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Calates β€” Atlas Class Dreadnought

Published: 2014-08-08 12:22:37 +0000 UTC; Views: 30459; Favourites: 423; Downloads: 360
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Description Class: Atlas
Type: Dreadnought
Manufacturer: Terran Federation Navy Manufacturing
Armaments:
7 Ultra Heavy Quad Cannons
40 Standard Quad Cannons
36 Standard Small Artillery Turrets
56 Anti-Fighter Gatling Turrets
24 Nuclear-grade Missile tubes

The Atlas dreadnought was commissioned by the Terran Federation as a weapon of terror and fleet command center. Severl meters of layered Titanium make it an effective and hard to kill warship, it's immense weigth however also causes it to be painfully slow and pushes it to the limit of Terran FTL technology. Atlas comes armed with magnetic shielding strong enough to puch heavy debry away from the ship and Ultra Heavy Quad barreled cannons designed for long range ship-to-ship warfare. Dozens of smaller turrets defend the ship against the powerful smaller ships used by the former Russians and Chinese but it's iragular shape makes close range target racking difficult. In heavy combat the Atlas will have to be protected by anti-small craft and frigate hunter vessels.

--------------------

Other ships in the TF series:
Fighter - TBE
Bomber - TBE
Corvette - TBE
Frigate - TBE
Escort Carrier - TBE
Destroyer - TBE
Cruiser - TBE
Carrier - TBE
Battlecruiser - TBE
Super Carrier - TBE

Model made with 3Ds MAX 2014
Overview made with Photoshop CS6
Related content
Comments: 51

DarkCommando3 [2016-02-09 16:53:26 +0000 UTC]

Looks great. Good job.

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RevealedFromtheVoy [2015-01-13 19:24:44 +0000 UTC]

I love it

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Hunter112 [2014-08-28 07:02:41 +0000 UTC]

Playing too much EVE Online ? :-P

πŸ‘: 0 ⏩: 1

Calates In reply to Hunter112 [2014-09-24 14:38:06 +0000 UTC]

Not at all, didn't like the game and they tried to make me pay for another month.

But yes, this ship was supposed to look like the Rokh.

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IadmireTHISsite [2014-08-23 13:42:20 +0000 UTC]

I'd like to take it for a spin to admire its power... And to try to cross the whole ship by my feet

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Calates In reply to IadmireTHISsite [2014-08-23 23:55:24 +0000 UTC]

Test drive warning: This is ship is for making people think you have power only, do not attempt to get shot in the face while flying this vehicle. There are free drinks and snacks in the mini-bar.

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IadmireTHISsite In reply to Calates [2014-08-24 10:23:04 +0000 UTC]

SNAAAAAAAACKS!!!
[scratch] [om-nom] [crunch] [gulp] [BAAAAAAARP]
Oh man, that's awesome!

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JWright-3D-Graphics [2014-08-11 20:07:15 +0000 UTC]

dam thats bad ass looking

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Calates In reply to JWright-3D-Graphics [2014-08-11 23:27:43 +0000 UTC]

Thanks!

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Hunter2045 [2014-08-09 06:06:45 +0000 UTC]

Nice work.

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Calates In reply to Hunter2045 [2014-08-09 11:14:36 +0000 UTC]

Thanks

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JadeOfMaar [2014-08-09 01:02:52 +0000 UTC]

In seriousness it's quite pleasant to see a new picture and read the specs, and of an enemy main ship, no less. Before noticing the TF branding and thinking it was ULC, I assumed the magnetic shielding was to repel the nebulous clouds around Lunathan, and any foreign space storms in the ship's path... But displacing debris is just as good. I wonder now, if Terrans have true and discreet forcefields or if OP'd magnetism is that much an instrument ofΒ defense. I'm sure this kindΒ of ship (and even the majority of the remaining ship classes) can generate magnetic barriers (as antimatter containers contain antimatter).

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Calates In reply to JadeOfMaar [2014-08-09 23:07:12 +0000 UTC]

The humans are very proud of their magnetic shields, sadly they don't realize the other races either don't need them because their ships don't fall apart from random collisions or they are fully integrated into the ship itself.

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JadeOfMaar In reply to Calates [2014-08-10 19:33:00 +0000 UTC]

Ah. Understood. It's sad sometimes, when I notice in Star Trek and other sci-fi series or feature films, the frailty of human-built starships. But ah well, that's just how human's technology is: lightweight, resourceful, constrained (in mass and resources), experimental, frail...

Makes me wonder if lunathai even have much use for forcefield tech. I'm sure their abundant graphene armor makes the asteroidsΒ afraid of colliding with them, lol.

