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BRAFORD — 3D Model Version 3

Published: 2005-02-23 05:56:04 +0000 UTC; Views: 8639; Favourites: 41; Downloads: 955
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Description This is the third version and probably the definitive one of my 3D model. Although it looks quite similar to the version 2, the biggest mprovement on this one is that I reduced the ammount of polygons to almost the half, without sacrificing quality.
Soon I hope to start doing some animation tests with it
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Comments: 14

Freelancer89 [2007-03-10 11:56:04 +0000 UTC]

O.o you gonna have one hell of a time rigging those shoulder. daem,

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el-douglas [2006-09-19 02:15:57 +0000 UTC]

great work, love the anathomy, what software do you use?

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DarkEbony [2006-06-26 00:33:26 +0000 UTC]

Woah. Can somebody pass me a steak?

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Dragon-Commando [2005-10-24 22:58:24 +0000 UTC]

whoa damn, how many polys you got there? I'm working on a model of my own and I was just wondering how long it took you to get that far?

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SOL-89 [2005-05-28 14:54:24 +0000 UTC]

*drowns in a sea of own drool*
Looks soooo awesome O.O

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Doppleganger55 [2005-02-24 03:14:20 +0000 UTC]

Okay you've answered the question of how. But I have to ask...Why? I'm sure a lot of people are going to get mad (probably hate me) at me but...why do you do this thing where you know you won't get something in return. You're not getting paid for it. What do you get out of this? The appreciation and love of your fans.

Is it true what they say about doing things for the love of the art? Are you truly that selfless. Is anyone? Anyways didn't mean to get philosophical on you. I was just curious.

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BRAFORD In reply to Doppleganger55 [2005-02-24 09:22:10 +0000 UTC]

Ohhh don`t worry there`s no reason for anybody to get mad at you. And your question is ok. What I get from this is a considerable learning experience because all what I`m doing in the 3D area is experimental.
So there`s no problem to me on sharing the ressults of each practice with this. Plus many times the comments that others posts has helped me to realize about things that could look better or errors that could be fixed and I haven`t noticed.
Some day I hope to be able to do some other things with this if it works well but meanwhile it`s ok to me to post test renderings.

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buffalobobby [2005-02-24 02:12:39 +0000 UTC]

Great one! More detailed and cool!

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charmedlyon [2005-02-23 11:43:07 +0000 UTC]

that's one hunk of beef.

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Drew2u [2005-02-23 11:30:25 +0000 UTC]

How did you manage that one, cutting the polygons in half?

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BRAFORD In reply to Drew2u [2005-02-23 17:51:44 +0000 UTC]

Well I`m working this model in "Editable Poly" mode and if you`re familiar with Max, you`ll notice that most of the shapes used as base for most of the modeling techniques are composed by square or rectangular polygons in any mode that you use them.
But since most of the parts were modeled with NURBS, the problem is that when one converts them to "Editable Poly" the structure of the objects is divided in triangles.
So to make it short if you trace a diagonal in a rectangle you divide it in 2 triangles. What I did to reduce the polygon count was to remove those diagonals and left the structure composed by rectangles in all the areas that were possible

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Drew2u In reply to BRAFORD [2005-02-23 19:51:31 +0000 UTC]

ahhhh, okay, I understand now. you got rid of useless polygon subdivisions!

I haven't done much at all, unfortunately. How long did this take you?

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BRAFORD In reply to Drew2u [2005-02-23 20:52:46 +0000 UTC]

Exactly! and there was a lot of useless subdivision that came from the transformed NURBS objects. I`ve been working on this since more than a year. In the proccess I had to do lots of experiments that helped me to see better ways to do each thing. So by now this it`s third version

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Blathering In reply to BRAFORD [2005-02-23 18:01:45 +0000 UTC]

NURBS, rectangles, polygons, triangles... *head spins* I flunked math in pre-school.

But muscle I excel at!!

Any day now I expect to see a book on 3DS Max authored by you at the bookstore. YAY!

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