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Published: 2013-07-27 22:38:00 +0000 UTC; Views: 23350; Favourites: 640; Downloads: 0
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I'm in my Phase "traumatic event"which of you have privileged synthetic over organic?
edit :following some relevant remarks, I decided to slightly modify this illustration (especially Tali).
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Comments: 108
Emeres [2014-08-05 11:47:32 +0000 UTC]
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I had a hard time writing this, because of the complexity of the subject and the work itself, so bear with me. It seems necessary to dive into several aspects beyond the work to understand my train of thought.
BioWare created a milestone for the medium "video game" with the Mass Effect universe and Shepards trilogy. One of the most epic and defining moments in the game series, as well as in the whole video game history I would argue, is depicted here.
The Quarians driven away from their homeworld by their own creation the geth, that were supposed to serve, yet rebelled after the Creators wanted to disable them, because their creation became to advanced and was perceived as a threat. Finally after centuries of exile the Quarians start a war against them in order to retake Rannoch and are determined to make grave sacrifices to drive the geth out. A young and very empathetic Tali Zo'Rah breaks down in tears under the pressure of the responsibility for 17 million of her people on her shoulders, despair and sorrow, when sentient Geth remobilize and destroy the Migrant Fleet. Seeing no other way she commits suicide falling of a cliff.
The scene you composed is in its structure interesting, since it involves Tali, Shepard who is trying to rescue her, although that part occurred to me only after further examination, and one of the Quarian ships falling down in pieces towards the planet. All that with the tranquillity of Rannoch in the background. The format you choose creates, with the above elements, an image with no empty or unused space, yet the main aspects are easily recognizable, except Shepard. A dark figure fully visible, rushing, even jumping towards the edge, so that the illusion of both female and male Shepard is uphold, could have been also used.
The visual aspects and well as techniques you used are very well rounded. One can recognize detail even in mountains further away. Then there is Tali mask, even her hair and profile of her face are visible.
There is a lot of blur, which I presume reflects the games overuse of blur, especially in combination with light effects, but could have been reduced here. That might be partly responsible because of the resolution of the "free" version of the image.
Layer of blur and focus in front on the bottom almost creates a diorama effect. It is somewhat unclear if there is something in front of the observer, like a plant or another rock, or if it is just an effect as a consequence of light coming from the systems star.
To give more impact, the ship should bring movement into the clouds around it, because of the ships size and the speed it is falling with, which should be considerably high. It is difficult to recognize if you implemented this, since there seems to be a hole around the ship, but only if one wants to see it and there are no signs of movement whatsoever. However you did implement crepuscular rays in combination of the ship with the systems stars light. Then again, it strengthens the tranquillity effect, making the light rays underscore peace. The bottom cloud seems to be in the wrong place, since its reaction to light is inconsistent with that of clouds above, because its upper part is darker then the lower one.
Fires on the ship are somewhat bleak, provide too little movement considering the size of the falling ship. Prime example is the fire in the middle of the image. They should be more vivid and saturated, even considering a different atmosphere on the planet. One hint would be the scene from the game itself. Smoke has no contrast to the surrounding clouds. Since those ships are pretty big, one could argue much more parts should fall out of it and probably also apart from it. Maybe the perspective is deceiving, but it looks like Tali does not have to jump after all. The nearby impact of this enormous ship should be deadly for all present parties. I do understand the visual effect a big ship can have in an image however.
There are only hints of movement in the water, the blur makes it to a great extent unrecognisable however. Waves around the two rocks seem very unnatural and they are not splashing against the rocks. There is also no movement around the border between water and land, The middle bottom part of the image looks like gravel, not water, partly because of the diorama effect and lack of movement. This was one of key components of the scene in Mass Effect 3 and stayed in my memory.
Tali is drawn pretty well, but her [upper part of the] right leg, is out of proportions to the rest of her body. Her arms can make the observer loose perspective and turn Talis torso around: If the bottom arm is considered Talis right arm, she falls with her torso turned towards the observer; Is the bottom arm seen as Talis left arm, her back is turned towards the observer and the left arm seems very alien to the rest of the body. Yes there is a small hint since her breasts cover the left arm, the orientation is obvious, but still tricky to catch at the first sight. Her shadow on the rock should be of equal strength of the rocks own shadows. Tali is not semi-transparent. Again her hair and profile of her face are a very nice touch, although considering her falling down backwards, probably only her nose if at all would be showing. But you giving us what BioWare was too greedy to, makes it a great addition. In the specific scenario you made, one further addition could be made. Imagine Tikkuns light making Talis tears following her fall shine.
