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Published: 2015-09-12 00:38:29 +0000 UTC; Views: 6115; Favourites: 115; Downloads: 97
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Description
I couldn't get the color sliders to work for meso i hope you don't mind a pink kamehameha
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You can get it here: ux.getuploader.com/BeamMan2/do…
Effects in this pack:
AutoLuminous4
Beam(The one shown here)
Gun
Hit
SoftParticleEngine_ver1_0_32_64 (my pc doesn't like this thing)
Water
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Model: Karota318
Stage: amiamy111
other mme effects used Diffusion 6 shadow frame Autoluminous 4 toonshader
Related content
Comments: 28
JurassicSteamRacer13 [2020-01-18 16:26:20 +0000 UTC]
I don't know how to make this effect work.
👍: 0 ⏩: 1
CelestCSilvari In reply to ShidoSensei [2018-07-28 13:12:26 +0000 UTC]
i suppose you edit them i dont know how either thats why the gokus Kamehameha is pink and not blue
👍: 0 ⏩: 1
ShidoSensei In reply to CelestCSilvari [2018-07-28 13:35:33 +0000 UTC]
How do I even Edit them?
👍: 0 ⏩: 1
PrincessSkyler [2016-04-22 23:48:46 +0000 UTC]
I tried using the beam one, but I guess I just suck at following directions cuz it won't work XP
I'll try the other ones someday though!
👍: 0 ⏩: 1
CelestCSilvari In reply to PrincessSkyler [2016-04-22 23:56:31 +0000 UTC]
its all transparency
👍: 0 ⏩: 1
PrincessSkyler In reply to CelestCSilvari [2016-04-23 00:06:30 +0000 UTC]
I've tried that, I even when on the tutorial on how to use it on the MMD website, but it's not working, I've tried everything it told me
👍: 0 ⏩: 1
CelestCSilvari In reply to PrincessSkyler [2016-04-23 00:30:33 +0000 UTC]
you have to register it with every move you make and you have to go down in trans to get it to show up
👍: 0 ⏩: 0
blaloble In reply to CelestCSilvari [2015-09-22 14:26:59 +0000 UTC]
I downloaded the file of that pink kamehameha where do I put it to be able to use it
PS: nice kamehameha
👍: 0 ⏩: 1
CelestCSilvari In reply to blaloble [2015-09-22 15:18:04 +0000 UTC]
you take the x file and load it into mmd(or mmm if you use it) and mess with the tr settings
and to make it glow i used autoluminous4(which you get in the pack to)
👍: 0 ⏩: 1
blaloble In reply to CelestCSilvari [2015-09-22 22:17:18 +0000 UTC]
load it where in mmd in accesory or model or what exactly and what is mmm
👍: 0 ⏩: 1
CelestCSilvari In reply to blaloble [2015-09-22 22:28:30 +0000 UTC]
click and drag the x file to mmd
MikuMikuMoving its like MikuMikuDance
👍: 0 ⏩: 1
blaloble In reply to CelestCSilvari [2015-09-23 10:32:25 +0000 UTC]
sorry but you again said to put the "x file to mmd" where do I exactly put the file there is no file called mmd there is model/accessory/background/motion etc.
👍: 0 ⏩: 1
CelestCSilvari In reply to blaloble [2015-09-23 17:59:03 +0000 UTC]
no open mmd up and drag the x file directly to the program
👍: 0 ⏩: 1
blaloble In reply to CelestCSilvari [2015-09-23 18:19:45 +0000 UTC]
-_- you know what send me it by the computer steps Example: C:\Users\dell\Desktop\MikuMikuDanceE_v926x64\UserFile\Accesory
👍: 0 ⏩: 1
CelestCSilvari In reply to blaloble [2015-09-23 18:23:43 +0000 UTC]
www.youtube.com/watch?v=KXUYtt…
👍: 0 ⏩: 1
blaloble In reply to CelestCSilvari [2015-09-23 20:00:05 +0000 UTC]
oooh ok but the problem is that I can't use that thing (MME) it must get implied on a character
👍: 0 ⏩: 1
CelestCSilvari In reply to blaloble [2015-09-23 20:14:34 +0000 UTC]
no not all mme are like that
👍: 0 ⏩: 1
blaloble In reply to CelestCSilvari [2015-09-24 00:22:33 +0000 UTC]
so can I use an mme which isn't on a character for example a frieball can I use it as an mme while it is on it's own
👍: 0 ⏩: 1
CelestCSilvari In reply to blaloble [2015-09-24 00:35:03 +0000 UTC]
yes just load the x file into mmd
👍: 0 ⏩: 0