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cdlink — Bioshock Map

Published: 2010-06-26 17:43:49 +0000 UTC; Views: 271; Favourites: 2; Downloads: 14
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Description I decided after much love and affection for the game, that I would take a test at recreating some of the memorable bioshock maps for use in GMOD.

The lamp models are very much temporary, until my friend finishes modelling them for me.
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Comments: 6

DRunkCoWBoy69 [2010-06-29 18:38:18 +0000 UTC]

i had heard about bioshock 4 years before it came out and had waited for it ever since. My 2nd favorite game of all time. I thought bioshock 2 was gonna blow it away but they maxed out with bioshock i guess =/, still a great game though.

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cdlink In reply to DRunkCoWBoy69 [2010-06-30 00:05:19 +0000 UTC]

Bioshock 2 seemed decent, but not something memorable. Bioshock 1 of course was amazing! I remember when it was first shown in trailer form, and everybody was gasping over the amazing water effects.

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MarkP0rter [2010-06-26 17:46:15 +0000 UTC]

haha thats cool. how much have you done already?

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cdlink In reply to MarkP0rter [2010-06-26 17:47:56 +0000 UTC]

just to the point of creating a placeholder for the lighthouse, then I'll finish texturing, and finishing the lighting on the outside, then I'll move on to doing the inside. I'll only be modelling up to the bathysphere, then I'll move over to the next memorable map, and begin mapping that.

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MarkP0rter In reply to cdlink [2010-06-26 17:53:16 +0000 UTC]

awesome!
whats the next memorable map?

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cdlink In reply to MarkP0rter [2010-06-26 17:59:07 +0000 UTC]

Probably the one where you get the plasmid, then go through all the tunnels with the water effects. of course being the source engine all water effects will be static... but I'm sure I can make it somehow.

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