The atmosphere you created is in my interpretation a very provocative one. On the one hand you show the tranquillity of Rannoch: "Tikkun-shine", the beautiful landscape and clear, peaceful sky. On the other hand Tali commits suicide, the Geth commit genocide on the Quarians and Shepard loses one of her/his longest squad mates, not to mention the fans lose one of greatest character in the trilogy. If you wanted to achieve confusion and an extreme contrast, then bravo, you succeeded. However, if you wanted to present this scene in a sentimental and maybe even romantic light, I think you succeeded also, which is exactly why I perceive it as a provocation, a mockery of the situation, even an affront.
Considering the [my] experience of Mass Effect, there is only one way to portray this tragedy: Dark [red sky with hints of deep blue filled] with burning quarian ships falling down towards their homeworld. I would choose a similar view from the scene in the game, where Shepard runs towards blurred Tali who is already falling backwards or one from the point of view of one of the falling ships, maybe from behind one of the ships windows. A skewed bird perspective would have been also interesting.
The reason I reached out for ME3 immediately after finishing ME2 was a video titled 'Talis suicide' I saw going through YouTube. I did not watch it before finishing the Rannoch mission. I could not believe the writers would let Tali commit suicide, not after her brilliant performance in ME2. The original score track "I'm Sorry", especially from 1:50 and then precisely at 2:21 gets to me almost every time, yet even with that playing in the background "The Fall of Rannoch" has no impact on me. I see the scene, I know what it represents, yet it feels completely alien.
It may seem like this critique is a comparison between the in-game scene and your work, it is not, not directly at least. I am disappointed by your work, since it has great potential yet fails in my eyes. One of games history most touching and memorable scenes has to be perfect in every aspect. Then again maybe I fail to see its true beauty. One has to remember, that only the visual effect is present here, which can not replace the tension and melancholy of the soundtrack and voice performance. But do not despair, I am in no way satisfied with the in-game scene either. If I had anything to say BioWare would have had made a scene worth an oscar with far more heartbreaking details and a longer ending, so that every little bit of despair, shock, sadness and helplessness could sink in.
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Willi1113 [2013-08-01 14:56:22 +0000 UTC]
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Vous avez cru pouvoir leur donner le sang sans l'âme
La nature a pourtant laisser le vent leur porter des larmes
Dès leurs premiers épanchements, vous les avez fait taire par vos armes.
De tout le sang qui a coulé, vous n'avez pleuré que celui de leur lame.
Toi seule a l'audace de faire rougir ce vent de ta honte
Ton regard osant confondre l'alliage et la chair dans une juste fonte
Malgré cette nouvelle pensée libre de toute douleur et rancœur
L'amour éternel de ton peuple dont je te prive maintenant brise ton cœur
Je tends alors ma main pour le rattraper dans sa chute
Mais celui-ci se dérobe sous le poids de ta grandeur
Je te surprends alors à le laisser emporté par ce vent et j'en pleurs
Par ma faute et par cet envol tout l'esprit quarien se meurt
Je te demande pardon, Tali.
J. Shepard
En espérant que cela résume ce que j'en pense.
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Natsumi494 [2013-07-28 22:33:56 +0000 UTC]
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L'impact de l'ensemble est l'immédiat et ravive en moi pas mal de souvenirs de ma première partie de ME3. Cependant, pour une fois, j'ai quelques petites critiques à émettre lorsqu'on s'attarde sur les détails.
Concernant le fond, la qualité est de mise, comme toujours. Tu as vraiment su recréer Rannoch à partir de screens et de quelques éléments. Les couleurs sont tout à fait dans le ton dramatique, il n'y pas trop d'effets de reflets et de scintillement. C'est sobre et efficace.
En revanche, j'avoue que l'effet flou sur la falaise en premier plan me gêne un peu : pour moi, toute la falaise aurait du être floutée, de la même manière qu'un focus d'appareil photo. Le contraste entre la falaise très floutée et le rebord pas du tout flouté est assez étrange, et mes yeux ont plus tendance à être accrochés par ce fameux rebord que par Tali. Mais ça reste du pur chipotage de ma part.
