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Published: 2014-03-18 02:41:30 +0000 UTC; Views: 701; Favourites: 10; Downloads: 8
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Description
Note to newcomers: This is based in Across the Bounds of Time, a crossover story of Kid Icarus: Uprising and Fire Emblem: Awakening, and also follows after another series of KI stories.Like most FE13 units, Pit has his three class lines- base and two reclasses. Fittingly, his starting class is archer, though he has an odd magic growth to go along with the usual, and he has a slightly better defense. In terms of gameplay, he would have access to his personal weapon, Palutena's Bow, that he summons during the final battle. It has infinite uses (though, again, is only used for one chapter), and has a range of 1-2. Anyway, I'm rambling.
Also, before anyone gets on my case, I'm left-handed, so I tend to draw right to left.
So, again, from right to left and a description of his attributes-
Archer- As with all archers, Pit uses bows to attack from a range, but cannot attack up close. He has high skill and speed and is decently balanced in the rest of his stats, along with above average defense (since, in all basics, he's a god in disguise). This class will gain him Skill +2 and Prescience, though neither of these are exactly helpful in the long run with his overall stats.
Sniper- While never specifically stated, Pit takes the Sniper route in Across the Bounds of Time. While still restricted to bows, his caps are higher and he boasts speed and skill rivaling a swordmaster, and, again, an oddly high magic growth due to his other abilities, though it's pretty much useless in this class. He gains the skills Hit Rate +20 and Bowfaire, with the former being useful in his early levels and the latter netting him extra damage since he can only use bows in the first place.
Bow Knight- In terms of classes, Pit does have the option of promoting to this class rather than Sniper if this were in-game. The Bow Knight is, in many ways, statistically inferior to the Sniper class and does slightly waste much of his potential, but does have much greater movement and gives him the use of swords. With a Levin Sword, he can finally take advantage of his magic- though it is still a rather low stat compared to magic-using classes. Gaining a mount also leaves him vulnerable to horse-slaying weapons, though his speed and skill should eventually help him dodge regularly. He can learn Rally Skill and Bowbreaker, the former being good as a support skill and the latter being helpful against powerful archers, but perhaps aren't the best skills for him personally in the long run.
Also, Pit wanted to pick his own mount.
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Comments: 13
Sorakh28 In reply to brawlingwolf [2014-03-18 17:32:37 +0000 UTC]
Eeeeeeee! ...Wonder how Phos ended up there. XP
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brawlingwolf In reply to Sorakh28 [2014-03-18 17:48:15 +0000 UTC]
Probably because Pit brought him X3
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Sorakh28 In reply to brawlingwolf [2014-03-18 23:03:33 +0000 UTC]
Chrom will WTF all over the place, that's for sure. XP
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brawlingwolf In reply to Sorakh28 [2014-03-18 23:26:49 +0000 UTC]
PIT WHAT IS THIS WHERE DID YOU GET A UNICORN THAT THING IS MORE WILY THAN SUMIA'S PEGASUS AREN'T UNICORNS SUPPOSED TO BE FLUFFY AND NICE THAT THING LOOKS LIKE IT'LL KILL ME IF I STEP IN THE WRONG PLACE.
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brawlingwolf In reply to Sorakh28 [2014-03-19 02:19:54 +0000 UTC]
Hopefully not. Part of the reason Pit takes the Sniper route.
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Sorakh28 In reply to brawlingwolf [2014-03-19 17:26:39 +0000 UTC]
Pffffft that makes sense.
...*Are you gonna draw Pit as a Dread Fighter? XP*
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brawlingwolf In reply to Sorakh28 [2014-03-19 21:45:31 +0000 UTC]
I've considered it, though I'll go through his reclasses first.
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Sorakh28 In reply to brawlingwolf [2014-03-19 22:30:10 +0000 UTC]
Cooool! ...Can I guess his reclasses? ...Mage (for being a freaking god) and um... not sure of the other one. Leaning towards either Mercenary because of his former role as a servant of a god, or Wyvern Rider so he can fly. XP
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brawlingwolf In reply to Sorakh28 [2014-03-19 22:57:33 +0000 UTC]
You'll just have to wait and find out!
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