comments: 16
3DPad [2014-12-10 18:10:49 +0000 UTC]
Amazing. Sorry to bother you, I saw your comment about the attention this attracted, but I was just wondering if you used any sculpting tools on this?
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BlueFlytrap998 In reply to 3DPad [2014-12-10 19:08:25 +0000 UTC]
Two things
1: These are ports. That means they were ripped from one engine and placed in another. They were originally authored by Fromsoftware.
2: For the first darksouls Fromsoft appears to have only used generated normals except for very specific cases. No sculpt exist.
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3DPad In reply to BlueFlytrap998 [2014-12-10 19:12:37 +0000 UTC]
Oohh ok thanks for the speedy reply
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BlueFlytrap998 [2014-08-11 04:26:13 +0000 UTC]
I don't like the attention this has attracted. Where did it even come from?
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Yare-Yare-Dong [2014-08-11 02:18:43 +0000 UTC]
The Iron Golem isn't this dark, is he? Looks a little bit darker than normal, is that from ticking the tonemap down? Or were the fresnelranges I put on the fucking Iron Golem really that bad?
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Undercurrent-32 [2014-08-10 12:47:21 +0000 UTC]
So how do you extract the Dark Souls 1 models of the Iron golem and Tarkus from the game disc files?
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Yare-Yare-Dong In reply to Undercurrent-32 [2014-08-11 02:17:22 +0000 UTC]
Rick's Tools is needed, but aside from that, I know fuck all.
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Yare-Yare-Dong In reply to mitchjecon [2014-08-11 02:17:04 +0000 UTC]
You know what, pair up the Last Giant and the Iron Golem and then you've got the Pacific Rim going.
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