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Calates In reply to JadeOfMaar [2014-08-10 21:47:49 +0000 UTC]

In my universe it has more to do with the fact that the humans are new to the galactic plane, technically the ULC is younger but they took over most of the technology of another race and advanced it. They had to do with allot of stagnation as well since earth was ravaged by war and pollution which is what caused them to spread to other planets (and their FTL tech hasn't advanced much since that time) and after that they had to spend decades rebuilding their lives before being able to grow again. You can't develop new technologies if you don't have a lab that develops those technologies. Space travel was especially reduced during that time as nobody had any need for doing so and it didn't return until +/- 50 years before my current time when those planets started seeking each other out again.

That's the general attitude they have to them I'd guess.
The ULC does rely more on it's armor then anything else although they do have gravity based shielding in development. The Hallah Dreadnought for example, has gravity emitters designed to work as reflecting shields when something speeds towards them.

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JadeOfMaar [2014-08-09 00:34:09 +0000 UTC]

Did someone say DREADNOUGHT?!
Wait... Terrans... This ship is a bogie! A very, epic, bogie.

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Calates In reply to JadeOfMaar [2014-08-09 11:15:59 +0000 UTC]

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Tattorack [2014-08-08 21:47:22 +0000 UTC]

Hah! An earth vessil! Finally!
From behind it looks almost like a flight-deck ship
The cameo on the hull, is that just for cosmetic purposes? (with ships having scanners and all...)

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Calates In reply to Tattorack [2014-08-08 22:41:44 +0000 UTC]

Earth ships should begin rolling in now. It does have large fighter bays in the front part of the ship, as you can see from the ship list the Terran focus heavily on fighter crafts. Which makes sense given that their larger ships are poorly defended against small crafts and they have an irregular shape in general. Besides that they mostly use low tech projectile weapons similar to modern day ones (although of course far more powerful) and large often nuclear missiles.
Yeah the camo is purely cosmetic but I really wanted to use it in one of my ship lines, had to turn it down for the ULC as they would be mostly black so gave it to the humans. It also looks pretty good with the orange lighting I find.

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Tattorack In reply to Calates [2014-08-08 22:52:02 +0000 UTC]

Ah right, so Humans/Terrans would use more Star Wars-ish tactics and the ULC more Homeworld-ish tactics.

So Human weapons in this case are the kinds that make big explosions, or do you mean by "far more power" the same blast radiuses but more intense?

My preference in colors like that would be black or very dark grey with a more red kind of orange ^^
(Kinda like one of the Lamborghini styles were).

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Calates In reply to Tattorack [2014-08-08 23:02:50 +0000 UTC]

If I know what their tactics where then . . . maybe?
Human tactics would be to make a firing line and stay at range while small crafts try to bomb sensitive parts, ULC tactics would involve shooting it until you're close enough to punch it in the face . . . and then you keep shooting until you can punch it again.

By far more power I mean that they can accelerate projectiles to far higher speeds then we can now so they stay effective at extremely long ranges and against heavy armor. Of course their biggest cannon is a mosquito bite compared to a ULC Hammer cannon, the real power lies in their missiles.

Oh yeah that's a nice color combo, that might actually be nice for a Sarrian Spec-ops vessel.

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Tattorack In reply to Calates [2014-08-10 10:04:42 +0000 UTC]

Star Wars should be pretty straight foreward:
The big ships are always a distance apart lugging bolts at eachother to (what appears to be) no particular target while they send out swarms of fighter craft and bomber to do the real damage.
Occasionally one or two pairs of ships broad-side eachother.
And Homeworld.... you never played Homeworld!?!!?!?
You've seriously missed out some good sci-fi RTS (its pretty old HWI was released around 1999 and HWII around 2004 I think).
The only one that uses 3D navigation as far as I know.
Anyway, tactics, (taking from the more rifined HWII), they don't have a large array of fighters preferring smaller squadrons, while most of the work is done by a good combination of frigates and destroyers.

Right, so Humans use mass-drivers? (Basically, weaponised particle accelarators, driving a slug foreward at 99% the speed of light (or as close as possible)... actually in developement right now).

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Calates In reply to Tattorack [2014-08-10 10:34:55 +0000 UTC]

That's pretty much what the humans would do, unlike the ULC they don't have the armor to . . . well punch stuff in the face nor do they have the speed of the Sarrians to do hit and run attacks.

Nope, never played homeworld. Played allot of others, the last of which was Endless Space. It's strangly addictive but gets very repetitive very fast which seems to happen in allot of modern space RTS games. Still prefer Galactic Civilizations 2 with plenty of races and completely designable ships (similar to ship building in Spore except with guns).

