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Catnipwolf — Somewhere in the sea

Published: 2017-10-19 22:50:46 +0000 UTC; Views: 135; Favourites: 6; Downloads: 0
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Description Link to wild basigons import sheet: Wild 01
Attempt number: 2
Faction:
Pirates
Handler Name: Kaikukäänne
Items: -

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Comments: 9

Drawhingut [2017-10-19 22:57:12 +0000 UTC]

note: The faction benefits are still being tampered with, so make sure to take another look at the factions journal

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Catnipwolf In reply to Drawhingut [2017-10-19 23:01:54 +0000 UTC]

The fill out form says items so i'm not sure am i even supposed to put the faction bonuses there xD
If it is supposed to be added then maybe a better wording for hte fill out form could be better, maybe a "bonus" or something could work better : D

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Drawhingut In reply to Catnipwolf [2017-10-19 23:04:41 +0000 UTC]

OH! 
I'll have to instill faction in the form, lol.
The items for taming will be things like: Bucket o' Blood (which will essentially help you tame the wild, still figuring out what the % will be. so Items will be 0 since they aren't made, haha

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Catnipwolf In reply to Drawhingut [2017-10-19 23:07:16 +0000 UTC]

Ok! Yeah that sounds good~ The percent probably should be low but it still should boost the score a bit
Do i add the faction to the form now?

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Drawhingut In reply to Catnipwolf [2017-10-19 23:07:56 +0000 UTC]

yes, whoopsies, LOL
my mistake
I mean hey, it's my first time making an ARPG XD

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Catnipwolf In reply to Drawhingut [2017-10-19 23:12:57 +0000 UTC]

Totally understandable hahah! Making an arpg won't happen in one night and it will have some trials and errors
So far you've done great tho

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Drawhingut In reply to Catnipwolf [2017-10-19 23:15:52 +0000 UTC]

thank you! We're really trying to make it unique, and possibly even offer a raiding system to steal stuff from other playerss! >
But of course there will be a way to get your items back

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Catnipwolf In reply to Drawhingut [2017-10-19 23:31:30 +0000 UTC]

Ohhhhh that sounds super rad! Totally behind that idea!
It has to have pretty clear rules when it steps into action but the consept really interests me!

Maybe there should be a loot system thing? Like the player gets to choose what they "have with them" or something so there wouldn't be a constant fear that if you lose the raid you also lose your most valuable stuff
Of course on that scenario the players could only put low valuable things to their loot thing but whishing to get more valuable things from others.... 
Hahah this is difficult xDD

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Drawhingut In reply to Catnipwolf [2017-10-20 00:36:07 +0000 UTC]

Maybe there could be a storage space: and to level it up they'd have to collect items from exploring to store more items in. Anything that's left out is pickins for anybody else, LOL
but yeah, we'll try and make it as fair as possible

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