Ce qui me dérange vraiment concerne la protagoniste principale : notre Tali. Je trouve la pose trop statique à mon goût, ça manque de fluidité dans la gestuelle. Je regrette aussi un peu qu'elle n'ait pas les bras en croix comme dans la cinématique avant de se jeter du haut de la falaise.
Mais surtout, ce qui me dérange le plus c'est qu'elle porte toujours son masque... Or, avant de se suicider, Tali le retire pour voir Rannoch une dernière fois avec ses yeux.
J'avoue que ce détail casse un peu mon entrain habituel. C'est vraiment dommage car tous les autres détails donnent beaucoup d'émotion à l'ensemble. Tout le travail sur le vaisseau en flamme est terrible, mais aussi et surtout, la main de Shepard qui se jette trop tard pour rattraper Tali. Ca, je dois dire que c'est extrêmement bien vu de ta part, ça donne beaucoup de profondeur et de désespoir au rendu final.
En conclusion, il y a vraiment un superbe travail de composition sur le panorama de Rannoch, la destruction du vaisseau Quarien et la main de Shepard. Je regrette uniquement les détails concernant Tali que j'ai mentionné plus haut. N'empêche que malgré ça, ça claque !
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Kiramarys [2013-07-28 17:38:23 +0000 UTC]
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La désintégration du vaisseau Quarian - brillamment représentée - est pour moi la partie la plus marquante de ce tableau. Sur le plan émotif, cela symbolise la fin d'une espèce - ce qui n'est pas peu dire - et sur le plan visuel, le vaisseau ne pourrait mieux s'harmoniser avec l'arrière-plan. Bravo pour le choix de couleurs, c'est ce qui fait que l'on croit que le vaisseau fait partie intégrante de l'image au lieu d'avoir l'air d'un élément superposé. Les rayons lumineux lui donnent un effet de mouvement en plus d'embellir le tableau.
L'arrière-plan est tout à fait réussi. J'aime beaucoup le détail des rochers mais surtout le scintillement de l'eau, qui n'est pas trop ni trop peu. Je reconnais Rannoch. Toutefois je suis surprise de voir que la falaise est floue en avant-plan. J'imagine que c'est pour donner plus d'importance à ce qui se passe à l'arrière.
Quand à Tali, c'est le seul élément que je retravaillerais afin de mieux l'intégrée à l'ensemble. Je ne peux m'empêcher de voir un modèle 3D couché sur le côté... Le mouvement de chute ne me convainc pas. Le haut du corps et les pieds, ça va mais les jambes ont l'air un peu trop grosses et/ou moins détaillées. C'est dur à expliquer.
Somme toute, un excellent travail. Je suis vraiment impressionnée.
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badkarma226 [2013-07-28 01:45:51 +0000 UTC]
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I'll admit that I am not the best person in the world for a critique, but I'll say what I can and you can take from it what you wish. The simple fact of knowing the back story behind this event is enough to bring many to the brink of tears. Your depiction of it, from the Quarian ship breaking apart and falling in the background to Tali taking the step off the ledge in the foreground is flawless. What really hits home, for me anyway, is seeing the hand extended outward in an attempt to stop an action that cannot be stopped.
The image shows the finality of this part of the story, the end of the Quarians.
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fugimoto [2016-02-20 05:35:27 +0000 UTC]
i remember saving before the choice to see both, i cryed SO HARD at this i literally had to put it down and leave the room for a bit after the scene, and as much as i didn't "like" the scene i couldn't fault it or say it was bad because it was so well done and made sense in the context of what was happening that tali being tali just couldn't cope with seeing/hearing her WHOLE race being destroyed and not being able to do ANYTHING, hence her apology to my male shep her love, i.e. she can't go on, and she sorry for that, wich stung all the more, my shep, my choice, MY fault tali! very VERY well don piece, thanks for posting it!
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Seracen [2015-09-07 23:39:21 +0000 UTC]
Love this piece! However... NOPE NOPE NOPE NOPE!!! [fingers in ears]
Lol,
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GothicGamerXIV [2015-09-07 21:35:38 +0000 UTC]
Very nice image.
Let's just say: i'm playing with FemShep and she's a total badass. She started to hate quarians from time since Tali was in the trial (ME2) . I also hate them, no offense . She always choose the geth. We both (me and FemShep) know that the quarians are foolish race. No offense.