Ugh I hate that term, a mass-driver technically refers to anything that drives mass and no they don't. At least not the kind you're referring to, they use firearms.
P.S. Pretty much any sci-fi tech is in 'development' and allot of them actually exist like lasers, plasma, railguns, Gauss cannons, nuclear fusion. We practically live in the future already.

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Tattorack In reply to Calates [2014-08-10 12:27:32 +0000 UTC]

Hhhmmmmmyyyeeeeeaaaahhh........ technically a car engine is also a mass driver (or would that be the actual driver? )
But what I heard from "Mass Driver" was a general term for railguns gauss cannons and one other thing I forgot the name of... =_=

True, there's already a small version of a plasma energy shield.
But I'm still waiting for all the intresting developements, like the warp drive (though the solar sail, ion drive, solar particle deflector and magnetic impulse drives already exist).

Wait... did you just say... "Ship building like SPORE with guns"?????
*runs off*
(PS: if you like that sort of thing, check out Warzone 2100. The first RTS to use polygons. The developers made it open source back in 2005 so its totally free. Its a really awesome old gem where there are no units before you actually design them yourself).

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Calates In reply to Tattorack [2014-08-10 19:14:20 +0000 UTC]

I was thinking that exact same thing in the car earlier today, creepy. Mass driver is normally a term used to describe any magnetic powered cannon or as another name for gauss weapons.

I'm pretty sure half those things are proven to be theoretically possible but don't actually exist yet (if you have any pages about it I'd love to read them though). I remember that Ion drive, sad that it didn't end up having a bigger impact on space tech development but we have time.

Yeah in GC you get dozens of parts and you assemble your own design from them complete with weapon systems and other upgrades, it's getting old but part 3 is in Beta now.

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Tattorack In reply to Calates [2014-08-10 21:50:52 +0000 UTC]

Ok, they call it a "plasma window" (for goodness knows what reason) but here it is:
en.wikipedia.org/wiki/Plasma_w…
(In the documentary I watched about 2 years ago they said the field was only strong enough to deflect particles or certain forms of radiation. Not even a 6mm bullet yet).

Solar sailor:
en.wikipedia.org/wiki/Solar_sa…
en.wikipedia.org/wiki/Solar_sa…

I can't find anything about the accelerated solar particle drive or magnetic impulse drive.
Nasa had two expiremental mini models but there's a high chance they got scrapped or put on hold.

Yeah, I just read about it.
But its missing one major thing that prettymuch every other sci-fi RTS played out in outer space is missing; the third dimension.

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Calates In reply to Tattorack [2014-08-11 11:24:09 +0000 UTC]

First sentence "not to be confused with a plasma shield"
I think I read something about this last week. It said that you could make two electro-magnetic fields and suspends plasma between them to make a shield, can't for the life of me remember where I read that. I'd imagine it wouldn't be all that useful in practice, plasma is really damn hot and often radioactive itself.

Ah that solar sail, I remember now that's actually pretty old. ULC ships where originally supposed to have extend able solar sails as an emergency propulsion system but I ended up dropping it.

You kinda lost me there, pretty much all space empire RTS games are played on a flat map (also the game is actually in 3D) and unlike most of those this one at least allows you to go anywhere you want like we would in reality. Almost every other one I played used 'space lanes' which are tactically better but make the game so confined.

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Tattorack In reply to Calates [2014-08-11 21:53:40 +0000 UTC]

(Correct me if I'm wrong) but a "plasma shield" usually means that kind of layer on a plasma-fusion chamber.
Probably thats why wiki tells you not to confuse the two.
In the documentary I saw they called it a plasma energy shield.

All EUSN ships in my universe have extendable solar panels for emergencies.
(Not nice and blue like what we're used to. These panels absorb 99.9% of all light hitting it and turns it into usable energy, so they're completely jet black with no specular reflections).

Ah, yeah, you never played Homeworld
Well, then Homeworld is really the only one that uses the 3rd dimension.
In both Homeworld games you can command units on three axes unlike the two all other RTS games have.
This makes for a rather unique way of planning an attack or managing a battle.
The main problem Homeworld has is lack of proper diplomacy, and in some cases I quite missed that.
The micromanagement of your larger ships make up for that though... at least a little bit (one battlecruiser can have a cloaking field generator and an advanced long range scanner and the other can have a fire control command tower and a hyperspace wake generator).
The graphics are some of the best I've seen from a space based RTS even now, and thats amazing considering how old the game is by now (I'm embarrassed to admit the amount of times I just sat there and stared at the nebula's and spaceships...)
Pictures I had taken a long time ago:
www.dropbox.com/sh/ye4hqz98vl4…

I... suppose I need to stop rambling about HWII now...

