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#capcom #megaman #ocs #sprites #rockbot2 #spritesheet #weapons
Published: 2016-06-20 14:21:03 +0000 UTC; Views: 2859; Favourites: 27; Downloads: 34
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Description
The bot weapons and their respective weaknessIn this order
1. Snow
2. Kurupira
3. Valkyrie
4. Dragon
5. Gear
6. Phantom
7. Beast-Master
8. Zodiac
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Comments: 31
FluttershyEGBR [2018-07-14 01:55:26 +0000 UTC]
This is a cool idea of weakness but,Beast Bot,Valkyrie Bot and Phantom Bot weakness is wrong,I test this weapon in the Phantom Bot and he's immune to this attack,and the Beast Bot live in the circus,this weaknesses is wrong too,lions don't hate songs,in the Beast Bot stage show the him weakness,and the Valkyrie is impossible hit her with this attack BOLA-DE-FOGO because her is flying,remember Valkyrie Bot is a woman what's a woman hate?and the rest of bosses can be right if the creator don't change the bosses weaknesses,sorry I know the rest of weaknesses but I can't reveal spoilers of this game.
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OmniDragonLionGod27 [2016-08-11 02:49:39 +0000 UTC]
Hey,i want weapons like this for Adelet....Naaah,just joking
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boberatu In reply to Bongwater-bandit [2016-06-25 23:32:27 +0000 UTC]
Bola de fogo and Dragonkiller spear shoots in a arc;
Reflective Eyes is a regular shield weapon that can deflect some objects;
Relaxing melody act kinda like the fireball from Mario series, boing boing!;
Plasma arrow is a regular weapon that can be fired diagonally;
Snow blast,Ring laser and Beast claw are simple shots that can be fired one at time
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Bongwater-bandit In reply to boberatu [2016-06-26 14:27:01 +0000 UTC]
I'm not sure I like how similar snow blast, ring laser, and beast claw are so similar. They need effects to differentiate them. Maybe have Snow blast freeze enemies in addition to causing damage? Beast Claw could be short ranged but very powerful like Ray Claw from Xtreme 2. Ring laser could be rapid fire as long as the button is held down.
And to make Bola de Fogo different from the spear weapon, maybe have it travel in an arc then roll along the ground leaving a trail of flame
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boberatu In reply to Bongwater-bandit [2016-06-26 18:49:49 +0000 UTC]
Well, good ideas but I don't know. Protomank have the power of make it different, (he's the programmer) I just gave to you my ideas, if he'll accept them I really don't know :/
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Bongwater-bandit In reply to boberatu [2016-06-27 18:11:17 +0000 UTC]
Well alright. Maybe run my suggestions by him and see what he thinks. I'm just suggesting myself.
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protomank [2016-06-23 17:08:06 +0000 UTC]
Oh, by the way, the weapon colors can be set per player, so they don't need to be the same for them. you can have different tones or combinations depending on the player.
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protomank [2016-06-23 17:06:56 +0000 UTC]
Can the reflexive eye spin around player? I think it gives a better idea of a shield in megaman, also the effect is coller if we make it "pulse" (change distance from player up and down).
Also, the melody could not be a linear projectile, but rather something like a rain of musical notes.
Plasma arrow, when from not near, could be fired in the diagonal, similar how the rainbow from Rockbot1 worked, like an arrow fired from a great distance.
And lastly, the spear could be fired in diagonal direction too, much like Candy can fire, but giving this ability to all other players when using it.
Your design give me lots of ideas, you see
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boberatu In reply to protomank [2016-06-24 23:54:16 +0000 UTC]
Updated!
Er vms la... pro Reflexive Eye eu so fiz aquele exemplo mais pra demonstrar a fraqueza do Gearbot (tipo um escudo que ricocheteia o ataque do Gear)
A Relaxing Melody eu acho que ela ficaria melhor se saísse apenas uma nota por vez e que fique pulando ate acertar alguma coisa
E as cores eu fiz todas iguais pq no Megaman tambem é assim, qualquer player que ganha a habilidade do chefe fica com o mesmo tom de cores do determinado chefe
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protomank In reply to boberatu [2016-06-27 12:40:25 +0000 UTC]
Eu vou fazer a da Valkyrie diferente, tinha esquecido de falar. Como já tem a flecha dourada da casa de sagitário, que vai nas 8 direções, não tem porque ter uma tão parecida. Vou fazer um thunderstrike, ou seja, um raio. Ele vai cair onde o jogador está e depois ir caindo na sequência em distâncias de 1/3 do tamanho da tela. Vai ser uma arma de difícil uso porque tem é difícil acertar um alvo em movimento com ela, mas o dano vai ser devastador.
Aqui a imagem: github.com/protoman/rockbot/bl…
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boberatu In reply to protomank [2016-06-27 13:24:10 +0000 UTC]
Daí vai ter q mudar a fraqueza do Dragon ne?
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protomank In reply to boberatu [2016-06-29 13:42:33 +0000 UTC]
Continuará a mesma, só que para os raios ao invés da lança.
E vai combinar com ele, além do que, ele se teleporta (some e reaparece em outro lugar), o que torna mais fácil atingir ele com o raio.
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Alejandro10000 In reply to boberatu [2016-06-20 21:55:07 +0000 UTC]
And also I have 30 deviant points for a sprite sheet of jerry the kangaroo mate, check your correspondence
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boberatu In reply to Alejandro10000 [2016-06-20 23:28:27 +0000 UTC]
Well, to be real I kinda don't understood what do you want
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Alejandro10000 In reply to boberatu [2016-06-20 23:32:04 +0000 UTC]
An expansion of this: alejandro10000.deviantart.com/…
the grey one with the two bandanas
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boberatu In reply to Alejandro10000 [2016-06-20 23:55:20 +0000 UTC]
Well, I saw your expansion.. and they're pretty near to the one I made, so, I can't see how I'll expand something already expanded or something like this. Sorry.
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Alejandro10000 In reply to boberatu [2016-06-21 00:33:35 +0000 UTC]
So, how did you think about my robot masters ideas mate: alejandro10000.deviantart.com/…
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Alejandro10000 In reply to boberatu [2016-06-21 03:35:26 +0000 UTC]
So, can you cancel the request comission plz?
I have in mind of a gif animation of my oc human character meeting tark
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boberatu In reply to Alejandro10000 [2016-06-21 16:45:24 +0000 UTC]
Lol is already canceled man xD
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