Keep up the good work.
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Elouq In reply to GothicGamerXIV [2019-02-24 08:34:35 +0000 UTC]
Well said. You made the right choice. The quarians won't be missed.
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Vurrgh [2015-06-07 14:12:03 +0000 UTC]
I hate you for bringing that up! I would rather cut off my hand than to proceed in this scenario. Well I think it is brilliant, it evokes really strong feelings in me (you heartless bastard!
), and yeah - well done!
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PeenZ [2014-12-29 19:42:40 +0000 UTC]
wow very nice I like the way the water shines and the effects of the sun. Also shepards hand on the right side thts trying to reach tali tht was very good gives it more emotion really good. do yo need IT to be able to do digital artwork?
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brinx-II In reply to PeenZ [2014-12-29 21:20:56 +0000 UTC]
thank you ^^,sorry, but as a non-english speaker, i don't understand : what does "IT" mean ?
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PeenZ In reply to brinx-II [2014-12-30 10:41:16 +0000 UTC]
like do I need a computer degree to be able to make digital art like you?
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brinx-II In reply to PeenZ [2014-12-30 19:31:48 +0000 UTC]
ohhhh, well i learned that all by myself^^ so No, i guess, but it's the long way . and it's still pretty advanced techniques (with 3d and all...) so a good base in drawing is never bad. in any case if you're motivate you have everything you need in tutorials (i made one if you're interested) on the internet to progress.
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PeenZ In reply to brinx-II [2014-12-31 07:31:34 +0000 UTC]
definitely please where will I find it? also does the tutorials teach from the ground up or is it only for advanced artists?
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brinx-II In reply to PeenZ [2014-12-31 13:02:51 +0000 UTC]
well it's more like a step by step with a quick description on each steps, so yeah you need to know the software first :/
Tutorial
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gusgar3 [2014-10-04 01:42:53 +0000 UTC]
simplemente sin palabras, una gran obra que te toca el corazón
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IceLaws [2014-08-05 12:57:08 +0000 UTC]
ahh no time for critique, but i think her right foot is a bit off ///
doesnt follow her leg
but dang this is gr8 dude
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Emeres [2014-07-09 20:36:55 +0000 UTC]
If you want a harsh but honest critique on that one, just give the word.
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Emeres In reply to brinx-II [2014-08-05 11:48:47 +0000 UTC]
I apologize for the delay, sometimes however it is necessary to leave your thoughts alone for a time to reflect on them better.
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Elisa-Gallion [2014-02-11 15:00:07 +0000 UTC]
Je ne peux pas la mettre en favori bien que la compo soit magnifique!! Mais cela représente une scène trop terrible que dieu merci je n'ai jamais vécu!! Et que jamais je ne veux vivre!!!! Dans ma partie catastrophe, Tali était déjà morte dans le 2, alors quand par mégarde, j'ai annihilé les quariens de la galaxie , le choc a été un peu, je dis bien une peu moins rude! Et sinon dans mes autres parties, j'arrive à instaurer la paix entre les deux parties!! Mais alors ça... je vais pourtant faire une autre fois la trilogie mais ça... ça... jamais je teste!!!!
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willo3 In reply to davethesoldier [2015-02-02 23:48:28 +0000 UTC]
Epecially since you lose both Leigon and Tali
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AwesomeLass [2013-11-13 17:34:24 +0000 UTC]
This piece is so wonderfully dark- I love it.
Sometimes I have them work together. But most often than not, even if I'm able to choose both, I almost always choose the geth- especially after that stint one of the admirals pulls with Shepard still aboard the enemy ship while there's a Reaper invasion going on in the rest of the galaxy. Besides, the quarians forced my Shepard's hand by going to war against the geth at such a poorly-chosen time.
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Ezeikel77 [2013-10-13 23:33:52 +0000 UTC]
I always convince them to work together...always...I would and could never pick one over the other...
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Theorem-of-Khorne [2013-09-02 01:56:03 +0000 UTC]
Heh yeah I never had to choose. However I'd have to really sit and think about what I wanted to do in that sort of situation. Excellent work yet again.