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Calates In reply to Tattorack [2014-08-11 23:25:36 +0000 UTC]

There is no such layer in a fusion chamber, the plasma is suspended with electro-magnetic fields (which is apparently is the solution to everything). If those fail we're all doomed.

But in home world you play from your shop and in every other you play from your throne room. I admit, I would like to see some more work go in the way combat works in space RTS games.

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Tattorack In reply to Calates [2014-08-12 00:25:07 +0000 UTC]

Yeah, I know; doughnut shaped magnetic coils and such, I thought one of those magnetic field generators (wich in many cases come as blocks or layers) could be called a plasma shield (I thought I heard something like that but I'm really not sure).
I really don't know why wiki would say that you shouldn't confuse it with a plasma shield, because almost every result in google (when I search "plasma shield") after the wiki about plasma windows is about..... well... plasma windows, but just calling it shields.

Well, it wasn't possible back then, but now that we have more powerful computers, Gearbox owns the rights to the franchise and are planning to make a third installment there's a chance that Homeworld could get more expanded and be at least half the scale of Sins of a Solar Empire.
At the same time they could totally screw it up (they came up with the latest Aliens and Duke Nukem game *shudder*).

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Calates In reply to Tattorack [2014-08-12 12:37:57 +0000 UTC]

Yeah I'm a bit confused over that myself, might be because the window is more like a barrier and not a fully enclosed shield. Still doesn't really explain why you shouldn't confuse them, still the same idea.

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Tattorack In reply to Calates [2014-08-12 21:02:12 +0000 UTC]

Automobile, not to be confused with a car.

I really dunno.

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Rogue284 [2014-08-08 13:11:26 +0000 UTC]

Hmmm, reminds me very much of the Rokh.

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GriffinPyros In reply to Rogue284 [2016-04-22 06:02:51 +0000 UTC]

I was thinking the same thing actually, maybe Navy Issue?

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Rogue284 In reply to GriffinPyros [2016-04-24 04:00:29 +0000 UTC]

No idea.

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Calates In reply to Rogue284 [2014-08-08 22:35:41 +0000 UTC]

That could be right, I liked the Rokh's shape (and the Caldari style in general) for this race in my universe.

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Rogue284 In reply to Calates [2014-08-08 23:33:43 +0000 UTC]

Yeah, Caldari was the first race I tried. I'm working to try and do better modelling but there's so many other things I'm trying to do right now though so it's hard to divide my time.

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Calates In reply to Rogue284 [2014-08-09 23:24:45 +0000 UTC]

I used to practice my modeling at every little bit of free time I had, not so easy anymore.

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Rogue284 In reply to Calates [2014-08-10 17:23:14 +0000 UTC]

Is the same problem I have. Especially since I'm also a writer, so I have to try and divide the free time I have between those things.

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Calates In reply to Rogue284 [2014-08-10 19:15:32 +0000 UTC]

I haven't done any writing in over a year now, keep thinking I should set some time apart for it but I always end up with other stuff.

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Rogue284 In reply to Calates [2014-08-10 19:29:37 +0000 UTC]

Is exactly my situation. I want to do so much but there's so much else I want to do. I want to learn to properly texture models and things but I just have no time, or I'm just too tired.

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Calates In reply to Rogue284 [2014-08-11 11:12:37 +0000 UTC]

I once got the advice to prioritize and divide my time over everything I want to do, one day you do texturing and another you write. Still can't do that though.

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Rogue284 In reply to Calates [2014-08-11 15:02:18 +0000 UTC]

Yeah, that's exactly me. So many things I want to do, but so little time to do it.

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Tank50us In reply to Rogue284 [2014-08-08 14:22:05 +0000 UTC]

I noticed the EXACT same thing XD

I want a Rokh, I need a big-ass-Rokh, or maybe something like a cinder-block is better....

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Rogue284 In reply to Tank50us [2014-08-08 15:11:02 +0000 UTC]

Heh, yeah Rokh is a handsome brute. I stopped playing EVE though cause I couldn't justify the price for what I was able to get out of the game. I'm just not that kind of player.

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ManganMan In reply to Rogue284 [2014-08-08 13:31:35 +0000 UTC]

Indeed, but still it's Awesome

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Rogue284 In reply to ManganMan [2014-08-08 13:43:31 +0000 UTC]

No denying that. Wish I could make models that good

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ManganMan In reply to Rogue284 [2014-08-08 13:58:00 +0000 UTC]

Me too m8, me too

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MistaSilentKiller [2014-08-08 12:34:40 +0000 UTC]

Awesome

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Calates In reply to MistaSilentKiller [2014-08-08 22:34:03 +0000 UTC]

Thanks

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