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BrainCode — wire detail of teleport bin

Published: 2004-07-13 17:49:10 +0000 UTC; Views: 411; Favourites: 0; Downloads: 72
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Description I'm tired and feeling poopy
I incurred the wrath of the great smashmethod somehow by commenting on her journal.

Thought I'd stick up a wireframe view of the teleport bin during it's final stages of construction for the finished rendering:

['self-motivated vegetarian toothworm, from hard to pronounce nebula, gets modelling debut in a major ad campaign']
[link]

who knows, there might be some who like that sort of thing - I'll move it into the scraps soon...

Note: There is some excessive polygons in there. yeah, yeah, Polygon abuse!!! hehehe! Well, it's not for realtime, so it ain't such a big deal...

BrainCode Tip: High facet counts particularly on edges are useful for coaxing lighting and shading detail on edges. not a lot of people know that. Sometimes its worth lookinginto rounding those hard edges if you want the edge to have a glint of light. (perhaps they tell you this at design school/college. I wouldn't know -I flunked at school)
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Comments: 18

vozzz [2005-01-20 22:56:14 +0000 UTC]

Funny, you think shashmethod is s girl too. i personally am absolutely confused

great...thing, by the way.

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DeviWarchild [2004-07-16 21:16:48 +0000 UTC]

oooh... thanks for the tip on the high-facet surface and reflectivity. and wow... that's a VERY VERY clean mesh... *lol*

what happened? why you feeling poopy?

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BrainCode In reply to DeviWarchild [2004-07-16 21:27:35 +0000 UTC]

meh! not to worry, I just posted a remark on Smashmethod's journal, and she got nasty at me...it wasn't anything bad that I said, really...... but no big deal. I felt crappy for a while, it left a bad taste in the mouth.

Yeah, the mesh is clean, primarily because the model was created using subdivision modelling-type tools. I like working tht way. Clean meshes look cool, too? It sort of appears like you know what your doing.

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DeviWarchild In reply to BrainCode [2004-07-16 22:46:08 +0000 UTC]

awww...
yeah i read.. she's an amazing artist... but a very angry one at that. *tsk* but it's all good.. you're all better now... *hug*

as for clean meshes... yeah.. the cleaner, the more we know.. HAHAHA.

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BrainCode In reply to DeviWarchild [2004-07-17 01:24:50 +0000 UTC]

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LadyOruba [2004-07-14 23:07:10 +0000 UTC]

wow, too much lines for me! XD

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BrainCode In reply to LadyOruba [2004-07-14 23:46:17 +0000 UTC]

I bet you could do 3D easily!
It just looks more complicated than it really is!

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LadyOruba In reply to BrainCode [2004-07-16 23:26:32 +0000 UTC]

hehehe, i suposse but first i have to learn anatomy and perspective in 2d ^^¿

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BrainCode In reply to LadyOruba [2004-07-17 00:58:26 +0000 UTC]

well. when you do decide to try, I'm sure you will be magnificent!

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LadyOruba In reply to BrainCode [2004-07-17 10:07:48 +0000 UTC]

thanks! but you are the sensei ^.^

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BrainCode In reply to LadyOruba [2004-07-17 16:14:58 +0000 UTC]

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dirin [2004-07-14 00:36:24 +0000 UTC]

Dude!! That would look so cool with my cross hatched material.

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BrainCode In reply to dirin [2004-07-14 02:08:51 +0000 UTC]

It would be interesting to see how it turns out...

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dirin In reply to BrainCode [2004-07-14 02:13:03 +0000 UTC]

indeed.

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sanscesse [2004-07-13 22:45:11 +0000 UTC]

When my polygons got abused, my daddy would give me ice cream and then take pictures of me.


[This is unneccesarily distressing.]

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BrainCode In reply to sanscesse [2004-07-14 02:01:13 +0000 UTC]

there, there.... let it out.... it's ok......
"can you show me on this low-polygon dolly which facets got abused?"

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mahalis In reply to BrainCode [2004-07-17 22:38:42 +0000 UTC]



Anyhow.. cool model, very creative (but then that's what I've learned to expect from you o.~ )

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BrainCode In reply to mahalis [2004-07-18 02:45:29 +0000 UTC]

you're very kind

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