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LittleWolf-Dreamer [2013-08-26 14:59:16 +0000 UTC]
This is just so sad..... and yet gorgeous! The liveship following Tali over the cliff is just awesome! =^.^=
Oh! I chose peace between the quarians and geth and yet even with that peaceful solution it winds up being sad. Legion dies and I find myself crying at what should have been a happy event.
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NirschlConboy [2013-08-10 18:45:33 +0000 UTC]
This is epic! Love the giant ship ripping through the clouds.
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rencuxi [2013-08-09 03:36:28 +0000 UTC]
I always choose the peace between the geth and quarians. Choosing one or the other it too painful for me.
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iMouseNano [2013-08-07 12:37:25 +0000 UTC]
I chose privileged synthetic over organic. But only because I hoped that they would realize why they had to stop fighting and get along. It.. didn't work out that way. After recently beating Mass Effect 3, this became one of the many traumatic events that emotionally compromised me throughout the course of that game. :I
This is beautiful, by the way. It really captures the emotion behind the scene.
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CLR-man [2013-08-06 16:38:41 +0000 UTC]
Tu parle d'un évènement traumatisant ! >_>
Je suis bien content d'avoir fait les bons choix pour la paix quariens-geth tiens.
Très beau travail, apocalyptique à souhait.
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Kryptice [2013-08-05 21:20:27 +0000 UTC]
Oh my! Pretty impressive job. Have to favorite this one
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girlg33kkris [2013-08-05 13:40:42 +0000 UTC]
Oh, oh man. Why. Why would you do this?
It's gorgeous. The cliffs and water look like a photograph. (Is this an overlay? If not, your attention to detail is impeccable.)
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brinx-II In reply to girlg33kkris [2013-08-05 15:59:51 +0000 UTC]
enhanced screenshot (for the background)
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LostOddity [2013-08-04 16:54:40 +0000 UTC]
Oh jeez, it's all pictures to make me cry today! Especially this one, I never got the peace option on my first playthrough, and genuinely thought the quarians might stand down if I helped Legion. This outcome never ceases to make me sad. I love the way Tali's fall is mirrored by the liveship crashing overhead.
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brinx-II In reply to LostOddity [2013-08-05 16:07:40 +0000 UTC]
I must admit that the ship that crashed into the atmosphere was a bit of a fantasy that I had for a while.
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ghenson [2013-08-03 10:09:12 +0000 UTC]
C'est juste magnifique! Le vaisseau qui explose en particulier, avec la fumée noire autour est vraiment bien réussi et contraste parfaitement bien avec l'ambiance paisible qui se dégage du reste du paysage.
Mais y a vraiment des gens qui ont le coeur de sacrifier les quariens ??
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brinx-II In reply to ghenson [2013-08-05 16:15:33 +0000 UTC]
hehe merci
après, il faudrait ce référer aux statistiques que Bioware avait publié. de mémoire il me semble que cela tournait autour de 20%.
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Kiramarys [2013-08-03 06:46:41 +0000 UTC]
Oui, là j'ai vraiment l'impression que Tali tombe de la falaise et fait partie intégrante du tableau. Franchement c'est très réussi comme ''update'' en ce qui la concerne.
Petit bémol: j'ai l'impression que son visage est trop petit pour la grosseur de son capuchon (comme s'il y avait une tonne de cheveux derrière pour combler le rond du capuchon). Et peut-être son visage sort-il un peu trop du capuchon? Mais là, c'est que je suis extrêmement critique...
T'es vraiment un artiste génial Brinx!
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brinx-II In reply to Kiramarys [2013-08-05 16:18:43 +0000 UTC]
héhé merci, comme quoi un regard extérieur c'est toujours utile.
pour la tête c'est un modèle 3d donc pas d'erreur de proportion mais par contre un capuchon un peu rigide, le problème doit être là.
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Kiramarys In reply to brinx-II [2013-08-06 02:51:08 +0000 UTC]
Oui je comprends, parfois on travaille tellement trop sur un truc qu'on fini par ne plus le voir, comme il m'arrive quand je rédige. Et de rien!
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rlchill [2013-08-01 21:58:51 +0000 UTC]
on my first playthrough, Legion had died in ME2, so in rst playthough of ME3, I had that weird holographic Legion, and had to choose between him and the Quarians. of course I chose Tali's people over the geth...but then after that, all my playthroughs since Legion survived ME2, I was able to get the geth AND quarians to work together
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