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#parameters #renderer #resources #script #fragmentarium
Published: 2016-02-04 20:21:04 +0000 UTC; Views: 2097; Favourites: 62; Downloads: 152
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Description
Hybrid Pseudo-Kleinian frag package with presets and examples.All sources from www.fractalforums.com Grateful to all programmers!
File list:
01-pkleinian-julia.frag - hybrid with 4D Quaternion Julia
02-pkleinian-megner_max.frag - hybrid with Megner
03-pkleinian-megner-kalibox.frag - hybrid with Kalibox
04-pkleinian-gnarl3d.frag - hybrid with Gnarl3D
05-PseudoKleinianMenger_03.frag - hybrid with rotated Menger, you'll find here a lot of presets
06-pkleinian-megner-smoth.frag - hybrid with smooth Menger
07-Shape1-PK.frag - hybrid with nice shape
08-PKL_hybrid.frag - simple hybrid with box shape
Shape.frag - little bonus, very nice shape, the code was founded on fractalforums
Main renderer files:
DE-Kn2cr10.frag
3DKn-1.0.1.frag
BufferShader-1.0.1.frag
Little tweaked renderer (better clouds, more clouds parameters):
DE-Kn2cr11.frag
3DKn-1.0.5.frag
BufferShader-1.0.2.frag
Here some works where i used PK-hybrids:
crist-jroger.deviantart.com/ar…
crist-jroger.deviantart.com/ar…
crist-jroger.deviantart.com/ar…
crist-jroger.deviantart.com/ar…
Enjoy!
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Comments: 44
CatGargoyle [2017-08-25 11:35:42 +0000 UTC]
Thanks for the Files. I hope to use them as effectively as you have (someday )
👍: 0 ⏩: 1
boot-cheese-3000 [2016-09-08 15:23:39 +0000 UTC]
Thanks for this! How easy/difficult is it to learn Fragmentarium?
👍: 0 ⏩: 1
C-JR In reply to boot-cheese-3000 [2016-09-08 18:17:23 +0000 UTC]
You are welcome )
It depends how you interested and how many time you ready to spend Just try to create something
👍: 0 ⏩: 1
boot-cheese-3000 In reply to C-JR [2016-09-09 15:28:15 +0000 UTC]
I'm asking in Comparison to Mandelbulb3D or Apophysis or Incendia or JWildfire?
And trust me I got the Desire, I just want to have the Knowledge. Can I animate with this Software as well? Can I save and swap Parameters or Files?
👍: 0 ⏩: 1
C-JR In reply to boot-cheese-3000 [2016-09-09 18:23:34 +0000 UTC]
www.fractalforums.com/fragment… did you registeded here? There is knowledge base of Fragmentarium. For beginners, for animators, for experiments etc...
For me fragmentarium - easier soft ) I used mb3d and Apo a little, jwildfire little more (you can see that in my gallery) Frag has intuitive interface with keyboard/mouse control (like 3D videogame) and it renders "WYSIWYG" always
Yes you can create animation www.fractalforums.com/index.ph…
👍: 0 ⏩: 1
boot-cheese-3000 In reply to C-JR [2016-09-10 21:35:32 +0000 UTC]
Ok awesome! I never really played with it because I don't see alot of people's examples of it but I believe I have it DL'ed somewhere. I'm also familiar with Fractal Forums and need to visit it more often if I'm going to be working on Fractals again.
👍: 0 ⏩: 1
ABlipinTime [2016-02-23 05:50:59 +0000 UTC]
That's sick. I love it. Amazing looking stuff you've got here!!
👍: 0 ⏩: 1
LukasFractalizator [2016-02-10 10:34:34 +0000 UTC]
Wow I wish Fragmentarium could work on my PC! All excellent pieces!
👍: 0 ⏩: 1
C-JR In reply to LukasFractalizator [2016-02-10 13:12:55 +0000 UTC]
You just need powerful modern videocard
Thank you )
👍: 0 ⏩: 0
PaMonk [2016-02-05 21:31:53 +0000 UTC]
So cool if I ever get my nerves up to try frag again maybe I will some.
👍: 0 ⏩: 1
timemit [2016-02-05 14:14:14 +0000 UTC]
fav.me/d9ql0ji ..lots of lovely stuff in there that man
👍: 0 ⏩: 2
timemit In reply to timemit [2016-02-05 14:22:50 +0000 UTC]
oh and a quick question.. do you know why I am sometimes getting lines like stitching frames together (like there are on the mid left of the link above and very obvious in this ??sta.sh/0afbu1hd13h )
👍: 0 ⏩: 1
C-JR In reply to timemit [2016-02-05 15:49:35 +0000 UTC]
It's "feature" of tile rendering. Image cuts on tiles and every tile is separate image. So it affect on AO and bloom (to a greater extent), maybe on DoF too.
You need to use offset in rendering settings. It helps to smooth borders of every tile.
For example i use very often 25% offset with 800x450 window and 3x3 tiles - so in fact we have full HD output.
👍: 0 ⏩: 1
timemit In reply to C-JR [2016-02-05 16:05:13 +0000 UTC]
i guessed it was the bloom and AO in particular.. where do I find offset function? this was 1920x1080 rendered at 2000subframes
👍: 0 ⏩: 1
C-JR In reply to timemit [2016-02-06 06:28:24 +0000 UTC]
It's called "padding"
sta.sh/0j3b7vy5dpq
So if you will use bloom, the effect will depends from window (tile) size. For example, try to render the same scene with a lot of bloom by two ways:
1. Large window and a few tiles
2. Small window and a lot of tiles
Final render must have the same resolution. And you will see two different images )))
👍: 0 ⏩: 0
C-JR In reply to Sabine62 [2016-02-05 06:23:09 +0000 UTC]
No no
Just a little advertising campaign
👍: 0 ⏩: 1