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bluerosekatie — Sleeping in the Gunship (Colored)

#asleep #casual #casualclothes #gunship #metroidfanart #metroidprime2 #samus #samusaran #samusfanart #sleeping #sleepinggirl #spaceship #casualoutfit #samus_aran #spaceshipinterior #samusaranmetroid #metroidsamusreturns #gunshipinterior
Published: 2019-06-12 23:00:02 +0000 UTC; Views: 680; Favourites: 10; Downloads: 0
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Description Colored with watercolor markers.  I drew this from memory, so it ended up as a mix between the Metroid Prime 2 gunship and the Metroid: Samus Returns gunship.
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Comments: 3

anjyil [2019-06-16 03:42:54 +0000 UTC]

Hello from .  I am here from tagline #533 with the tag word "red."   YOUR tagword is "creepy"

I chose this piece for a few reasons.  One was that it was the most recent, and I am a fan of most-recent work for comments.  The other is that there are a lot of moving parts.  It isn't just a person or just a place, but a combination, and it is obvious that the attempt is to tell a story.

I read through the artist comments on both this and the original sketch, as well to see if I could glean anything else about the piece.

To be honest, i did not realize that this was Samus.  I have only ever seen her in her suit, so it was hard to make the connection to her.  I just don't really follow the series that much, not since the 80s, but the only official art I found has her in a military formal dress, so that leads me to believe that this is your own image.

I know that I have commented on your works before, so I want to  avoid too much repetition.  Anatomy will take some time to fine-tune and master.  As before, you face is really good and the head looks pretty natural, but the body itself still needs some work.    What i will give you is that you managed to give some feeling of the form--the roundness in her chest and the movement of the cloth from the skirts of the dress.

In this piece, you have a lot going one with perspective.  To be honest, this is probably an extremely difficult level of perspective that you want to attain here.  Further objects are too big, closer objects too small ( am looking specifically at the chair's arms, her shoulders, and the display screen.).  The perspective you have chosen is a great choice as it allows you to give honor to the size of the room that she is in, the size of the chair, and the placement of everything you want to be visible.  In case you are wondering, you are aiming for a primarily two point perspective, though you might also hit a little bit of three point with the angle the viewer is at.  The choice is good, but it will take a lot of practice and time to make it look right.  Two-point perspective is hard.  Three point is even harder.

What I love is the color choice.  It a well balanced three-colored option that uses the most familiar primary colors.  Blue is the dominant (the gray of the ship, the floor, the screen) red is second dominate in the chair and her skin and headband, and yellow functions as a wonderful accent in her hair.  I suppose you could count the green in the shading that you used (though that may be more of a brown and just scanned wrong), but since green is merely a hybrid of yellow and blue,  I feel you don't necessarily need to count it in the color scheme.

Why this works is that it highlights how technologically advanced the ship is.  Technology and futuristic items always come off in cold colors like blue.  The red highlights her status in the ship (red is often for leaders and captains) and the yellow makes her stand out.  What I would recommend to give the image more depth is to learn how to desaturate your watercolor markers.  Further objects should be light to give a feeling of distance and help break up the room more.  Closer colors can be more saturated and solid.  it will help tilt the room's perspective a little.

My last little thing here is about drawing from memory.  It is fun, I agree--and challenging, but first fill your head with what you want to draw before trying from memory.  Grab a reference of the place you want to draw or the person and print it out--it can be a color print or black and white, it doesn't matter.  Stick it to the opposite page of your sketch book so you can refer to it.  I spent over 5 or 8 years drawing people and only this month decided to try and draw a human (my husband) from memory.  It is probably the hardest thing in the world to do.

Looking over some images of the two ships, they seem to be pretty similar to each other.  I would say graphics upgrades were the biggest differences in the two, so you got pretty close on some of the main features.  Good job.  It's a sign of how much you love the series ^_^

And finally--we come to the story you are trying to tell.  Samus, sleeping in the pilot's chair.  I would suggest tilting her head a bit to give more of an impression of sleeping.  At the moment, she just looks despondent or depressed.  Even so, what you got is a good relaxed and comfortable position--this gives the feeling that this is her space, and she is comfortable here.  She is in control and does not need to worry, so she can sleep or show her disappointment freely.

You should have included the tidbit about her sleeping in your artist comment like you did with the no-color sketch, as it is hard to tell otherwise.  But once you notice, all the elements fall into place and the setup makes sense.  Already we can get a feel that she was reading a report--a very very boring report-- and, after a long hard day, fell asleep in the middle.  The open screen in front really lends to the story and acts as a great balance for the rest of the illustration.

You did a great job in relaying your story and capturing the important elements to make it readable.  Just keep working on anatomy and perspective and you will really be able to make it shine!  if you have any questions, feel free to ask!

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bluerosekatie In reply to anjyil [2019-06-16 04:17:00 +0000 UTC]

Thanks! Can you give me a direct issue with the body anatomy? Because I honestly do not know where to improve from here with the body, although I have been trying.

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anjyil In reply to bluerosekatie [2019-06-16 11:26:32 +0000 UTC]

A direct issue with body anatomy?  The body right now that you drew is an outline with no form, no connection between the parts.  The arms are too long for the torso for the style you are going for.  The shoulders are too stiff and square like.  It is the same trouble I had when I first started out--I think all the great artists started here ^_^


Definitely pick up a Loomis book if you can.  I recommend "figure drawing for all it's worth" to get started.  What you need to start learning is how the body is constructed and put together.  It will help you make decisions on where to put the lines, how to connect them, and how to give the body as much form as you did the dress part.  In order to understand this, you need to learn the basics of anatomy.  Bones and how they attach to muscles and such.  Well, that helped me.  Some people do really well with a less direct form, but I need the meat and bones of the matter XD  What helped me was to actually draw from anatomy diagrams that show bones and how the muscles attach, and such.  It isn't as gross it sounds because all the anatomy diagrams use artists as well.  As you see how things come together, it will be easier to understand why certain forms appear in the body.


On the side, or after you are comfortable with some concepts from above, you can start trying to apply it to life figure drawing, or just drawing from photos (there are at least three good gesture sites where you can set your time limit). 


I love the anime/manga style myself and I eventually realized that I needed to truly understand anatomy and a little of realism to do anime/manga effectively.  It is worth the investment.  And, honestly, if you can find a mentor or an online course (not those expensive ones, the ones more open and free) you will have a much clearer path for you.  If you can find a forum you are comfortable with, that might help as well.  I started out on conceptart.org for a long time. 


You can also try to break the body down for online youtube tutorials.  "How to draw (insert body part here)".  But I recommend running through loomis a few times first so you have a basics.  Most tutorials will start with the assumption that you have a basic understanding of constructing with forms.  I think there are more free books out there besides loomis, but he was the best one for starting out for me.  Very clear and concise, easy to follow, too.





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