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bradwright — Syndicate Concept8

Published: 2012-02-27 14:35:09 +0000 UTC; Views: 8355; Favourites: 172; Downloads: 0
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Description Syndicate_2012_Property of EA
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Comments: 13

Master-Futon [2013-09-05 05:29:49 +0000 UTC]

I keep coming back to this game just for the art, everyone who worked on this really did a fantastic job.

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bradwright In reply to Master-Futon [2013-09-05 14:43:01 +0000 UTC]

Thank you, that's very encouraging to hear.

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abigbat [2012-02-28 13:35:46 +0000 UTC]

Really nice stuff man, what are you building these environments in?

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bradwright In reply to abigbat [2012-02-28 14:35:34 +0000 UTC]

Thanks man, Maya for the block models, then painting on top.

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abigbat In reply to bradwright [2012-02-28 19:44:35 +0000 UTC]

Rad, need to get into the way of using Maya actually. I generally use Sketchup for blocks but the lighting setups are so limited (without buying plugins).

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bradwright In reply to abigbat [2012-02-28 19:59:43 +0000 UTC]

Well im limited in my knowledge of maya, so my lighting setups are too much more advanced that what sketchup offer, i use sketchup a lot as well.

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moontearfall [2012-02-28 03:22:06 +0000 UTC]

This is so inspiring... I really like this kind of concept art. Is very unique in my opinion.

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bradwright In reply to moontearfall [2012-02-28 07:46:03 +0000 UTC]

Thank you, Im glad you think so!!

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Stephen-0akley [2012-02-27 19:41:53 +0000 UTC]

Its amazing how tight these environment renders are, do you photo-chop at all? Though your thumbnails you do every month are stellar and all by hand... Really awesome!

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bradwright In reply to Stephen-0akley [2012-02-27 19:59:13 +0000 UTC]

Thanks, I dont know what photo-chop is? but i guess you mean using photographs? If so then no, just some textures, and in most cases i build the environment in 3D.

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Stephen-0akley In reply to bradwright [2012-02-27 21:46:24 +0000 UTC]

Ah, righton! Thanks for clarifying !

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ales-kotnik [2012-02-27 15:22:32 +0000 UTC]

like it a lot

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bradwright In reply to ales-kotnik [2012-02-27 17:04:34 +0000 UTC]

Thanks!

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